glDeleteProgramPipelines method

void glDeleteProgramPipelines(
  1. int n,
  2. Pointer<Uint32> pipelines
)

Implementation

void glDeleteProgramPipelines(
  int n,
  ffi.Pointer<ffi.Uint32> pipelines,
) {
  return _glDeleteProgramPipelines(
    n,
    pipelines,
  );
}