glGetProgramResourceName method

void glGetProgramResourceName(
  1. int program,
  2. int programInterface,
  3. int index,
  4. int bufSize,
  5. Pointer<Int32> length,
  6. Pointer<Int8> name,
)

Implementation

void glGetProgramResourceName(
  int program,
  int programInterface,
  int index,
  int bufSize,
  ffi.Pointer<ffi.Int32> length,
  ffi.Pointer<ffi.Int8> name,
) {
  return _glGetProgramResourceName(
    program,
    programInterface,
    index,
    bufSize,
    length,
    name,
  );
}