glBufferData method

void glBufferData(
  1. int target,
  2. int size,
  3. Pointer<Void> data,
  4. int usage,
)

Implementation

void glBufferData(
  int target,
  int size,
  ffi.Pointer<ffi.Void> data,
  int usage,
) {
  return _glBufferData(
    target,
    size,
    data,
    usage,
  );
}