glGetShaderInfoLog method

void glGetShaderInfoLog(
  1. int shader,
  2. int bufSize,
  3. Pointer<Int32> length,
  4. Pointer<Int8> infoLog,
)

Implementation

void glGetShaderInfoLog(
  int shader,
  int bufSize,
  ffi.Pointer<ffi.Int32> length,
  ffi.Pointer<ffi.Int8> infoLog,
) {
  return _glGetShaderInfoLog(
    shader,
    bufSize,
    length,
    infoLog,
  );
}