glGetSynciv method
void
glGetSynciv()
Implementation
void glGetSynciv(
ffi.Pointer<__GLsync> sync_1,
int pname,
int bufSize,
ffi.Pointer<ffi.Int32> length,
ffi.Pointer<ffi.Int32> values,
) {
return _glGetSynciv(
sync_1,
pname,
bufSize,
length,
values,
);
}