glCompressedTexSubImage3D method

void glCompressedTexSubImage3D(
  1. int target,
  2. int level,
  3. int xoffset,
  4. int yoffset,
  5. int zoffset,
  6. int width,
  7. int height,
  8. int depth,
  9. int format,
  10. int imageSize,
  11. Pointer<Void> data,
)

Implementation

void glCompressedTexSubImage3D(
  int target,
  int level,
  int xoffset,
  int yoffset,
  int zoffset,
  int width,
  int height,
  int depth,
  int format,
  int imageSize,
  ffi.Pointer<ffi.Void> data,
) {
  return _glCompressedTexSubImage3D(
    target,
    level,
    xoffset,
    yoffset,
    zoffset,
    width,
    height,
    depth,
    format,
    imageSize,
    data,
  );
}