glCreateShaderProgramv method

int glCreateShaderProgramv(
  1. int type,
  2. int count,
  3. Pointer<Pointer<Int8>> strings
)

Implementation

int glCreateShaderProgramv(
  int type,
  int count,
  ffi.Pointer<ffi.Pointer<ffi.Int8>> strings,
) {
  return _glCreateShaderProgramv(
    type,
    count,
    strings,
  );
}