glGetProgramResourceName method
void
glGetProgramResourceName()
Implementation
void glGetProgramResourceName(
int program,
int programInterface,
int index,
int bufSize,
ffi.Pointer<ffi.Int32> length,
ffi.Pointer<ffi.Int8> name,
) {
return _glGetProgramResourceName(
program,
programInterface,
index,
bufSize,
length,
name,
);
}