glCompressedTexSubImage3D method
void
glCompressedTexSubImage3D()
Implementation
void glCompressedTexSubImage3D(
int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
ffi.Pointer<ffi.Void> data,
) {
return _glCompressedTexSubImage3D(
target,
level,
xoffset,
yoffset,
zoffset,
width,
height,
depth,
format,
imageSize,
data,
);
}