glGetProgramResourceiv method

void glGetProgramResourceiv(
  1. int program,
  2. int programInterface,
  3. int index,
  4. int propCount,
  5. Pointer<Uint32> props,
  6. int bufSize,
  7. Pointer<Int32> length,
  8. Pointer<Int32> params,
)

Implementation

void glGetProgramResourceiv(
  int program,
  int programInterface,
  int index,
  int propCount,
  ffi.Pointer<ffi.Uint32> props,
  int bufSize,
  ffi.Pointer<ffi.Int32> length,
  ffi.Pointer<ffi.Int32> params,
) {
  return _glGetProgramResourceiv(
    program,
    programInterface,
    index,
    propCount,
    props,
    bufSize,
    length,
    params,
  );
}