openGL/opengl-desktop/src/opengl_header
library
Typedefs
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GlActiveProgramEXT
= void Function(int program)
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GlActiveProgramEXTNative
= Void Function(Uint32 program)
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GlActiveShaderProgram
= void Function(int pipeline, int program)
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GlActiveShaderProgramNative
= Void Function(Uint32 pipeline, Uint32 program)
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GlActiveTexture
= void Function(int texture)
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GlActiveTextureNative
= Void Function(Uint32 texture)
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GlApplyFramebufferAttachmentCMAAINTEL
= void Function()
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GlApplyFramebufferAttachmentCMAAINTELNative
= Void Function()
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GlAttachShader
= void Function(int program, int shader)
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GlAttachShaderNative
= Void Function(Uint32 program, Uint32 shader)
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GlBeginConditionalRender
= void Function(int id, int mode)
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GlBeginConditionalRenderNative
= Void Function(Uint32 id, Uint32 mode)
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GlBeginConditionalRenderNV
= void Function(int id, int mode)
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GlBeginConditionalRenderNVNative
= Void Function(Uint32 id, Uint32 mode)
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GlBeginPerfMonitorAMD
= void Function(int monitor)
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GlBeginPerfMonitorAMDNative
= Void Function(Uint32 monitor)
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GlBeginPerfQueryINTEL
= void Function(int queryHandle)
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GlBeginPerfQueryINTELNative
= Void Function(Uint32 queryHandle)
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GlBeginQuery
= void Function(int target, int id)
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GlBeginQueryIndexed
= void Function(int target, int index, int id)
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GlBeginQueryIndexedNative
= Void Function(Uint32 target, Uint32 index, Uint32 id)
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GlBeginQueryNative
= Void Function(Uint32 target, Uint32 id)
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GlBeginTransformFeedback
= void Function(int primitiveMode)
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GlBeginTransformFeedbackNative
= Void Function(Uint32 primitiveMode)
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GlBindAttribLocation
= void Function(int program, int index, Pointer<NativeType> name)
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GlBindAttribLocationNative
= Void Function(Uint32 program, Uint32 index, Pointer<NativeType> name)
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GlBindBuffer
= void Function(int target, int buffer)
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GlBindBufferBase
= void Function(int target, int index, int buffer)
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GlBindBufferBaseNative
= Void Function(Uint32 target, Uint32 index, Uint32 buffer)
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GlBindBufferNative
= Void Function(Uint32 target, Uint32 buffer)
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GlBindBufferRange
= void Function(int target, int index, int buffer, int offset, int size)
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GlBindBufferRangeNative
= Void Function(Uint32 target, Uint32 index, Uint32 buffer, Int64 offset, Int64 size)
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GlBindBuffersBase
= void Function(int target, int first, int count, Pointer<Uint32> buffers)
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GlBindBuffersBaseNative
= Void Function(Uint32 target, Uint32 first, Int32 count, Pointer<Uint32> buffers)
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GlBindBuffersRange
= void Function(int target, int first, int count, Pointer<Uint32> buffers, Pointer<Int64> offsets, Pointer<Int64> sizes)
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GlBindBuffersRangeNative
= Void Function(Uint32 target, Uint32 first, Int32 count, Pointer<Uint32> buffers, Pointer<Int64> offsets, Pointer<Int64> sizes)
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GlBindFragDataLocation
= void Function(int program, int color, Pointer<NativeType> name)
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GlBindFragDataLocationIndexed
= void Function(int program, int colorNumber, int index, Pointer<NativeType> name)
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GlBindFragDataLocationIndexedNative
= Void Function(Uint32 program, Uint32 colorNumber, Uint32 index, Pointer<NativeType> name)
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GlBindFragDataLocationNative
= Void Function(Uint32 program, Uint32 color, Pointer<NativeType> name)
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GlBindFramebuffer
= void Function(int target, int framebuffer)
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GlBindFramebufferNative
= Void Function(Uint32 target, Uint32 framebuffer)
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GlBindImageTexture
= void Function(int unit, int texture, int level, int layered, int layer, int access, int format)
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GlBindImageTextureNative
= Void Function(Uint32 unit, Uint32 texture, Int32 level, Uint8 layered, Int32 layer, Uint32 access, Uint32 format)
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GlBindImageTextures
= void Function(int first, int count, Pointer<Uint32> textures)
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GlBindImageTexturesNative
= Void Function(Uint32 first, Int32 count, Pointer<Uint32> textures)
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GlBindMultiTextureEXT
= void Function(int texunit, int target, int texture)
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GlBindMultiTextureEXTNative
= Void Function(Uint32 texunit, Uint32 target, Uint32 texture)
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GlBindProgramPipeline
= void Function(int pipeline)
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GlBindProgramPipelineNative
= Void Function(Uint32 pipeline)
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GlBindRenderbuffer
= void Function(int target, int renderbuffer)
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GlBindRenderbufferNative
= Void Function(Uint32 target, Uint32 renderbuffer)
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GlBindSampler
= void Function(int unit, int sampler)
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GlBindSamplerNative
= Void Function(Uint32 unit, Uint32 sampler)
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GlBindSamplers
= void Function(int first, int count, Pointer<Uint32> samplers)
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GlBindSamplersNative
= Void Function(Uint32 first, Int32 count, Pointer<Uint32> samplers)
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GlBindShadingRateImageNV
= void Function(int texture)
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GlBindShadingRateImageNVNative
= Void Function(Uint32 texture)
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GlBindTexture
= void Function(int target, int texture)
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GlBindTextureNative
= Void Function(Uint32 target, Uint32 texture)
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GlBindTextures
= void Function(int first, int count, Pointer<Uint32> textures)
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GlBindTexturesNative
= Void Function(Uint32 first, Int32 count, Pointer<Uint32> textures)
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GlBindTextureUnit
= void Function(int unit, int texture)
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GlBindTextureUnitNative
= Void Function(Uint32 unit, Uint32 texture)
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GlBindTransformFeedback
= void Function(int target, int id)
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GlBindTransformFeedbackNative
= Void Function(Uint32 target, Uint32 id)
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GlBindVertexArray
= void Function(int array)
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GlBindVertexArrayNative
= Void Function(Uint32 array)
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GlBindVertexBuffer
= void Function(int bindingindex, int buffer, int offset, int stride)
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GlBindVertexBufferNative
= Void Function(Uint32 bindingindex, Uint32 buffer, Int64 offset, Int32 stride)
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GlBindVertexBuffers
= void Function(int first, int count, Pointer<Uint32> buffers, Pointer<Int64> offsets, Pointer<Int32> strides)
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GlBindVertexBuffersNative
= Void Function(Uint32 first, Int32 count, Pointer<Uint32> buffers, Pointer<Int64> offsets, Pointer<Int32> strides)
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GlBlendBarrierKHR
= void Function()
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GlBlendBarrierKHRNative
= Void Function()
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GlBlendBarrierNV
= void Function()
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GlBlendBarrierNVNative
= Void Function()
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GlBlendColor
= void Function(double red, double green, double blue, double alpha)
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GlBlendColorNative
= Void Function(Float red, Float green, Float blue, Float alpha)
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GlBlendEquation
= void Function(int mode)
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GlBlendEquationi
= void Function(int buf, int mode)
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GlBlendEquationiARB
= void Function(int buf, int mode)
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GlBlendEquationiARBNative
= Void Function(Uint32 buf, Uint32 mode)
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GlBlendEquationiNative
= Void Function(Uint32 buf, Uint32 mode)
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GlBlendEquationNative
= Void Function(Uint32 mode)
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GlBlendEquationSeparate
= void Function(int modeRGB, int modeAlpha)
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GlBlendEquationSeparatei
= void Function(int buf, int modeRGB, int modeAlpha)
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GlBlendEquationSeparateiARB
= void Function(int buf, int modeRGB, int modeAlpha)
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GlBlendEquationSeparateiARBNative
= Void Function(Uint32 buf, Uint32 modeRGB, Uint32 modeAlpha)
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GlBlendEquationSeparateiNative
= Void Function(Uint32 buf, Uint32 modeRGB, Uint32 modeAlpha)
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GlBlendEquationSeparateNative
= Void Function(Uint32 modeRGB, Uint32 modeAlpha)
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GlBlendFunc
= void Function(int sfactor, int dfactor)
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GlBlendFunci
= void Function(int buf, int src, int dst)
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GlBlendFunciARB
= void Function(int buf, int src, int dst)
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GlBlendFunciARBNative
= Void Function(Uint32 buf, Uint32 src, Uint32 dst)
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GlBlendFunciNative
= Void Function(Uint32 buf, Uint32 src, Uint32 dst)
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GlBlendFuncNative
= Void Function(Uint32 sfactor, Uint32 dfactor)
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GlBlendFuncSeparate
= void Function(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
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GlBlendFuncSeparatei
= void Function(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
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GlBlendFuncSeparateiARB
= void Function(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
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GlBlendFuncSeparateiARBNative
= Void Function(Uint32 buf, Uint32 srcRGB, Uint32 dstRGB, Uint32 srcAlpha, Uint32 dstAlpha)
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GlBlendFuncSeparateiNative
= Void Function(Uint32 buf, Uint32 srcRGB, Uint32 dstRGB, Uint32 srcAlpha, Uint32 dstAlpha)
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GlBlendFuncSeparateNative
= Void Function(Uint32 sfactorRGB, Uint32 dfactorRGB, Uint32 sfactorAlpha, Uint32 dfactorAlpha)
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GlBlendParameteriNV
= void Function(int pname, int value)
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GlBlendParameteriNVNative
= Void Function(Uint32 pname, Int32 value)
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GlBlitFramebuffer
= void Function(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
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GlBlitFramebufferNative
= Void Function(Int32 srcX0, Int32 srcY0, Int32 srcX1, Int32 srcY1, Int32 dstX0, Int32 dstY0, Int32 dstX1, Int32 dstY1, Uint32 mask, Uint32 filter)
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GlBlitNamedFramebuffer
= void Function(int readFramebuffer, int drawFramebuffer, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
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GlBlitNamedFramebufferNative
= Void Function(Uint32 readFramebuffer, Uint32 drawFramebuffer, Int32 srcX0, Int32 srcY0, Int32 srcX1, Int32 srcY1, Int32 dstX0, Int32 dstY0, Int32 dstX1, Int32 dstY1, Uint32 mask, Uint32 filter)
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GlBufferAddressRangeNV
= void Function(int pname, int index, int address, int length)
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GlBufferAddressRangeNVNative
= Void Function(Uint32 pname, Uint32 index, Uint64 address, Int64 length)
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GlBufferAttachMemoryNV
= void Function(int target, int memory, int offset)
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GlBufferAttachMemoryNVNative
= Void Function(Uint32 target, Uint32 memory, Uint64 offset)
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GlBufferData
= void Function(int target, int size, Pointer<NativeType> data, int usage)
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GlBufferDataNative
= Void Function(Uint32 target, Int64 size, Pointer<NativeType> data, Uint32 usage)
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GlBufferPageCommitmentARB
= void Function(int target, int offset, int size, int commit)
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GlBufferPageCommitmentARBNative
= Void Function(Uint32 target, Int64 offset, Int64 size, Uint8 commit)
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GlBufferPageCommitmentMemNV
= void Function(int target, int offset, int size, int memory, int memOffset, int commit)
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GlBufferPageCommitmentMemNVNative
= Void Function(Uint32 target, Int64 offset, Int64 size, Uint32 memory, Uint64 memOffset, Uint8 commit)
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GlBufferStorage
= void Function(int target, int size, Pointer<NativeType> data, int flags)
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GlBufferStorageNative
= Void Function(Uint32 target, Int64 size, Pointer<NativeType> data, Uint32 flags)
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GlBufferSubData
= void Function(int target, int offset, int size, Pointer<NativeType> data)
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GlBufferSubDataNative
= Void Function(Uint32 target, Int64 offset, Int64 size, Pointer<NativeType> data)
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GlCallCommandListNV
= void Function(int list)
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GlCallCommandListNVNative
= Void Function(Uint32 list)
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GlCheckFramebufferStatus
= int Function(int target)
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GlCheckFramebufferStatusNative
= Uint32 Function(Uint32 target)
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GlCheckNamedFramebufferStatus
= int Function(int framebuffer, int target)
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GlCheckNamedFramebufferStatusEXT
= int Function(int framebuffer, int target)
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GlCheckNamedFramebufferStatusEXTNative
= Uint32 Function(Uint32 framebuffer, Uint32 target)
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GlCheckNamedFramebufferStatusNative
= Uint32 Function(Uint32 framebuffer, Uint32 target)
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GlClampColor
= void Function(int target, int clamp)
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GlClampColorNative
= Void Function(Uint32 target, Uint32 clamp)
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GlClear
= void Function(int mask)
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GlClearBufferData
= void Function(int target, int internalformat, int format, int type, Pointer<NativeType> data)
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GlClearBufferDataNative
= Void Function(Uint32 target, Uint32 internalformat, Uint32 format, Uint32 type, Pointer<NativeType> data)
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GlClearBufferfi
= void Function(int buffer, int drawbuffer, double depth, int stencil)
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GlClearBufferfiNative
= Void Function(Uint32 buffer, Int32 drawbuffer, Float depth, Int32 stencil)
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GlClearBufferfv
= void Function(int buffer, int drawbuffer, Pointer<Float> value)
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GlClearBufferfvNative
= Void Function(Uint32 buffer, Int32 drawbuffer, Pointer<Float> value)
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GlClearBufferiv
= void Function(int buffer, int drawbuffer, Pointer<Int32> value)
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GlClearBufferivNative
= Void Function(Uint32 buffer, Int32 drawbuffer, Pointer<Int32> value)
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GlClearBufferSubData
= void Function(int target, int internalformat, int offset, int size, int format, int type, Pointer<NativeType> data)
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GlClearBufferSubDataNative
= Void Function(Uint32 target, Uint32 internalformat, Int64 offset, Int64 size, Uint32 format, Uint32 type, Pointer<NativeType> data)
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GlClearBufferuiv
= void Function(int buffer, int drawbuffer, Pointer<Uint32> value)
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GlClearBufferuivNative
= Void Function(Uint32 buffer, Int32 drawbuffer, Pointer<Uint32> value)
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GlClearColor
= void Function(double red, double green, double blue, double alpha)
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GlClearColorNative
= Void Function(Float red, Float green, Float blue, Float alpha)
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GlClearDepth
= void Function(double depth)
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GlClearDepthdNV
= void Function(double depth)
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GlClearDepthdNVNative
= Void Function(Double depth)
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GlClearDepthf
= void Function(double d)
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GlClearDepthfNative
= Void Function(Float d)
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GlClearDepthNative
= Void Function(Double depth)
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GlClearNamedBufferData
= void Function(int buffer, int internalformat, int format, int type, Pointer<NativeType> data)
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GlClearNamedBufferDataEXT
= void Function(int buffer, int internalformat, int format, int type, Pointer<NativeType> data)
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GlClearNamedBufferDataEXTNative
= Void Function(Uint32 buffer, Uint32 internalformat, Uint32 format, Uint32 type, Pointer<NativeType> data)
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GlClearNamedBufferDataNative
= Void Function(Uint32 buffer, Uint32 internalformat, Uint32 format, Uint32 type, Pointer<NativeType> data)
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GlClearNamedBufferSubData
= void Function(int buffer, int internalformat, int offset, int size, int format, int type, Pointer<NativeType> data)
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GlClearNamedBufferSubDataEXT
= void Function(int buffer, int internalformat, int offset, int size, int format, int type, Pointer<NativeType> data)
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GlClearNamedBufferSubDataEXTNative
= Void Function(Uint32 buffer, Uint32 internalformat, Int64 offset, Int64 size, Uint32 format, Uint32 type, Pointer<NativeType> data)
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GlClearNamedBufferSubDataNative
= Void Function(Uint32 buffer, Uint32 internalformat, Int64 offset, Int64 size, Uint32 format, Uint32 type, Pointer<NativeType> data)
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GlClearNamedFramebufferfi
= void Function(int framebuffer, int buffer, int drawbuffer, double depth, int stencil)
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GlClearNamedFramebufferfiNative
= Void Function(Uint32 framebuffer, Uint32 buffer, Int32 drawbuffer, Float depth, Int32 stencil)
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GlClearNamedFramebufferfv
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Float> value)
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GlClearNamedFramebufferfvNative
= Void Function(Uint32 framebuffer, Uint32 buffer, Int32 drawbuffer, Pointer<Float> value)
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GlClearNamedFramebufferiv
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Int32> value)
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GlClearNamedFramebufferivNative
= Void Function(Uint32 framebuffer, Uint32 buffer, Int32 drawbuffer, Pointer<Int32> value)
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GlClearNamedFramebufferuiv
= void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Uint32> value)
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GlClearNamedFramebufferuivNative
= Void Function(Uint32 framebuffer, Uint32 buffer, Int32 drawbuffer, Pointer<Uint32> value)
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GlClearNative
= Void Function(Uint32 mask)
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GlClearStencil
= void Function(int s)
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GlClearStencilNative
= Void Function(Int32 s)
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GlClearTexImage
= void Function(int texture, int level, int format, int type, Pointer<NativeType> data)
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GlClearTexImageNative
= Void Function(Uint32 texture, Int32 level, Uint32 format, Uint32 type, Pointer<NativeType> data)
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GlClearTexSubImage
= void Function(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Pointer<NativeType> data)
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GlClearTexSubImageNative
= Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 format, Uint32 type, Pointer<NativeType> data)
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GlClientAttribDefaultEXT
= void Function(int mask)
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GlClientAttribDefaultEXTNative
= Void Function(Uint32 mask)
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GlClientWaitSync
= int Function(Pointer<NativeType> sync, int flags, int timeout)
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GlClientWaitSyncNative
= Uint32 Function(Pointer<NativeType> sync, Uint32 flags, Uint64 timeout)
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GlClipControl
= void Function(int origin, int depth)
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GlClipControlNative
= Void Function(Uint32 origin, Uint32 depth)
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GlColorFormatNV
= void Function(int size, int type, int stride)
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GlColorFormatNVNative
= Void Function(Int32 size, Uint32 type, Int32 stride)
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GlColorMask
= void Function(int red, int green, int blue, int alpha)
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GlColorMaski
= void Function(int index, int r, int g, int b, int a)
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GlColorMaskiNative
= Void Function(Uint32 index, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
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GlColorMaskNative
= Void Function(Uint8 red, Uint8 green, Uint8 blue, Uint8 alpha)
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GlCommandListSegmentsNV
= void Function(int list, int segments)
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GlCommandListSegmentsNVNative
= Void Function(Uint32 list, Uint32 segments)
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GlCompileCommandListNV
= void Function(int list)
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GlCompileCommandListNVNative
= Void Function(Uint32 list)
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GlCompileShader
= void Function(int shader)
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GlCompileShaderIncludeARB
= void Function(int shader, int count, Pointer<NativeType> path, Pointer<Int32> length)
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GlCompileShaderIncludeARBNative
= Void Function(Uint32 shader, Int32 count, Pointer<NativeType> path, Pointer<Int32> length)
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GlCompileShaderNative
= Void Function(Uint32 shader)
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GlCompressedMultiTexImage1DEXT
= void Function(int texunit, int target, int level, int internalformat, int width, int border, int imageSize, Pointer<NativeType> bits)
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GlCompressedMultiTexImage1DEXTNative
= Void Function(Uint32 texunit, Uint32 target, Int32 level, Uint32 internalformat, Int32 width, Int32 border, Int32 imageSize, Pointer<NativeType> bits)
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GlCompressedMultiTexImage2DEXT
= void Function(int texunit, int target, int level, int internalformat, int width, int height, int border, int imageSize, Pointer<NativeType> bits)
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GlCompressedMultiTexImage2DEXTNative
= Void Function(Uint32 texunit, Uint32 target, Int32 level, Uint32 internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, Pointer<NativeType> bits)
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GlCompressedMultiTexImage3DEXT
= void Function(int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Pointer<NativeType> bits)
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GlCompressedMultiTexImage3DEXTNative
= Void Function(Uint32 texunit, Uint32 target, Int32 level, Uint32 internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, Pointer<NativeType> bits)
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GlCompressedMultiTexSubImage1DEXT
= void Function(int texunit, int target, int level, int xoffset, int width, int format, int imageSize, Pointer<NativeType> bits)
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GlCompressedMultiTexSubImage1DEXTNative
= Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Int32 width, Uint32 format, Int32 imageSize, Pointer<NativeType> bits)
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GlCompressedMultiTexSubImage2DEXT
= void Function(int texunit, int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Pointer<NativeType> bits)
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GlCompressedMultiTexSubImage2DEXTNative
= Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, Uint32 format, Int32 imageSize, Pointer<NativeType> bits)
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GlCompressedMultiTexSubImage3DEXT
= void Function(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Pointer<NativeType> bits)
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GlCompressedMultiTexSubImage3DEXTNative
= Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 format, Int32 imageSize, Pointer<NativeType> bits)
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GlCompressedTexImage1D
= void Function(int target, int level, int internalformat, int width, int border, int imageSize, Pointer<NativeType> data)
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GlCompressedTexImage1DNative
= Void Function(Uint32 target, Int32 level, Uint32 internalformat, Int32 width, Int32 border, Int32 imageSize, Pointer<NativeType> data)
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GlCompressedTexImage2D
= void Function(int target, int level, int internalformat, int width, int height, int border, int imageSize, Pointer<NativeType> data)
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GlCompressedTexImage2DNative
= Void Function(Uint32 target, Int32 level, Uint32 internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, Pointer<NativeType> data)
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GlCompressedTexImage3D
= void Function(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Pointer<NativeType> data)
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GlCompressedTexImage3DNative
= Void Function(Uint32 target, Int32 level, Uint32 internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, Pointer<NativeType> data)
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GlCompressedTexSubImage1D
= void Function(int target, int level, int xoffset, int width, int format, int imageSize, Pointer<NativeType> data)
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GlCompressedTexSubImage1DNative
= Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 width, Uint32 format, Int32 imageSize, Pointer<NativeType> data)
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GlCompressedTexSubImage2D
= void Function(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Pointer<NativeType> data)
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GlCompressedTexSubImage2DNative
= Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, Uint32 format, Int32 imageSize, Pointer<NativeType> data)
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GlCompressedTexSubImage3D
= void Function(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Pointer<NativeType> data)
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GlCompressedTexSubImage3DNative
= Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 format, Int32 imageSize, Pointer<NativeType> data)
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GlCompressedTextureImage1DEXT
= void Function(int texture, int target, int level, int internalformat, int width, int border, int imageSize, Pointer<NativeType> bits)
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GlCompressedTextureImage1DEXTNative
= Void Function(Uint32 texture, Uint32 target, Int32 level, Uint32 internalformat, Int32 width, Int32 border, Int32 imageSize, Pointer<NativeType> bits)
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-
GlCompressedTextureImage2DEXT
= void Function(int texture, int target, int level, int internalformat, int width, int height, int border, int imageSize, Pointer<NativeType> bits)
-
-
GlCompressedTextureImage2DEXTNative
= Void Function(Uint32 texture, Uint32 target, Int32 level, Uint32 internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, Pointer<NativeType> bits)
-
-
GlCompressedTextureImage3DEXT
= void Function(int texture, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Pointer<NativeType> bits)
-
-
GlCompressedTextureImage3DEXTNative
= Void Function(Uint32 texture, Uint32 target, Int32 level, Uint32 internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, Pointer<NativeType> bits)
-
-
GlCompressedTextureSubImage1D
= void Function(int texture, int level, int xoffset, int width, int format, int imageSize, Pointer<NativeType> data)
-
-
GlCompressedTextureSubImage1DEXT
= void Function(int texture, int target, int level, int xoffset, int width, int format, int imageSize, Pointer<NativeType> bits)
-
-
GlCompressedTextureSubImage1DEXTNative
= Void Function(Uint32 texture, Uint32 target, Int32 level, Int32 xoffset, Int32 width, Uint32 format, Int32 imageSize, Pointer<NativeType> bits)
-
-
GlCompressedTextureSubImage1DNative
= Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 width, Uint32 format, Int32 imageSize, Pointer<NativeType> data)
-
-
GlCompressedTextureSubImage2D
= void Function(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Pointer<NativeType> data)
-
-
GlCompressedTextureSubImage2DEXT
= void Function(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Pointer<NativeType> bits)
-
-
GlCompressedTextureSubImage2DEXTNative
= Void Function(Uint32 texture, Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, Uint32 format, Int32 imageSize, Pointer<NativeType> bits)
-
-
GlCompressedTextureSubImage2DNative
= Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, Uint32 format, Int32 imageSize, Pointer<NativeType> data)
-
-
GlCompressedTextureSubImage3D
= void Function(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Pointer<NativeType> data)
-
-
GlCompressedTextureSubImage3DEXT
= void Function(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Pointer<NativeType> bits)
-
-
GlCompressedTextureSubImage3DEXTNative
= Void Function(Uint32 texture, Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 format, Int32 imageSize, Pointer<NativeType> bits)
-
-
GlCompressedTextureSubImage3DNative
= Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 format, Int32 imageSize, Pointer<NativeType> data)
-
-
GlConservativeRasterParameterfNV
= void Function(int pname, double value)
-
-
GlConservativeRasterParameterfNVNative
= Void Function(Uint32 pname, Float value)
-
-
GlConservativeRasterParameteriNV
= void Function(int pname, int param)
-
-
GlConservativeRasterParameteriNVNative
= Void Function(Uint32 pname, Int32 param)
-
-
GlCopyBufferSubData
= void Function(int readTarget, int writeTarget, int readOffset, int writeOffset, int size)
-
-
GlCopyBufferSubDataNative
= Void Function(Uint32 readTarget, Uint32 writeTarget, Int64 readOffset, Int64 writeOffset, Int64 size)
-
-
GlCopyImageSubData
= void Function(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth)
-
-
GlCopyImageSubDataNative
= Void Function(Uint32 srcName, Uint32 srcTarget, Int32 srcLevel, Int32 srcX, Int32 srcY, Int32 srcZ, Uint32 dstName, Uint32 dstTarget, Int32 dstLevel, Int32 dstX, Int32 dstY, Int32 dstZ, Int32 srcWidth, Int32 srcHeight, Int32 srcDepth)
-
-
GlCopyMultiTexImage1DEXT
= void Function(int texunit, int target, int level, int internalformat, int x, int y, int width, int border)
-
-
GlCopyMultiTexImage1DEXTNative
= Void Function(Uint32 texunit, Uint32 target, Int32 level, Uint32 internalformat, Int32 x, Int32 y, Int32 width, Int32 border)
-
-
GlCopyMultiTexImage2DEXT
= void Function(int texunit, int target, int level, int internalformat, int x, int y, int width, int height, int border)
-
-
GlCopyMultiTexImage2DEXTNative
= Void Function(Uint32 texunit, Uint32 target, Int32 level, Uint32 internalformat, Int32 x, Int32 y, Int32 width, Int32 height, Int32 border)
-
-
GlCopyMultiTexSubImage1DEXT
= void Function(int texunit, int target, int level, int xoffset, int x, int y, int width)
-
-
GlCopyMultiTexSubImage1DEXTNative
= Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Int32 x, Int32 y, Int32 width)
-
-
GlCopyMultiTexSubImage2DEXT
= void Function(int texunit, int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
-
-
GlCopyMultiTexSubImage2DEXTNative
= Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 x, Int32 y, Int32 width, Int32 height)
-
-
GlCopyMultiTexSubImage3DEXT
= void Function(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
-
-
GlCopyMultiTexSubImage3DEXTNative
= Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 x, Int32 y, Int32 width, Int32 height)
-
-
GlCopyNamedBufferSubData
= void Function(int readBuffer, int writeBuffer, int readOffset, int writeOffset, int size)
-
-
GlCopyNamedBufferSubDataNative
= Void Function(Uint32 readBuffer, Uint32 writeBuffer, Int64 readOffset, Int64 writeOffset, Int64 size)
-
-
GlCopyPathNV
= void Function(int resultPath, int srcPath)
-
-
GlCopyPathNVNative
= Void Function(Uint32 resultPath, Uint32 srcPath)
-
-
GlCopyTexImage1D
= void Function(int target, int level, int internalformat, int x, int y, int width, int border)
-
-
GlCopyTexImage1DNative
= Void Function(Uint32 target, Int32 level, Uint32 internalformat, Int32 x, Int32 y, Int32 width, Int32 border)
-
-
GlCopyTexImage2D
= void Function(int target, int level, int internalformat, int x, int y, int width, int height, int border)
-
-
GlCopyTexImage2DNative
= Void Function(Uint32 target, Int32 level, Uint32 internalformat, Int32 x, Int32 y, Int32 width, Int32 height, Int32 border)
-
-
GlCopyTexSubImage1D
= void Function(int target, int level, int xoffset, int x, int y, int width)
-
-
GlCopyTexSubImage1DNative
= Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 x, Int32 y, Int32 width)
-
-
GlCopyTexSubImage2D
= void Function(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
-
-
GlCopyTexSubImage2DNative
= Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 x, Int32 y, Int32 width, Int32 height)
-
-
GlCopyTexSubImage3D
= void Function(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
-
-
GlCopyTexSubImage3DNative
= Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 x, Int32 y, Int32 width, Int32 height)
-
-
GlCopyTextureImage1DEXT
= void Function(int texture, int target, int level, int internalformat, int x, int y, int width, int border)
-
-
GlCopyTextureImage1DEXTNative
= Void Function(Uint32 texture, Uint32 target, Int32 level, Uint32 internalformat, Int32 x, Int32 y, Int32 width, Int32 border)
-
-
GlCopyTextureImage2DEXT
= void Function(int texture, int target, int level, int internalformat, int x, int y, int width, int height, int border)
-
-
GlCopyTextureImage2DEXTNative
= Void Function(Uint32 texture, Uint32 target, Int32 level, Uint32 internalformat, Int32 x, Int32 y, Int32 width, Int32 height, Int32 border)
-
-
GlCopyTextureSubImage1D
= void Function(int texture, int level, int xoffset, int x, int y, int width)
-
-
GlCopyTextureSubImage1DEXT
= void Function(int texture, int target, int level, int xoffset, int x, int y, int width)
-
-
GlCopyTextureSubImage1DEXTNative
= Void Function(Uint32 texture, Uint32 target, Int32 level, Int32 xoffset, Int32 x, Int32 y, Int32 width)
-
-
GlCopyTextureSubImage1DNative
= Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 x, Int32 y, Int32 width)
-
-
GlCopyTextureSubImage2D
= void Function(int texture, int level, int xoffset, int yoffset, int x, int y, int width, int height)
-
-
GlCopyTextureSubImage2DEXT
= void Function(int texture, int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
-
-
GlCopyTextureSubImage2DEXTNative
= Void Function(Uint32 texture, Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 x, Int32 y, Int32 width, Int32 height)
-
-
GlCopyTextureSubImage2DNative
= Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 x, Int32 y, Int32 width, Int32 height)
-
-
GlCopyTextureSubImage3D
= void Function(int texture, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
-
-
GlCopyTextureSubImage3DEXT
= void Function(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
-
-
GlCopyTextureSubImage3DEXTNative
= Void Function(Uint32 texture, Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 x, Int32 y, Int32 width, Int32 height)
-
-
GlCopyTextureSubImage3DNative
= Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 x, Int32 y, Int32 width, Int32 height)
-
-
GlCoverageModulationNV
= void Function(int components)
-
-
GlCoverageModulationNVNative
= Void Function(Uint32 components)
-
-
GlCoverageModulationTableNV
= void Function(int n, Pointer<Float> v)
-
-
GlCoverageModulationTableNVNative
= Void Function(Int32 n, Pointer<Float> v)
-
-
GlCoverFillPathInstancedNV
= void Function(int numPaths, int pathNameType, Pointer<NativeType> paths, int pathBase, int coverMode, int transformType, Pointer<Float> transformValues)
-
-
GlCoverFillPathInstancedNVNative
= Void Function(Int32 numPaths, Uint32 pathNameType, Pointer<NativeType> paths, Uint32 pathBase, Uint32 coverMode, Uint32 transformType, Pointer<Float> transformValues)
-
-
GlCoverFillPathNV
= void Function(int path, int coverMode)
-
-
GlCoverFillPathNVNative
= Void Function(Uint32 path, Uint32 coverMode)
-
-
GlCoverStrokePathInstancedNV
= void Function(int numPaths, int pathNameType, Pointer<NativeType> paths, int pathBase, int coverMode, int transformType, Pointer<Float> transformValues)
-
-
GlCoverStrokePathInstancedNVNative
= Void Function(Int32 numPaths, Uint32 pathNameType, Pointer<NativeType> paths, Uint32 pathBase, Uint32 coverMode, Uint32 transformType, Pointer<Float> transformValues)
-
-
GlCoverStrokePathNV
= void Function(int path, int coverMode)
-
-
GlCoverStrokePathNVNative
= Void Function(Uint32 path, Uint32 coverMode)
-
-
GlCreateBuffers
= void Function(int n, Pointer<Uint32> buffers)
-
-
GlCreateBuffersNative
= Void Function(Int32 n, Pointer<Uint32> buffers)
-
-
GlCreateCommandListsNV
= void Function(int n, Pointer<Uint32> lists)
-
-
GlCreateCommandListsNVNative
= Void Function(Int32 n, Pointer<Uint32> lists)
-
-
GlCreateFramebuffers
= void Function(int n, Pointer<Uint32> framebuffers)
-
-
GlCreateFramebuffersNative
= Void Function(Int32 n, Pointer<Uint32> framebuffers)
-
-
GlCreatePerfQueryINTEL
= void Function(int queryId, Pointer<Uint32> queryHandle)
-
-
GlCreatePerfQueryINTELNative
= Void Function(Uint32 queryId, Pointer<Uint32> queryHandle)
-
-
GlCreateProgram
= int Function()
-
-
GlCreateProgramNative
= Uint32 Function()
-
-
GlCreateProgramPipelines
= void Function(int n, Pointer<Uint32> pipelines)
-
-
GlCreateProgramPipelinesNative
= Void Function(Int32 n, Pointer<Uint32> pipelines)
-
-
GlCreateQueries
= void Function(int target, int n, Pointer<Uint32> ids)
-
-
GlCreateQueriesNative
= Void Function(Uint32 target, Int32 n, Pointer<Uint32> ids)
-
-
GlCreateRenderbuffers
= void Function(int n, Pointer<Uint32> renderbuffers)
-
-
GlCreateRenderbuffersNative
= Void Function(Int32 n, Pointer<Uint32> renderbuffers)
-
-
GlCreateSamplers
= void Function(int n, Pointer<Uint32> samplers)
-
-
GlCreateSamplersNative
= Void Function(Int32 n, Pointer<Uint32> samplers)
-
-
GlCreateShader
= int Function(int type)
-
-
GlCreateShaderNative
= Uint32 Function(Uint32 type)
-
-
GlCreateShaderProgramEXT
= int Function(int type, Pointer<NativeType> string)
-
-
GlCreateShaderProgramEXTNative
= Uint32 Function(Uint32 type, Pointer<NativeType> string)
-
-
GlCreateShaderProgramv
= int Function(int type, int count, Pointer<NativeType> strings)
-
-
GlCreateShaderProgramvNative
= Uint32 Function(Uint32 type, Int32 count, Pointer<NativeType> strings)
-
-
GlCreateStatesNV
= void Function(int n, Pointer<Uint32> states)
-
-
GlCreateStatesNVNative
= Void Function(Int32 n, Pointer<Uint32> states)
-
-
GlCreateSyncFromCLeventARB
= Pointer<NativeType> Function(Pointer<NativeType> context, Pointer<NativeType> event, int flags)
-
-
GlCreateSyncFromCLeventARBNative
= Pointer<NativeType> Function(Pointer<NativeType> context, Pointer<NativeType> event, Uint32 flags)
-
-
GlCreateTextures
= void Function(int target, int n, Pointer<Uint32> textures)
-
-
GlCreateTexturesNative
= Void Function(Uint32 target, Int32 n, Pointer<Uint32> textures)
-
-
GlCreateTransformFeedbacks
= void Function(int n, Pointer<Uint32> ids)
-
-
GlCreateTransformFeedbacksNative
= Void Function(Int32 n, Pointer<Uint32> ids)
-
-
GlCreateVertexArrays
= void Function(int n, Pointer<Uint32> arrays)
-
-
GlCreateVertexArraysNative
= Void Function(Int32 n, Pointer<Uint32> arrays)
-
-
GlCullFace
= void Function(int mode)
-
-
GlCullFaceNative
= Void Function(Uint32 mode)
-
-
GlDebugMessageCallback
= void Function(Pointer<NativeType> callback, Pointer<NativeType> userParam)
-
-
GlDebugMessageCallbackARB
= void Function(Pointer<NativeType> callback, Pointer<NativeType> userParam)
-
-
GlDebugMessageCallbackARBNative
= Void Function(Pointer<NativeType> callback, Pointer<NativeType> userParam)
-
-
GlDebugMessageCallbackNative
= Void Function(Pointer<NativeType> callback, Pointer<NativeType> userParam)
-
-
GlDebugMessageControl
= void Function(int source, int type, int severity, int count, Pointer<Uint32> ids, int enabled)
-
-
GlDebugMessageControlARB
= void Function(int source, int type, int severity, int count, Pointer<Uint32> ids, int enabled)
-
-
GlDebugMessageControlARBNative
= Void Function(Uint32 source, Uint32 type, Uint32 severity, Int32 count, Pointer<Uint32> ids, Uint8 enabled)
-
-
GlDebugMessageControlNative
= Void Function(Uint32 source, Uint32 type, Uint32 severity, Int32 count, Pointer<Uint32> ids, Uint8 enabled)
-
-
GlDebugMessageInsert
= void Function(int source, int type, int id, int severity, int length, Pointer<NativeType> buf)
-
-
GlDebugMessageInsertARB
= void Function(int source, int type, int id, int severity, int length, Pointer<NativeType> buf)
-
-
GlDebugMessageInsertARBNative
= Void Function(Uint32 source, Uint32 type, Uint32 id, Uint32 severity, Int32 length, Pointer<NativeType> buf)
-
-
GlDebugMessageInsertNative
= Void Function(Uint32 source, Uint32 type, Uint32 id, Uint32 severity, Int32 length, Pointer<NativeType> buf)
-
-
GlDeleteBuffers
= void Function(int n, Pointer<Uint32> buffers)
-
-
GlDeleteBuffersNative
= Void Function(Int32 n, Pointer<Uint32> buffers)
-
-
GlDeleteCommandListsNV
= void Function(int n, Pointer<Uint32> lists)
-
-
GlDeleteCommandListsNVNative
= Void Function(Int32 n, Pointer<Uint32> lists)
-
-
GlDeleteFramebuffers
= void Function(int n, Pointer<Uint32> framebuffers)
-
-
GlDeleteFramebuffersNative
= Void Function(Int32 n, Pointer<Uint32> framebuffers)
-
-
GlDeleteNamedStringARB
= void Function(int namelen, Pointer<NativeType> name)
-
-
GlDeleteNamedStringARBNative
= Void Function(Int32 namelen, Pointer<NativeType> name)
-
-
GlDeletePathsNV
= void Function(int path, int range)
-
-
GlDeletePathsNVNative
= Void Function(Uint32 path, Int32 range)
-
-
GlDeletePerfMonitorsAMD
= void Function(int n, Pointer<Uint32> monitors)
-
-
GlDeletePerfMonitorsAMDNative
= Void Function(Int32 n, Pointer<Uint32> monitors)
-
-
GlDeletePerfQueryINTEL
= void Function(int queryHandle)
-
-
GlDeletePerfQueryINTELNative
= Void Function(Uint32 queryHandle)
-
-
GlDeleteProgram
= void Function(int program)
-
-
GlDeleteProgramNative
= Void Function(Uint32 program)
-
-
GlDeleteProgramPipelines
= void Function(int n, Pointer<Uint32> pipelines)
-
-
GlDeleteProgramPipelinesNative
= Void Function(Int32 n, Pointer<Uint32> pipelines)
-
-
GlDeleteQueries
= void Function(int n, Pointer<Uint32> ids)
-
-
GlDeleteQueriesNative
= Void Function(Int32 n, Pointer<Uint32> ids)
-
-
GlDeleteRenderbuffers
= void Function(int n, Pointer<Uint32> renderbuffers)
-
-
GlDeleteRenderbuffersNative
= Void Function(Int32 n, Pointer<Uint32> renderbuffers)
-
-
GlDeleteSamplers
= void Function(int count, Pointer<Uint32> samplers)
-
-
GlDeleteSamplersNative
= Void Function(Int32 count, Pointer<Uint32> samplers)
-
-
GlDeleteShader
= void Function(int shader)
-
-
GlDeleteShaderNative
= Void Function(Uint32 shader)
-
-
GlDeleteStatesNV
= void Function(int n, Pointer<Uint32> states)
-
-
GlDeleteStatesNVNative
= Void Function(Int32 n, Pointer<Uint32> states)
-
-
GlDeleteSync
= void Function(Pointer<NativeType> sync)
-
-
GlDeleteSyncNative
= Void Function(Pointer<NativeType> sync)
-
-
GlDeleteTextures
= void Function(int n, Pointer<Uint32> textures)
-
-
GlDeleteTexturesNative
= Void Function(Int32 n, Pointer<Uint32> textures)
-
-
GlDeleteTransformFeedbacks
= void Function(int n, Pointer<Uint32> ids)
-
-
GlDeleteTransformFeedbacksNative
= Void Function(Int32 n, Pointer<Uint32> ids)
-
-
GlDeleteVertexArrays
= void Function(int n, Pointer<Uint32> arrays)
-
-
GlDeleteVertexArraysNative
= Void Function(Int32 n, Pointer<Uint32> arrays)
-
-
GlDepthBoundsdNV
= void Function(double zmin, double zmax)
-
-
GlDepthBoundsdNVNative
= Void Function(Double zmin, Double zmax)
-
-
GlDepthFunc
= void Function(int func)
-
-
GlDepthFuncNative
= Void Function(Uint32 func)
-
-
GlDepthMask
= void Function(int flag)
-
-
GlDepthMaskNative
= Void Function(Uint8 flag)
-
-
GlDepthRange
= void Function(double n, double f)
-
-
GlDepthRangeArraydvNV
= void Function(int first, int count, Pointer<Double> v)
-
-
GlDepthRangeArraydvNVNative
= Void Function(Uint32 first, Int32 count, Pointer<Double> v)
-
-
GlDepthRangeArrayv
= void Function(int first, int count, Pointer<Double> v)
-
-
GlDepthRangeArrayvNative
= Void Function(Uint32 first, Int32 count, Pointer<Double> v)
-
-
GlDepthRangedNV
= void Function(double zNear, double zFar)
-
-
GlDepthRangedNVNative
= Void Function(Double zNear, Double zFar)
-
-
GlDepthRangef
= void Function(double n, double f)
-
-
GlDepthRangefNative
= Void Function(Float n, Float f)
-
-
GlDepthRangeIndexed
= void Function(int index, double n, double f)
-
-
GlDepthRangeIndexeddNV
= void Function(int index, double n, double f)
-
-
GlDepthRangeIndexeddNVNative
= Void Function(Uint32 index, Double n, Double f)
-
-
GlDepthRangeIndexedNative
= Void Function(Uint32 index, Double n, Double f)
-
-
GlDepthRangeNative
= Void Function(Double n, Double f)
-
-
GlDetachShader
= void Function(int program, int shader)
-
-
GlDetachShaderNative
= Void Function(Uint32 program, Uint32 shader)
-
-
GlDisable
= void Function(int cap)
-
-
GlDisableClientStateiEXT
= void Function(int array, int index)
-
-
GlDisableClientStateiEXTNative
= Void Function(Uint32 array, Uint32 index)
-
-
GlDisableClientStateIndexedEXT
= void Function(int array, int index)
-
-
GlDisableClientStateIndexedEXTNative
= Void Function(Uint32 array, Uint32 index)
-
-
GlDisablei
= void Function(int target, int index)
-
-
GlDisableiNative
= Void Function(Uint32 target, Uint32 index)
-
-
GlDisableIndexedEXT
= void Function(int target, int index)
-
-
GlDisableIndexedEXTNative
= Void Function(Uint32 target, Uint32 index)
-
-
GlDisableNative
= Void Function(Uint32 cap)
-
-
GlDisableVertexArrayAttrib
= void Function(int vaobj, int index)
-
-
GlDisableVertexArrayAttribEXT
= void Function(int vaobj, int index)
-
-
GlDisableVertexArrayAttribEXTNative
= Void Function(Uint32 vaobj, Uint32 index)
-
-
GlDisableVertexArrayAttribNative
= Void Function(Uint32 vaobj, Uint32 index)
-
-
GlDisableVertexArrayEXT
= void Function(int vaobj, int array)
-
-
GlDisableVertexArrayEXTNative
= Void Function(Uint32 vaobj, Uint32 array)
-
-
GlDisableVertexAttribArray
= void Function(int index)
-
-
GlDisableVertexAttribArrayNative
= Void Function(Uint32 index)
-
-
GlDispatchCompute
= void Function(int num_groups_x, int num_groups_y, int num_groups_z)
-
-
GlDispatchComputeGroupSizeARB
= void Function(int num_groups_x, int num_groups_y, int num_groups_z, int group_size_x, int group_size_y, int group_size_z)
-
-
GlDispatchComputeGroupSizeARBNative
= Void Function(Uint32 num_groups_x, Uint32 num_groups_y, Uint32 num_groups_z, Uint32 group_size_x, Uint32 group_size_y, Uint32 group_size_z)
-
-
GlDispatchComputeIndirect
= void Function(int indirect)
-
-
GlDispatchComputeIndirectNative
= Void Function(Int64 indirect)
-
-
GlDispatchComputeNative
= Void Function(Uint32 num_groups_x, Uint32 num_groups_y, Uint32 num_groups_z)
-
-
GlDrawArrays
= void Function(int mode, int first, int count)
-
-
GlDrawArraysIndirect
= void Function(int mode, Pointer<NativeType> indirect)
-
-
GlDrawArraysIndirectNative
= Void Function(Uint32 mode, Pointer<NativeType> indirect)
-
-
GlDrawArraysInstanced
= void Function(int mode, int first, int count, int instancecount)
-
-
GlDrawArraysInstancedARB
= void Function(int mode, int first, int count, int primcount)
-
-
GlDrawArraysInstancedARBNative
= Void Function(Uint32 mode, Int32 first, Int32 count, Int32 primcount)
-
-
GlDrawArraysInstancedBaseInstance
= void Function(int mode, int first, int count, int instancecount, int baseinstance)
-
-
GlDrawArraysInstancedBaseInstanceNative
= Void Function(Uint32 mode, Int32 first, Int32 count, Int32 instancecount, Uint32 baseinstance)
-
-
GlDrawArraysInstancedEXT
= void Function(int mode, int start, int count, int primcount)
-
-
GlDrawArraysInstancedEXTNative
= Void Function(Uint32 mode, Int32 start, Int32 count, Int32 primcount)
-
-
GlDrawArraysInstancedNative
= Void Function(Uint32 mode, Int32 first, Int32 count, Int32 instancecount)
-
-
GlDrawArraysNative
= Void Function(Uint32 mode, Int32 first, Int32 count)
-
-
GlDrawBuffer
= void Function(int buf)
-
-
GlDrawBufferNative
= Void Function(Uint32 buf)
-
-
GlDrawBuffers
= void Function(int n, Pointer<Uint32> bufs)
-
-
GlDrawBuffersNative
= Void Function(Int32 n, Pointer<Uint32> bufs)
-
-
GlDrawCommandsAddressNV
= void Function(int primitiveMode, Pointer<Uint64> indirects, Pointer<Int32> sizes, int count)
-
-
GlDrawCommandsAddressNVNative
= Void Function(Uint32 primitiveMode, Pointer<Uint64> indirects, Pointer<Int32> sizes, Uint32 count)
-
-
GlDrawCommandsNV
= void Function(int primitiveMode, int buffer, Pointer<Int64> indirects, Pointer<Int32> sizes, int count)
-
-
GlDrawCommandsNVNative
= Void Function(Uint32 primitiveMode, Uint32 buffer, Pointer<Int64> indirects, Pointer<Int32> sizes, Uint32 count)
-
-
GlDrawCommandsStatesAddressNV
= void Function(Pointer<Uint64> indirects, Pointer<Int32> sizes, Pointer<Uint32> states, Pointer<Uint32> fbos, int count)
-
-
GlDrawCommandsStatesAddressNVNative
= Void Function(Pointer<Uint64> indirects, Pointer<Int32> sizes, Pointer<Uint32> states, Pointer<Uint32> fbos, Uint32 count)
-
-
GlDrawCommandsStatesNV
= void Function(int buffer, Pointer<Int64> indirects, Pointer<Int32> sizes, Pointer<Uint32> states, Pointer<Uint32> fbos, int count)
-
-
GlDrawCommandsStatesNVNative
= Void Function(Uint32 buffer, Pointer<Int64> indirects, Pointer<Int32> sizes, Pointer<Uint32> states, Pointer<Uint32> fbos, Uint32 count)
-
-
GlDrawElements
= void Function(int mode, int count, int type, Pointer<NativeType> indices)
-
-
GlDrawElementsBaseVertex
= void Function(int mode, int count, int type, Pointer<NativeType> indices, int basevertex)
-
-
GlDrawElementsBaseVertexNative
= Void Function(Uint32 mode, Int32 count, Uint32 type, Pointer<NativeType> indices, Int32 basevertex)
-
-
GlDrawElementsIndirect
= void Function(int mode, int type, Pointer<NativeType> indirect)
-
-
GlDrawElementsIndirectNative
= Void Function(Uint32 mode, Uint32 type, Pointer<NativeType> indirect)
-
-
GlDrawElementsInstanced
= void Function(int mode, int count, int type, Pointer<NativeType> indices, int instancecount)
-
-
GlDrawElementsInstancedARB
= void Function(int mode, int count, int type, Pointer<NativeType> indices, int primcount)
-
-
GlDrawElementsInstancedARBNative
= Void Function(Uint32 mode, Int32 count, Uint32 type, Pointer<NativeType> indices, Int32 primcount)
-
-
GlDrawElementsInstancedBaseInstance
= void Function(int mode, int count, int type, Pointer<NativeType> indices, int instancecount, int baseinstance)
-
-
GlDrawElementsInstancedBaseInstanceNative
= Void Function(Uint32 mode, Int32 count, Uint32 type, Pointer<NativeType> indices, Int32 instancecount, Uint32 baseinstance)
-
-
GlDrawElementsInstancedBaseVertex
= void Function(int mode, int count, int type, Pointer<NativeType> indices, int instancecount, int basevertex)
-
-
GlDrawElementsInstancedBaseVertexBaseInstance
= void Function(int mode, int count, int type, Pointer<NativeType> indices, int instancecount, int basevertex, int baseinstance)
-
-
GlDrawElementsInstancedBaseVertexBaseInstanceNative
= Void Function(Uint32 mode, Int32 count, Uint32 type, Pointer<NativeType> indices, Int32 instancecount, Int32 basevertex, Uint32 baseinstance)
-
-
GlDrawElementsInstancedBaseVertexNative
= Void Function(Uint32 mode, Int32 count, Uint32 type, Pointer<NativeType> indices, Int32 instancecount, Int32 basevertex)
-
-
GlDrawElementsInstancedEXT
= void Function(int mode, int count, int type, Pointer<NativeType> indices, int primcount)
-
-
GlDrawElementsInstancedEXTNative
= Void Function(Uint32 mode, Int32 count, Uint32 type, Pointer<NativeType> indices, Int32 primcount)
-
-
GlDrawElementsInstancedNative
= Void Function(Uint32 mode, Int32 count, Uint32 type, Pointer<NativeType> indices, Int32 instancecount)
-
-
GlDrawElementsNative
= Void Function(Uint32 mode, Int32 count, Uint32 type, Pointer<NativeType> indices)
-
-
GlDrawMeshTasksIndirectNV
= void Function(int indirect)
-
-
GlDrawMeshTasksIndirectNVNative
= Void Function(Int64 indirect)
-
-
GlDrawMeshTasksNV
= void Function(int first, int count)
-
-
GlDrawMeshTasksNVNative
= Void Function(Uint32 first, Uint32 count)
-
-
GlDrawRangeElements
= void Function(int mode, int start, int end, int count, int type, Pointer<NativeType> indices)
-
-
GlDrawRangeElementsBaseVertex
= void Function(int mode, int start, int end, int count, int type, Pointer<NativeType> indices, int basevertex)
-
-
GlDrawRangeElementsBaseVertexNative
= Void Function(Uint32 mode, Uint32 start, Uint32 end, Int32 count, Uint32 type, Pointer<NativeType> indices, Int32 basevertex)
-
-
GlDrawRangeElementsNative
= Void Function(Uint32 mode, Uint32 start, Uint32 end, Int32 count, Uint32 type, Pointer<NativeType> indices)
-
-
GlDrawTransformFeedback
= void Function(int mode, int id)
-
-
GlDrawTransformFeedbackInstanced
= void Function(int mode, int id, int instancecount)
-
-
GlDrawTransformFeedbackInstancedNative
= Void Function(Uint32 mode, Uint32 id, Int32 instancecount)
-
-
GlDrawTransformFeedbackNative
= Void Function(Uint32 mode, Uint32 id)
-
-
GlDrawTransformFeedbackStream
= void Function(int mode, int id, int stream)
-
-
GlDrawTransformFeedbackStreamInstanced
= void Function(int mode, int id, int stream, int instancecount)
-
-
GlDrawTransformFeedbackStreamInstancedNative
= Void Function(Uint32 mode, Uint32 id, Uint32 stream, Int32 instancecount)
-
-
GlDrawTransformFeedbackStreamNative
= Void Function(Uint32 mode, Uint32 id, Uint32 stream)
-
-
GlDrawVkImageNV
= void Function(int vkImage, int sampler, double x0, double y0, double x1, double y1, double z, double s0, double t0, double s1, double t1)
-
-
GlDrawVkImageNVNative
= Void Function(Uint64 vkImage, Uint32 sampler, Float x0, Float y0, Float x1, Float y1, Float z, Float s0, Float t0, Float s1, Float t1)
-
-
GlEdgeFlagFormatNV
= void Function(int stride)
-
-
GlEdgeFlagFormatNVNative
= Void Function(Int32 stride)
-
-
GlEGLImageTargetTexStorageEXT
= void Function(int target, Pointer<NativeType> image, Pointer<Int32> attrib_list)
-
-
GlEGLImageTargetTexStorageEXTNative
= Void Function(Uint32 target, Pointer<NativeType> image, Pointer<Int32> attrib_list)
-
-
GlEGLImageTargetTextureStorageEXT
= void Function(int texture, Pointer<NativeType> image, Pointer<Int32> attrib_list)
-
-
GlEGLImageTargetTextureStorageEXTNative
= Void Function(Uint32 texture, Pointer<NativeType> image, Pointer<Int32> attrib_list)
-
-
GlEnable
= void Function(int cap)
-
-
GlEnableClientStateiEXT
= void Function(int array, int index)
-
-
GlEnableClientStateiEXTNative
= Void Function(Uint32 array, Uint32 index)
-
-
GlEnableClientStateIndexedEXT
= void Function(int array, int index)
-
-
GlEnableClientStateIndexedEXTNative
= Void Function(Uint32 array, Uint32 index)
-
-
GlEnablei
= void Function(int target, int index)
-
-
GlEnableiNative
= Void Function(Uint32 target, Uint32 index)
-
-
GlEnableIndexedEXT
= void Function(int target, int index)
-
-
GlEnableIndexedEXTNative
= Void Function(Uint32 target, Uint32 index)
-
-
GlEnableNative
= Void Function(Uint32 cap)
-
-
GlEnableVertexArrayAttrib
= void Function(int vaobj, int index)
-
-
GlEnableVertexArrayAttribEXT
= void Function(int vaobj, int index)
-
-
GlEnableVertexArrayAttribEXTNative
= Void Function(Uint32 vaobj, Uint32 index)
-
-
GlEnableVertexArrayAttribNative
= Void Function(Uint32 vaobj, Uint32 index)
-
-
GlEnableVertexArrayEXT
= void Function(int vaobj, int array)
-
-
GlEnableVertexArrayEXTNative
= Void Function(Uint32 vaobj, Uint32 array)
-
-
GlEnableVertexAttribArray
= void Function(int index)
-
-
GlEnableVertexAttribArrayNative
= Void Function(Uint32 index)
-
-
GlEndConditionalRender
= void Function()
-
-
GlEndConditionalRenderNative
= Void Function()
-
-
GlEndConditionalRenderNV
= void Function()
-
-
GlEndConditionalRenderNVNative
= Void Function()
-
-
GlEndPerfMonitorAMD
= void Function(int monitor)
-
-
GlEndPerfMonitorAMDNative
= Void Function(Uint32 monitor)
-
-
GlEndPerfQueryINTEL
= void Function(int queryHandle)
-
-
GlEndPerfQueryINTELNative
= Void Function(Uint32 queryHandle)
-
-
GlEndQuery
= void Function(int target)
-
-
GlEndQueryIndexed
= void Function(int target, int index)
-
-
GlEndQueryIndexedNative
= Void Function(Uint32 target, Uint32 index)
-
-
GlEndQueryNative
= Void Function(Uint32 target)
-
-
GlEndTransformFeedback
= void Function()
-
-
GlEndTransformFeedbackNative
= Void Function()
-
-
GlEvaluateDepthValuesARB
= void Function()
-
-
GlEvaluateDepthValuesARBNative
= Void Function()
-
-
GlFenceSync
= Pointer<NativeType> Function(int condition, int flags)
-
-
GlFenceSyncNative
= Pointer<NativeType> Function(Uint32 condition, Uint32 flags)
-
-
GlFinish
= void Function()
-
-
GlFinishNative
= Void Function()
-
-
GlFlush
= void Function()
-
-
GlFlushMappedBufferRange
= void Function(int target, int offset, int length)
-
-
GlFlushMappedBufferRangeNative
= Void Function(Uint32 target, Int64 offset, Int64 length)
-
-
GlFlushMappedNamedBufferRange
= void Function(int buffer, int offset, int length)
-
-
GlFlushMappedNamedBufferRangeEXT
= void Function(int buffer, int offset, int length)
-
-
GlFlushMappedNamedBufferRangeEXTNative
= Void Function(Uint32 buffer, Int64 offset, Int64 length)
-
-
GlFlushMappedNamedBufferRangeNative
= Void Function(Uint32 buffer, Int64 offset, Int64 length)
-
-
GlFlushNative
= Void Function()
-
-
GlFogCoordFormatNV
= void Function(int type, int stride)
-
-
GlFogCoordFormatNVNative
= Void Function(Uint32 type, Int32 stride)
-
-
GlFragmentCoverageColorNV
= void Function(int color)
-
-
GlFragmentCoverageColorNVNative
= Void Function(Uint32 color)
-
-
GlFramebufferDrawBufferEXT
= void Function(int framebuffer, int mode)
-
-
GlFramebufferDrawBufferEXTNative
= Void Function(Uint32 framebuffer, Uint32 mode)
-
-
GlFramebufferDrawBuffersEXT
= void Function(int framebuffer, int n, Pointer<Uint32> bufs)
-
-
GlFramebufferDrawBuffersEXTNative
= Void Function(Uint32 framebuffer, Int32 n, Pointer<Uint32> bufs)
-
-
GlFramebufferFetchBarrierEXT
= void Function()
-
-
GlFramebufferFetchBarrierEXTNative
= Void Function()
-
-
GlFramebufferParameteri
= void Function(int target, int pname, int param)
-
-
GlFramebufferParameteriMESA
= void Function(int target, int pname, int param)
-
-
GlFramebufferParameteriMESANative
= Void Function(Uint32 target, Uint32 pname, Int32 param)
-
-
GlFramebufferParameteriNative
= Void Function(Uint32 target, Uint32 pname, Int32 param)
-
-
GlFramebufferReadBufferEXT
= void Function(int framebuffer, int mode)
-
-
GlFramebufferReadBufferEXTNative
= Void Function(Uint32 framebuffer, Uint32 mode)
-
-
GlFramebufferRenderbuffer
= void Function(int target, int attachment, int renderbuffertarget, int renderbuffer)
-
-
GlFramebufferRenderbufferNative
= Void Function(Uint32 target, Uint32 attachment, Uint32 renderbuffertarget, Uint32 renderbuffer)
-
-
GlFramebufferSampleLocationsfvARB
= void Function(int target, int start, int count, Pointer<Float> v)
-
-
GlFramebufferSampleLocationsfvARBNative
= Void Function(Uint32 target, Uint32 start, Int32 count, Pointer<Float> v)
-
-
GlFramebufferSampleLocationsfvNV
= void Function(int target, int start, int count, Pointer<Float> v)
-
-
GlFramebufferSampleLocationsfvNVNative
= Void Function(Uint32 target, Uint32 start, Int32 count, Pointer<Float> v)
-
-
GlFramebufferTexture
= void Function(int target, int attachment, int texture, int level)
-
-
GlFramebufferTexture1D
= void Function(int target, int attachment, int textarget, int texture, int level)
-
-
GlFramebufferTexture1DNative
= Void Function(Uint32 target, Uint32 attachment, Uint32 textarget, Uint32 texture, Int32 level)
-
-
GlFramebufferTexture2D
= void Function(int target, int attachment, int textarget, int texture, int level)
-
-
GlFramebufferTexture2DNative
= Void Function(Uint32 target, Uint32 attachment, Uint32 textarget, Uint32 texture, Int32 level)
-
-
GlFramebufferTexture3D
= void Function(int target, int attachment, int textarget, int texture, int level, int zoffset)
-
-
GlFramebufferTexture3DNative
= Void Function(Uint32 target, Uint32 attachment, Uint32 textarget, Uint32 texture, Int32 level, Int32 zoffset)
-
-
GlFramebufferTextureARB
= void Function(int target, int attachment, int texture, int level)
-
-
GlFramebufferTextureARBNative
= Void Function(Uint32 target, Uint32 attachment, Uint32 texture, Int32 level)
-
-
GlFramebufferTextureFaceARB
= void Function(int target, int attachment, int texture, int level, int face)
-
-
GlFramebufferTextureFaceARBNative
= Void Function(Uint32 target, Uint32 attachment, Uint32 texture, Int32 level, Uint32 face)
-
-
GlFramebufferTextureLayer
= void Function(int target, int attachment, int texture, int level, int layer)
-
-
GlFramebufferTextureLayerARB
= void Function(int target, int attachment, int texture, int level, int layer)
-
-
GlFramebufferTextureLayerARBNative
= Void Function(Uint32 target, Uint32 attachment, Uint32 texture, Int32 level, Int32 layer)
-
-
GlFramebufferTextureLayerNative
= Void Function(Uint32 target, Uint32 attachment, Uint32 texture, Int32 level, Int32 layer)
-
-
GlFramebufferTextureMultiviewOVR
= void Function(int target, int attachment, int texture, int level, int baseViewIndex, int numViews)
-
-
GlFramebufferTextureMultiviewOVRNative
= Void Function(Uint32 target, Uint32 attachment, Uint32 texture, Int32 level, Int32 baseViewIndex, Int32 numViews)
-
-
GlFramebufferTextureNative
= Void Function(Uint32 target, Uint32 attachment, Uint32 texture, Int32 level)
-
-
GlFrontFace
= void Function(int mode)
-
-
GlFrontFaceNative
= Void Function(Uint32 mode)
-
-
GlGenBuffers
= void Function(int n, Pointer<Uint32> buffers)
-
-
GlGenBuffersNative
= Void Function(Int32 n, Pointer<Uint32> buffers)
-
-
GlGenerateMipmap
= void Function(int target)
-
-
GlGenerateMipmapNative
= Void Function(Uint32 target)
-
-
GlGenerateMultiTexMipmapEXT
= void Function(int texunit, int target)
-
-
GlGenerateMultiTexMipmapEXTNative
= Void Function(Uint32 texunit, Uint32 target)
-
-
GlGenerateTextureMipmap
= void Function(int texture)
-
-
GlGenerateTextureMipmapEXT
= void Function(int texture, int target)
-
-
GlGenerateTextureMipmapEXTNative
= Void Function(Uint32 texture, Uint32 target)
-
-
GlGenerateTextureMipmapNative
= Void Function(Uint32 texture)
-
-
GlGenFramebuffers
= void Function(int n, Pointer<Uint32> framebuffers)
-
-
GlGenFramebuffersNative
= Void Function(Int32 n, Pointer<Uint32> framebuffers)
-
-
GlGenPathsNV
= int Function(int range)
-
-
GlGenPathsNVNative
= Uint32 Function(Int32 range)
-
-
GlGenPerfMonitorsAMD
= void Function(int n, Pointer<Uint32> monitors)
-
-
GlGenPerfMonitorsAMDNative
= Void Function(Int32 n, Pointer<Uint32> monitors)
-
-
GlGenProgramPipelines
= void Function(int n, Pointer<Uint32> pipelines)
-
-
GlGenProgramPipelinesNative
= Void Function(Int32 n, Pointer<Uint32> pipelines)
-
-
GlGenQueries
= void Function(int n, Pointer<Uint32> ids)
-
-
GlGenQueriesNative
= Void Function(Int32 n, Pointer<Uint32> ids)
-
-
GlGenRenderbuffers
= void Function(int n, Pointer<Uint32> renderbuffers)
-
-
GlGenRenderbuffersNative
= Void Function(Int32 n, Pointer<Uint32> renderbuffers)
-
-
GlGenSamplers
= void Function(int count, Pointer<Uint32> samplers)
-
-
GlGenSamplersNative
= Void Function(Int32 count, Pointer<Uint32> samplers)
-
-
GlGenTextures
= void Function(int n, Pointer<Uint32> textures)
-
-
GlGenTexturesNative
= Void Function(Int32 n, Pointer<Uint32> textures)
-
-
GlGenTransformFeedbacks
= void Function(int n, Pointer<Uint32> ids)
-
-
GlGenTransformFeedbacksNative
= Void Function(Int32 n, Pointer<Uint32> ids)
-
-
GlGenVertexArrays
= void Function(int n, Pointer<Uint32> arrays)
-
-
GlGenVertexArraysNative
= Void Function(Int32 n, Pointer<Uint32> arrays)
-
-
GlGetActiveAtomicCounterBufferiv
= void Function(int program, int bufferIndex, int pname, Pointer<Int32> params)
-
-
GlGetActiveAtomicCounterBufferivNative
= Void Function(Uint32 program, Uint32 bufferIndex, Uint32 pname, Pointer<Int32> params)
-
-
GlGetActiveAttrib
= void Function(int program, int index, int bufSize, Pointer<Int32> length, Pointer<Int32> size, Pointer<Uint32> type, Pointer<NativeType> name)
-
-
GlGetActiveAttribNative
= Void Function(Uint32 program, Uint32 index, Int32 bufSize, Pointer<Int32> length, Pointer<Int32> size, Pointer<Uint32> type, Pointer<NativeType> name)
-
-
GlGetActiveSubroutineName
= void Function(int program, int shadertype, int index, int bufSize, Pointer<Int32> length, Pointer<NativeType> name)
-
-
GlGetActiveSubroutineNameNative
= Void Function(Uint32 program, Uint32 shadertype, Uint32 index, Int32 bufSize, Pointer<Int32> length, Pointer<NativeType> name)
-
-
GlGetActiveSubroutineUniformiv
= void Function(int program, int shadertype, int index, int pname, Pointer<Int32> values)
-
-
GlGetActiveSubroutineUniformivNative
= Void Function(Uint32 program, Uint32 shadertype, Uint32 index, Uint32 pname, Pointer<Int32> values)
-
-
GlGetActiveSubroutineUniformName
= void Function(int program, int shadertype, int index, int bufSize, Pointer<Int32> length, Pointer<NativeType> name)
-
-
GlGetActiveSubroutineUniformNameNative
= Void Function(Uint32 program, Uint32 shadertype, Uint32 index, Int32 bufSize, Pointer<Int32> length, Pointer<NativeType> name)
-
-
GlGetActiveUniform
= void Function(int program, int index, int bufSize, Pointer<Int32> length, Pointer<Int32> size, Pointer<Uint32> type, Pointer<NativeType> name)
-
-
GlGetActiveUniformBlockiv
= void Function(int program, int uniformBlockIndex, int pname, Pointer<Int32> params)
-
-
GlGetActiveUniformBlockivNative
= Void Function(Uint32 program, Uint32 uniformBlockIndex, Uint32 pname, Pointer<Int32> params)
-
-
GlGetActiveUniformBlockName
= void Function(int program, int uniformBlockIndex, int bufSize, Pointer<Int32> length, Pointer<NativeType> uniformBlockName)
-
-
GlGetActiveUniformBlockNameNative
= Void Function(Uint32 program, Uint32 uniformBlockIndex, Int32 bufSize, Pointer<Int32> length, Pointer<NativeType> uniformBlockName)
-
-
GlGetActiveUniformName
= void Function(int program, int uniformIndex, int bufSize, Pointer<Int32> length, Pointer<NativeType> uniformName)
-
-
GlGetActiveUniformNameNative
= Void Function(Uint32 program, Uint32 uniformIndex, Int32 bufSize, Pointer<Int32> length, Pointer<NativeType> uniformName)
-
-
GlGetActiveUniformNative
= Void Function(Uint32 program, Uint32 index, Int32 bufSize, Pointer<Int32> length, Pointer<Int32> size, Pointer<Uint32> type, Pointer<NativeType> name)
-
-
GlGetActiveUniformsiv
= void Function(int program, int uniformCount, Pointer<Uint32> uniformIndices, int pname, Pointer<Int32> params)
-
-
GlGetActiveUniformsivNative
= Void Function(Uint32 program, Int32 uniformCount, Pointer<Uint32> uniformIndices, Uint32 pname, Pointer<Int32> params)
-
-
GlGetAttachedShaders
= void Function(int program, int maxCount, Pointer<Int32> count, Pointer<Uint32> shaders)
-
-
GlGetAttachedShadersNative
= Void Function(Uint32 program, Int32 maxCount, Pointer<Int32> count, Pointer<Uint32> shaders)
-
-
GlGetAttribLocation
= int Function(int program, Pointer<NativeType> name)
-
-
GlGetAttribLocationNative
= Int32 Function(Uint32 program, Pointer<NativeType> name)
-
-
GlGetBooleani_v
= void Function(int target, int index, Pointer<NativeType> data)
-
-
GlGetBooleani_vNative
= Void Function(Uint32 target, Uint32 index, Pointer<NativeType> data)
-
-
GlGetBooleanIndexedvEXT
= void Function(int target, int index, Pointer<NativeType> data)
-
-
GlGetBooleanIndexedvEXTNative
= Void Function(Uint32 target, Uint32 index, Pointer<NativeType> data)
-
-
GlGetBooleanv
= void Function(int pname, Pointer<NativeType> data)
-
-
GlGetBooleanvNative
= Void Function(Uint32 pname, Pointer<NativeType> data)
-
-
GlGetBufferParameteri64v
= void Function(int target, int pname, Pointer<Int64> params)
-
-
GlGetBufferParameteri64vNative
= Void Function(Uint32 target, Uint32 pname, Pointer<Int64> params)
-
-
GlGetBufferParameteriv
= void Function(int target, int pname, Pointer<Int32> params)
-
-
GlGetBufferParameterivNative
= Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
-
-
GlGetBufferParameterui64vNV
= void Function(int target, int pname, Pointer<Uint64> params)
-
-
GlGetBufferParameterui64vNVNative
= Void Function(Uint32 target, Uint32 pname, Pointer<Uint64> params)
-
-
GlGetBufferPointerv
= void Function(int target, int pname, Pointer<NativeType> params)
-
-
GlGetBufferPointervNative
= Void Function(Uint32 target, Uint32 pname, Pointer<NativeType> params)
-
-
GlGetBufferSubData
= void Function(int target, int offset, int size, Pointer<NativeType> data)
-
-
GlGetBufferSubDataNative
= Void Function(Uint32 target, Int64 offset, Int64 size, Pointer<NativeType> data)
-
-
GlGetCommandHeaderNV
= int Function(int tokenID, int size)
-
-
GlGetCommandHeaderNVNative
= Uint32 Function(Uint32 tokenID, Uint32 size)
-
-
GlGetCompressedMultiTexImageEXT
= void Function(int texunit, int target, int lod, Pointer<NativeType> img)
-
-
GlGetCompressedMultiTexImageEXTNative
= Void Function(Uint32 texunit, Uint32 target, Int32 lod, Pointer<NativeType> img)
-
-
GlGetCompressedTexImage
= void Function(int target, int level, Pointer<NativeType> img)
-
-
GlGetCompressedTexImageNative
= Void Function(Uint32 target, Int32 level, Pointer<NativeType> img)
-
-
GlGetCompressedTextureImage
= void Function(int texture, int level, int bufSize, Pointer<NativeType> pixels)
-
-
GlGetCompressedTextureImageEXT
= void Function(int texture, int target, int lod, Pointer<NativeType> img)
-
-
GlGetCompressedTextureImageEXTNative
= Void Function(Uint32 texture, Uint32 target, Int32 lod, Pointer<NativeType> img)
-
-
GlGetCompressedTextureImageNative
= Void Function(Uint32 texture, Int32 level, Int32 bufSize, Pointer<NativeType> pixels)
-
-
GlGetCompressedTextureSubImage
= void Function(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int bufSize, Pointer<NativeType> pixels)
-
-
GlGetCompressedTextureSubImageNative
= Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Int32 bufSize, Pointer<NativeType> pixels)
-
-
GlGetCoverageModulationTableNV
= void Function(int bufSize, Pointer<Float> v)
-
-
GlGetCoverageModulationTableNVNative
= Void Function(Int32 bufSize, Pointer<Float> v)
-
-
GlGetDebugMessageLog
= int Function(int count, int bufSize, Pointer<Uint32> sources, Pointer<Uint32> types, Pointer<Uint32> ids, Pointer<Uint32> severities, Pointer<Int32> lengths, Pointer<NativeType> messageLog)
-
-
GlGetDebugMessageLogARB
= int Function(int count, int bufSize, Pointer<Uint32> sources, Pointer<Uint32> types, Pointer<Uint32> ids, Pointer<Uint32> severities, Pointer<Int32> lengths, Pointer<NativeType> messageLog)
-
-
GlGetDebugMessageLogARBNative
= Uint32 Function(Uint32 count, Int32 bufSize, Pointer<Uint32> sources, Pointer<Uint32> types, Pointer<Uint32> ids, Pointer<Uint32> severities, Pointer<Int32> lengths, Pointer<NativeType> messageLog)
-
-
GlGetDebugMessageLogNative
= Uint32 Function(Uint32 count, Int32 bufSize, Pointer<Uint32> sources, Pointer<Uint32> types, Pointer<Uint32> ids, Pointer<Uint32> severities, Pointer<Int32> lengths, Pointer<NativeType> messageLog)
-
-
GlGetDoublei_v
= void Function(int target, int index, Pointer<Double> data)
-
-
GlGetDoublei_vEXT
= void Function(int pname, int index, Pointer<Double> params)
-
-
GlGetDoublei_vEXTNative
= Void Function(Uint32 pname, Uint32 index, Pointer<Double> params)
-
-
GlGetDoublei_vNative
= Void Function(Uint32 target, Uint32 index, Pointer<Double> data)
-
-
GlGetDoubleIndexedvEXT
= void Function(int target, int index, Pointer<Double> data)
-
-
GlGetDoubleIndexedvEXTNative
= Void Function(Uint32 target, Uint32 index, Pointer<Double> data)
-
-
GlGetDoublev
= void Function(int pname, Pointer<Double> data)
-
-
GlGetDoublevNative
= Void Function(Uint32 pname, Pointer<Double> data)
-
-
GlGetError
= int Function()
-
-
GlGetErrorNative
= Uint32 Function()
-
-
GlGetFirstPerfQueryIdINTEL
= void Function(Pointer<Uint32> queryId)
-
-
GlGetFirstPerfQueryIdINTELNative
= Void Function(Pointer<Uint32> queryId)
-
-
GlGetFloati_v
= void Function(int target, int index, Pointer<Float> data)
-
-
GlGetFloati_vEXT
= void Function(int pname, int index, Pointer<Float> params)
-
-
GlGetFloati_vEXTNative
= Void Function(Uint32 pname, Uint32 index, Pointer<Float> params)
-
-
GlGetFloati_vNative
= Void Function(Uint32 target, Uint32 index, Pointer<Float> data)
-
-
GlGetFloatIndexedvEXT
= void Function(int target, int index, Pointer<Float> data)
-
-
GlGetFloatIndexedvEXTNative
= Void Function(Uint32 target, Uint32 index, Pointer<Float> data)
-
-
GlGetFloatv
= void Function(int pname, Pointer<Float> data)
-
-
GlGetFloatvNative
= Void Function(Uint32 pname, Pointer<Float> data)
-
-
GlGetFragDataIndex
= int Function(int program, Pointer<NativeType> name)
-
-
GlGetFragDataIndexNative
= Int32 Function(Uint32 program, Pointer<NativeType> name)
-
-
GlGetFragDataLocation
= int Function(int program, Pointer<NativeType> name)
-
-
GlGetFragDataLocationNative
= Int32 Function(Uint32 program, Pointer<NativeType> name)
-
-
GlGetFramebufferAttachmentParameteriv
= void Function(int target, int attachment, int pname, Pointer<Int32> params)
-
-
GlGetFramebufferAttachmentParameterivNative
= Void Function(Uint32 target, Uint32 attachment, Uint32 pname, Pointer<Int32> params)
-
-
GlGetFramebufferParameteriv
= void Function(int target, int pname, Pointer<Int32> params)
-
-
GlGetFramebufferParameterivEXT
= void Function(int framebuffer, int pname, Pointer<Int32> params)
-
-
GlGetFramebufferParameterivEXTNative
= Void Function(Uint32 framebuffer, Uint32 pname, Pointer<Int32> params)
-
-
GlGetFramebufferParameterivMESA
= void Function(int target, int pname, Pointer<Int32> params)
-
-
GlGetFramebufferParameterivMESANative
= Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
-
-
GlGetFramebufferParameterivNative
= Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
-
-
GlGetGraphicsResetStatus
= int Function()
-
-
GlGetGraphicsResetStatusARB
= int Function()
-
-
GlGetGraphicsResetStatusARBNative
= Uint32 Function()
-
-
GlGetGraphicsResetStatusNative
= Uint32 Function()
-
-
GlGetImageHandleARB
= int Function(int texture, int level, int layered, int layer, int format)
-
-
GlGetImageHandleARBNative
= Uint64 Function(Uint32 texture, Int32 level, Uint8 layered, Int32 layer, Uint32 format)
-
-
GlGetImageHandleNV
= int Function(int texture, int level, int layered, int layer, int format)
-
-
GlGetImageHandleNVNative
= Uint64 Function(Uint32 texture, Int32 level, Uint8 layered, Int32 layer, Uint32 format)
-
-
GlGetInteger64i_v
= void Function(int target, int index, Pointer<Int64> data)
-
-
GlGetInteger64i_vNative
= Void Function(Uint32 target, Uint32 index, Pointer<Int64> data)
-
-
GlGetInteger64v
= void Function(int pname, Pointer<Int64> data)
-
-
GlGetInteger64vNative
= Void Function(Uint32 pname, Pointer<Int64> data)
-
-
GlGetIntegeri_v
= void Function(int target, int index, Pointer<Int32> data)
-
-
GlGetIntegeri_vNative
= Void Function(Uint32 target, Uint32 index, Pointer<Int32> data)
-
-
GlGetIntegerIndexedvEXT
= void Function(int target, int index, Pointer<Int32> data)
-
-
GlGetIntegerIndexedvEXTNative
= Void Function(Uint32 target, Uint32 index, Pointer<Int32> data)
-
-
GlGetIntegerui64i_vNV
= void Function(int value, int index, Pointer<Uint64> result)
-
-
GlGetIntegerui64i_vNVNative
= Void Function(Uint32 value, Uint32 index, Pointer<Uint64> result)
-
-
GlGetIntegerui64vNV
= void Function(int value, Pointer<Uint64> result)
-
-
GlGetIntegerui64vNVNative
= Void Function(Uint32 value, Pointer<Uint64> result)
-
-
GlGetIntegerv
= void Function(int pname, Pointer<Int32> data)
-
-
GlGetIntegervNative
= Void Function(Uint32 pname, Pointer<Int32> data)
-
-
GlGetInternalformati64v
= void Function(int target, int internalformat, int pname, int count, Pointer<Int64> params)
-
-
GlGetInternalformati64vNative
= Void Function(Uint32 target, Uint32 internalformat, Uint32 pname, Int32 count, Pointer<Int64> params)
-
-
GlGetInternalformativ
= void Function(int target, int internalformat, int pname, int count, Pointer<Int32> params)
-
-
GlGetInternalformativNative
= Void Function(Uint32 target, Uint32 internalformat, Uint32 pname, Int32 count, Pointer<Int32> params)
-
-
GlGetInternalformatSampleivNV
= void Function(int target, int internalformat, int samples, int pname, int count, Pointer<Int32> params)
-
-
GlGetInternalformatSampleivNVNative
= Void Function(Uint32 target, Uint32 internalformat, Int32 samples, Uint32 pname, Int32 count, Pointer<Int32> params)
-
-
GlGetMemoryObjectDetachedResourcesuivNV
= void Function(int memory, int pname, int first, int count, Pointer<Uint32> params)
-
-
GlGetMemoryObjectDetachedResourcesuivNVNative
= Void Function(Uint32 memory, Uint32 pname, Int32 first, Int32 count, Pointer<Uint32> params)
-
-
GlGetMultisamplefv
= void Function(int pname, int index, Pointer<Float> val)
-
-
GlGetMultisamplefvNative
= Void Function(Uint32 pname, Uint32 index, Pointer<Float> val)
-
-
GlGetMultiTexEnvfvEXT
= void Function(int texunit, int target, int pname, Pointer<Float> params)
-
-
GlGetMultiTexEnvfvEXTNative
= Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<Float> params)
-
-
GlGetMultiTexEnvivEXT
= void Function(int texunit, int target, int pname, Pointer<Int32> params)
-
-
GlGetMultiTexEnvivEXTNative
= Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<Int32> params)
-
-
GlGetMultiTexGendvEXT
= void Function(int texunit, int coord, int pname, Pointer<Double> params)
-
-
GlGetMultiTexGendvEXTNative
= Void Function(Uint32 texunit, Uint32 coord, Uint32 pname, Pointer<Double> params)
-
-
GlGetMultiTexGenfvEXT
= void Function(int texunit, int coord, int pname, Pointer<Float> params)
-
-
GlGetMultiTexGenfvEXTNative
= Void Function(Uint32 texunit, Uint32 coord, Uint32 pname, Pointer<Float> params)
-
-
GlGetMultiTexGenivEXT
= void Function(int texunit, int coord, int pname, Pointer<Int32> params)
-
-
GlGetMultiTexGenivEXTNative
= Void Function(Uint32 texunit, Uint32 coord, Uint32 pname, Pointer<Int32> params)
-
-
GlGetMultiTexImageEXT
= void Function(int texunit, int target, int level, int format, int type, Pointer<NativeType> pixels)
-
-
GlGetMultiTexImageEXTNative
= Void Function(Uint32 texunit, Uint32 target, Int32 level, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
-
-
GlGetMultiTexLevelParameterfvEXT
= void Function(int texunit, int target, int level, int pname, Pointer<Float> params)
-
-
GlGetMultiTexLevelParameterfvEXTNative
= Void Function(Uint32 texunit, Uint32 target, Int32 level, Uint32 pname, Pointer<Float> params)
-
-
GlGetMultiTexLevelParameterivEXT
= void Function(int texunit, int target, int level, int pname, Pointer<Int32> params)
-
-
GlGetMultiTexLevelParameterivEXTNative
= Void Function(Uint32 texunit, Uint32 target, Int32 level, Uint32 pname, Pointer<Int32> params)
-
-
GlGetMultiTexParameterfvEXT
= void Function(int texunit, int target, int pname, Pointer<Float> params)
-
-
GlGetMultiTexParameterfvEXTNative
= Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<Float> params)
-
-
GlGetMultiTexParameterIivEXT
= void Function(int texunit, int target, int pname, Pointer<Int32> params)
-
-
GlGetMultiTexParameterIivEXTNative
= Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<Int32> params)
-
-
GlGetMultiTexParameterIuivEXT
= void Function(int texunit, int target, int pname, Pointer<Uint32> params)
-
-
GlGetMultiTexParameterIuivEXTNative
= Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<Uint32> params)
-
-
GlGetMultiTexParameterivEXT
= void Function(int texunit, int target, int pname, Pointer<Int32> params)
-
-
GlGetMultiTexParameterivEXTNative
= Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<Int32> params)
-
-
GlGetNamedBufferParameteri64v
= void Function(int buffer, int pname, Pointer<Int64> params)
-
-
GlGetNamedBufferParameteri64vNative
= Void Function(Uint32 buffer, Uint32 pname, Pointer<Int64> params)
-
-
GlGetNamedBufferParameteriv
= void Function(int buffer, int pname, Pointer<Int32> params)
-
-
GlGetNamedBufferParameterivEXT
= void Function(int buffer, int pname, Pointer<Int32> params)
-
-
GlGetNamedBufferParameterivEXTNative
= Void Function(Uint32 buffer, Uint32 pname, Pointer<Int32> params)
-
-
GlGetNamedBufferParameterivNative
= Void Function(Uint32 buffer, Uint32 pname, Pointer<Int32> params)
-
-
GlGetNamedBufferParameterui64vNV
= void Function(int buffer, int pname, Pointer<Uint64> params)
-
-
GlGetNamedBufferParameterui64vNVNative
= Void Function(Uint32 buffer, Uint32 pname, Pointer<Uint64> params)
-
-
GlGetNamedBufferPointerv
= void Function(int buffer, int pname, Pointer<NativeType> params)
-
-
GlGetNamedBufferPointervEXT
= void Function(int buffer, int pname, Pointer<NativeType> params)
-
-
GlGetNamedBufferPointervEXTNative
= Void Function(Uint32 buffer, Uint32 pname, Pointer<NativeType> params)
-
-
GlGetNamedBufferPointervNative
= Void Function(Uint32 buffer, Uint32 pname, Pointer<NativeType> params)
-
-
GlGetNamedBufferSubData
= void Function(int buffer, int offset, int size, Pointer<NativeType> data)
-
-
GlGetNamedBufferSubDataEXT
= void Function(int buffer, int offset, int size, Pointer<NativeType> data)
-
-
GlGetNamedBufferSubDataEXTNative
= Void Function(Uint32 buffer, Int64 offset, Int64 size, Pointer<NativeType> data)
-
-
GlGetNamedBufferSubDataNative
= Void Function(Uint32 buffer, Int64 offset, Int64 size, Pointer<NativeType> data)
-
-
GlGetNamedFramebufferAttachmentParameteriv
= void Function(int framebuffer, int attachment, int pname, Pointer<Int32> params)
-
-
GlGetNamedFramebufferAttachmentParameterivEXT
= void Function(int framebuffer, int attachment, int pname, Pointer<Int32> params)
-
-
GlGetNamedFramebufferAttachmentParameterivEXTNative
= Void Function(Uint32 framebuffer, Uint32 attachment, Uint32 pname, Pointer<Int32> params)
-
-
GlGetNamedFramebufferAttachmentParameterivNative
= Void Function(Uint32 framebuffer, Uint32 attachment, Uint32 pname, Pointer<Int32> params)
-
-
GlGetNamedFramebufferParameteriv
= void Function(int framebuffer, int pname, Pointer<Int32> param)
-
-
GlGetNamedFramebufferParameterivEXT
= void Function(int framebuffer, int pname, Pointer<Int32> params)
-
-
GlGetNamedFramebufferParameterivEXTNative
= Void Function(Uint32 framebuffer, Uint32 pname, Pointer<Int32> params)
-
-
GlGetNamedFramebufferParameterivNative
= Void Function(Uint32 framebuffer, Uint32 pname, Pointer<Int32> param)
-
-
GlGetNamedProgramivEXT
= void Function(int program, int target, int pname, Pointer<Int32> params)
-
-
GlGetNamedProgramivEXTNative
= Void Function(Uint32 program, Uint32 target, Uint32 pname, Pointer<Int32> params)
-
-
GlGetNamedProgramLocalParameterdvEXT
= void Function(int program, int target, int index, Pointer<Double> params)
-
-
GlGetNamedProgramLocalParameterdvEXTNative
= Void Function(Uint32 program, Uint32 target, Uint32 index, Pointer<Double> params)
-
-
GlGetNamedProgramLocalParameterfvEXT
= void Function(int program, int target, int index, Pointer<Float> params)
-
-
GlGetNamedProgramLocalParameterfvEXTNative
= Void Function(Uint32 program, Uint32 target, Uint32 index, Pointer<Float> params)
-
-
GlGetNamedProgramLocalParameterIivEXT
= void Function(int program, int target, int index, Pointer<Int32> params)
-
-
GlGetNamedProgramLocalParameterIivEXTNative
= Void Function(Uint32 program, Uint32 target, Uint32 index, Pointer<Int32> params)
-
-
GlGetNamedProgramLocalParameterIuivEXT
= void Function(int program, int target, int index, Pointer<Uint32> params)
-
-
GlGetNamedProgramLocalParameterIuivEXTNative
= Void Function(Uint32 program, Uint32 target, Uint32 index, Pointer<Uint32> params)
-
-
GlGetNamedProgramStringEXT
= void Function(int program, int target, int pname, Pointer<NativeType> string)
-
-
GlGetNamedProgramStringEXTNative
= Void Function(Uint32 program, Uint32 target, Uint32 pname, Pointer<NativeType> string)
-
-
GlGetNamedRenderbufferParameteriv
= void Function(int renderbuffer, int pname, Pointer<Int32> params)
-
-
GlGetNamedRenderbufferParameterivEXT
= void Function(int renderbuffer, int pname, Pointer<Int32> params)
-
-
GlGetNamedRenderbufferParameterivEXTNative
= Void Function(Uint32 renderbuffer, Uint32 pname, Pointer<Int32> params)
-
-
GlGetNamedRenderbufferParameterivNative
= Void Function(Uint32 renderbuffer, Uint32 pname, Pointer<Int32> params)
-
-
GlGetNamedStringARB
= void Function(int namelen, Pointer<NativeType> name, int bufSize, Pointer<Int32> stringlen, Pointer<NativeType> string)
-
-
GlGetNamedStringARBNative
= Void Function(Int32 namelen, Pointer<NativeType> name, Int32 bufSize, Pointer<Int32> stringlen, Pointer<NativeType> string)
-
-
GlGetNamedStringivARB
= void Function(int namelen, Pointer<NativeType> name, int pname, Pointer<Int32> params)
-
-
GlGetNamedStringivARBNative
= Void Function(Int32 namelen, Pointer<NativeType> name, Uint32 pname, Pointer<Int32> params)
-
-
GlGetnCompressedTexImage
= void Function(int target, int lod, int bufSize, Pointer<NativeType> pixels)
-
-
GlGetnCompressedTexImageARB
= void Function(int target, int lod, int bufSize, Pointer<NativeType> img)
-
-
GlGetnCompressedTexImageARBNative
= Void Function(Uint32 target, Int32 lod, Int32 bufSize, Pointer<NativeType> img)
-
-
GlGetnCompressedTexImageNative
= Void Function(Uint32 target, Int32 lod, Int32 bufSize, Pointer<NativeType> pixels)
-
-
GlGetNextPerfQueryIdINTEL
= void Function(int queryId, Pointer<Uint32> nextQueryId)
-
-
GlGetNextPerfQueryIdINTELNative
= Void Function(Uint32 queryId, Pointer<Uint32> nextQueryId)
-
-
GlGetnTexImage
= void Function(int target, int level, int format, int type, int bufSize, Pointer<NativeType> pixels)
-
-
GlGetnTexImageARB
= void Function(int target, int level, int format, int type, int bufSize, Pointer<NativeType> img)
-
-
GlGetnTexImageARBNative
= Void Function(Uint32 target, Int32 level, Uint32 format, Uint32 type, Int32 bufSize, Pointer<NativeType> img)
-
-
GlGetnTexImageNative
= Void Function(Uint32 target, Int32 level, Uint32 format, Uint32 type, Int32 bufSize, Pointer<NativeType> pixels)
-
-
GlGetnUniformdv
= void Function(int program, int location, int bufSize, Pointer<Double> params)
-
-
GlGetnUniformdvARB
= void Function(int program, int location, int bufSize, Pointer<Double> params)
-
-
GlGetnUniformdvARBNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Double> params)
-
-
GlGetnUniformdvNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Double> params)
-
-
GlGetnUniformfv
= void Function(int program, int location, int bufSize, Pointer<Float> params)
-
-
GlGetnUniformfvARB
= void Function(int program, int location, int bufSize, Pointer<Float> params)
-
-
GlGetnUniformfvARBNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Float> params)
-
-
GlGetnUniformfvNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Float> params)
-
-
GlGetnUniformi64vARB
= void Function(int program, int location, int bufSize, Pointer<Int64> params)
-
-
GlGetnUniformi64vARBNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Int64> params)
-
-
GlGetnUniformiv
= void Function(int program, int location, int bufSize, Pointer<Int32> params)
-
-
GlGetnUniformivARB
= void Function(int program, int location, int bufSize, Pointer<Int32> params)
-
-
GlGetnUniformivARBNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Int32> params)
-
-
GlGetnUniformivNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Int32> params)
-
-
GlGetnUniformui64vARB
= void Function(int program, int location, int bufSize, Pointer<Uint64> params)
-
-
GlGetnUniformui64vARBNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Uint64> params)
-
-
GlGetnUniformuiv
= void Function(int program, int location, int bufSize, Pointer<Uint32> params)
-
-
GlGetnUniformuivARB
= void Function(int program, int location, int bufSize, Pointer<Uint32> params)
-
-
GlGetnUniformuivARBNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Uint32> params)
-
-
GlGetnUniformuivNative
= Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Uint32> params)
-
-
GlGetObjectLabel
= void Function(int identifier, int name, int bufSize, Pointer<Int32> length, Pointer<NativeType> label)
-
-
GlGetObjectLabelEXT
= void Function(int type, int object, int bufSize, Pointer<Int32> length, Pointer<NativeType> label)
-
-
GlGetObjectLabelEXTNative
= Void Function(Uint32 type, Uint32 object, Int32 bufSize, Pointer<Int32> length, Pointer<NativeType> label)
-
-
GlGetObjectLabelNative
= Void Function(Uint32 identifier, Uint32 name, Int32 bufSize, Pointer<Int32> length, Pointer<NativeType> label)
-
-
GlGetObjectPtrLabel
= void Function(Pointer<NativeType> ptr, int bufSize, Pointer<Int32> length, Pointer<NativeType> label)
-
-
GlGetObjectPtrLabelNative
= Void Function(Pointer<NativeType> ptr, Int32 bufSize, Pointer<Int32> length, Pointer<NativeType> label)
-
-
GlGetPathCommandsNV
= void Function(int path, Pointer<Uint8> commands)
-
-
GlGetPathCommandsNVNative
= Void Function(Uint32 path, Pointer<Uint8> commands)
-
-
GlGetPathCoordsNV
= void Function(int path, Pointer<Float> coords)
-
-
GlGetPathCoordsNVNative
= Void Function(Uint32 path, Pointer<Float> coords)
-
-
GlGetPathDashArrayNV
= void Function(int path, Pointer<Float> dashArray)
-
-
GlGetPathDashArrayNVNative
= Void Function(Uint32 path, Pointer<Float> dashArray)
-
-
GlGetPathLengthNV
= double Function(int path, int startSegment, int numSegments)
-
-
GlGetPathLengthNVNative
= Float Function(Uint32 path, Int32 startSegment, Int32 numSegments)
-
-
GlGetPathMetricRangeNV
= void Function(int metricQueryMask, int firstPathName, int numPaths, int stride, Pointer<Float> metrics)
-
-
GlGetPathMetricRangeNVNative
= Void Function(Uint32 metricQueryMask, Uint32 firstPathName, Int32 numPaths, Int32 stride, Pointer<Float> metrics)
-
-
GlGetPathMetricsNV
= void Function(int metricQueryMask, int numPaths, int pathNameType, Pointer<NativeType> paths, int pathBase, int stride, Pointer<Float> metrics)
-
-
GlGetPathMetricsNVNative
= Void Function(Uint32 metricQueryMask, Int32 numPaths, Uint32 pathNameType, Pointer<NativeType> paths, Uint32 pathBase, Int32 stride, Pointer<Float> metrics)
-
-
GlGetPathParameterfvNV
= void Function(int path, int pname, Pointer<Float> value)
-
-
GlGetPathParameterfvNVNative
= Void Function(Uint32 path, Uint32 pname, Pointer<Float> value)
-
-
GlGetPathParameterivNV
= void Function(int path, int pname, Pointer<Int32> value)
-
-
GlGetPathParameterivNVNative
= Void Function(Uint32 path, Uint32 pname, Pointer<Int32> value)
-
-
GlGetPathSpacingNV
= void Function(int pathListMode, int numPaths, int pathNameType, Pointer<NativeType> paths, int pathBase, double advanceScale, double kerningScale, int transformType, Pointer<Float> returnedSpacing)
-
-
GlGetPathSpacingNVNative
= Void Function(Uint32 pathListMode, Int32 numPaths, Uint32 pathNameType, Pointer<NativeType> paths, Uint32 pathBase, Float advanceScale, Float kerningScale, Uint32 transformType, Pointer<Float> returnedSpacing)
-
-
GlGetPerfCounterInfoINTEL
= void Function(int queryId, int counterId, int counterNameLength, Pointer<NativeType> counterName, int counterDescLength, Pointer<NativeType> counterDesc, Pointer<Uint32> counterOffset, Pointer<Uint32> counterDataSize, Pointer<Uint32> counterTypeEnum, Pointer<Uint32> counterDataTypeEnum, Pointer<Uint64> rawCounterMaxValue)
-
-
GlGetPerfCounterInfoINTELNative
= Void Function(Uint32 queryId, Uint32 counterId, Uint32 counterNameLength, Pointer<NativeType> counterName, Uint32 counterDescLength, Pointer<NativeType> counterDesc, Pointer<Uint32> counterOffset, Pointer<Uint32> counterDataSize, Pointer<Uint32> counterTypeEnum, Pointer<Uint32> counterDataTypeEnum, Pointer<Uint64> rawCounterMaxValue)
-
-
GlGetPerfMonitorCounterDataAMD
= void Function(int monitor, int pname, int dataSize, Pointer<Uint32> data, Pointer<Int32> bytesWritten)
-
-
GlGetPerfMonitorCounterDataAMDNative
= Void Function(Uint32 monitor, Uint32 pname, Int32 dataSize, Pointer<Uint32> data, Pointer<Int32> bytesWritten)
-
-
GlGetPerfMonitorCounterInfoAMD
= void Function(int group, int counter, int pname, Pointer<NativeType> data)
-
-
GlGetPerfMonitorCounterInfoAMDNative
= Void Function(Uint32 group, Uint32 counter, Uint32 pname, Pointer<NativeType> data)
-
-
GlGetPerfMonitorCountersAMD
= void Function(int group, Pointer<Int32> numCounters, Pointer<Int32> maxActiveCounters, int counterSize, Pointer<Uint32> counters)
-
-
GlGetPerfMonitorCountersAMDNative
= Void Function(Uint32 group, Pointer<Int32> numCounters, Pointer<Int32> maxActiveCounters, Int32 counterSize, Pointer<Uint32> counters)
-
-
GlGetPerfMonitorCounterStringAMD
= void Function(int group, int counter, int bufSize, Pointer<Int32> length, Pointer<NativeType> counterString)
-
-
GlGetPerfMonitorCounterStringAMDNative
= Void Function(Uint32 group, Uint32 counter, Int32 bufSize, Pointer<Int32> length, Pointer<NativeType> counterString)
-
-
GlGetPerfMonitorGroupsAMD
= void Function(Pointer<Int32> numGroups, int groupsSize, Pointer<Uint32> groups)
-
-
GlGetPerfMonitorGroupsAMDNative
= Void Function(Pointer<Int32> numGroups, Int32 groupsSize, Pointer<Uint32> groups)
-
-
GlGetPerfMonitorGroupStringAMD
= void Function(int group, int bufSize, Pointer<Int32> length, Pointer<NativeType> groupString)
-
-
GlGetPerfMonitorGroupStringAMDNative
= Void Function(Uint32 group, Int32 bufSize, Pointer<Int32> length, Pointer<NativeType> groupString)
-
-
GlGetPerfQueryDataINTEL
= void Function(int queryHandle, int flags, int dataSize, Pointer<NativeType> data, Pointer<Uint32> bytesWritten)
-
-
GlGetPerfQueryDataINTELNative
= Void Function(Uint32 queryHandle, Uint32 flags, Int32 dataSize, Pointer<NativeType> data, Pointer<Uint32> bytesWritten)
-
-
GlGetPerfQueryIdByNameINTEL
= void Function(Pointer<NativeType> queryName, Pointer<Uint32> queryId)
-
-
GlGetPerfQueryIdByNameINTELNative
= Void Function(Pointer<NativeType> queryName, Pointer<Uint32> queryId)
-
-
GlGetPerfQueryInfoINTEL
= void Function(int queryId, int queryNameLength, Pointer<NativeType> queryName, Pointer<Uint32> dataSize, Pointer<Uint32> noCounters, Pointer<Uint32> noInstances, Pointer<Uint32> capsMask)
-
-
GlGetPerfQueryInfoINTELNative
= Void Function(Uint32 queryId, Uint32 queryNameLength, Pointer<NativeType> queryName, Pointer<Uint32> dataSize, Pointer<Uint32> noCounters, Pointer<Uint32> noInstances, Pointer<Uint32> capsMask)
-
-
GlGetPointeri_vEXT
= void Function(int pname, int index, Pointer<NativeType> params)
-
-
GlGetPointeri_vEXTNative
= Void Function(Uint32 pname, Uint32 index, Pointer<NativeType> params)
-
-
GlGetPointerIndexedvEXT
= void Function(int target, int index, Pointer<NativeType> data)
-
-
GlGetPointerIndexedvEXTNative
= Void Function(Uint32 target, Uint32 index, Pointer<NativeType> data)
-
-
GlGetPointerv
= void Function(int pname, Pointer<NativeType> params)
-
-
GlGetPointervNative
= Void Function(Uint32 pname, Pointer<NativeType> params)
-
-
GlGetProgramBinary
= void Function(int program, int bufSize, Pointer<Int32> length, Pointer<Uint32> binaryFormat, Pointer<NativeType> binary)
-
-
GlGetProgramBinaryNative
= Void Function(Uint32 program, Int32 bufSize, Pointer<Int32> length, Pointer<Uint32> binaryFormat, Pointer<NativeType> binary)
-
-
GlGetProgramInfoLog
= void Function(int program, int bufSize, Pointer<Int32> length, Pointer<NativeType> infoLog)
-
-
GlGetProgramInfoLogNative
= Void Function(Uint32 program, Int32 bufSize, Pointer<Int32> length, Pointer<NativeType> infoLog)
-
-
GlGetProgramInterfaceiv
= void Function(int program, int programInterface, int pname, Pointer<Int32> params)
-
-
GlGetProgramInterfaceivNative
= Void Function(Uint32 program, Uint32 programInterface, Uint32 pname, Pointer<Int32> params)
-
-
GlGetProgramiv
= void Function(int program, int pname, Pointer<Int32> params)
-
-
GlGetProgramivNative
= Void Function(Uint32 program, Uint32 pname, Pointer<Int32> params)
-
-
GlGetProgramPipelineInfoLog
= void Function(int pipeline, int bufSize, Pointer<Int32> length, Pointer<NativeType> infoLog)
-
-
GlGetProgramPipelineInfoLogNative
= Void Function(Uint32 pipeline, Int32 bufSize, Pointer<Int32> length, Pointer<NativeType> infoLog)
-
-
GlGetProgramPipelineiv
= void Function(int pipeline, int pname, Pointer<Int32> params)
-
-
GlGetProgramPipelineivNative
= Void Function(Uint32 pipeline, Uint32 pname, Pointer<Int32> params)
-
-
GlGetProgramResourcefvNV
= void Function(int program, int programInterface, int index, int propCount, Pointer<Uint32> props, int count, Pointer<Int32> length, Pointer<Float> params)
-
-
GlGetProgramResourcefvNVNative
= Void Function(Uint32 program, Uint32 programInterface, Uint32 index, Int32 propCount, Pointer<Uint32> props, Int32 count, Pointer<Int32> length, Pointer<Float> params)
-
-
GlGetProgramResourceIndex
= int Function(int program, int programInterface, Pointer<NativeType> name)
-
-
GlGetProgramResourceIndexNative
= Uint32 Function(Uint32 program, Uint32 programInterface, Pointer<NativeType> name)
-
-
GlGetProgramResourceiv
= void Function(int program, int programInterface, int index, int propCount, Pointer<Uint32> props, int count, Pointer<Int32> length, Pointer<Int32> params)
-
-
GlGetProgramResourceivNative
= Void Function(Uint32 program, Uint32 programInterface, Uint32 index, Int32 propCount, Pointer<Uint32> props, Int32 count, Pointer<Int32> length, Pointer<Int32> params)
-
-
GlGetProgramResourceLocation
= int Function(int program, int programInterface, Pointer<NativeType> name)
-
-
GlGetProgramResourceLocationIndex
= int Function(int program, int programInterface, Pointer<NativeType> name)
-
-
GlGetProgramResourceLocationIndexNative
= Int32 Function(Uint32 program, Uint32 programInterface, Pointer<NativeType> name)
-
-
GlGetProgramResourceLocationNative
= Int32 Function(Uint32 program, Uint32 programInterface, Pointer<NativeType> name)
-
-
GlGetProgramResourceName
= void Function(int program, int programInterface, int index, int bufSize, Pointer<Int32> length, Pointer<NativeType> name)
-
-
GlGetProgramResourceNameNative
= Void Function(Uint32 program, Uint32 programInterface, Uint32 index, Int32 bufSize, Pointer<Int32> length, Pointer<NativeType> name)
-
-
GlGetProgramStageiv
= void Function(int program, int shadertype, int pname, Pointer<Int32> values)
-
-
GlGetProgramStageivNative
= Void Function(Uint32 program, Uint32 shadertype, Uint32 pname, Pointer<Int32> values)
-
-
GlGetQueryBufferObjecti64v
= void Function(int id, int buffer, int pname, int offset)
-
-
GlGetQueryBufferObjecti64vNative
= Void Function(Uint32 id, Uint32 buffer, Uint32 pname, Int64 offset)
-
-
GlGetQueryBufferObjectiv
= void Function(int id, int buffer, int pname, int offset)
-
-
GlGetQueryBufferObjectivNative
= Void Function(Uint32 id, Uint32 buffer, Uint32 pname, Int64 offset)
-
-
GlGetQueryBufferObjectui64v
= void Function(int id, int buffer, int pname, int offset)
-
-
GlGetQueryBufferObjectui64vNative
= Void Function(Uint32 id, Uint32 buffer, Uint32 pname, Int64 offset)
-
-
GlGetQueryBufferObjectuiv
= void Function(int id, int buffer, int pname, int offset)
-
-
GlGetQueryBufferObjectuivNative
= Void Function(Uint32 id, Uint32 buffer, Uint32 pname, Int64 offset)
-
-
GlGetQueryIndexediv
= void Function(int target, int index, int pname, Pointer<Int32> params)
-
-
GlGetQueryIndexedivNative
= Void Function(Uint32 target, Uint32 index, Uint32 pname, Pointer<Int32> params)
-
-
GlGetQueryiv
= void Function(int target, int pname, Pointer<Int32> params)
-
-
GlGetQueryivNative
= Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
-
-
GlGetQueryObjecti64v
= void Function(int id, int pname, Pointer<Int64> params)
-
-
GlGetQueryObjecti64vNative
= Void Function(Uint32 id, Uint32 pname, Pointer<Int64> params)
-
-
GlGetQueryObjectiv
= void Function(int id, int pname, Pointer<Int32> params)
-
-
GlGetQueryObjectivNative
= Void Function(Uint32 id, Uint32 pname, Pointer<Int32> params)
-
-
GlGetQueryObjectui64v
= void Function(int id, int pname, Pointer<Uint64> params)
-
-
GlGetQueryObjectui64vNative
= Void Function(Uint32 id, Uint32 pname, Pointer<Uint64> params)
-
-
GlGetQueryObjectuiv
= void Function(int id, int pname, Pointer<Uint32> params)
-
-
GlGetQueryObjectuivNative
= Void Function(Uint32 id, Uint32 pname, Pointer<Uint32> params)
-
-
GlGetRenderbufferParameteriv
= void Function(int target, int pname, Pointer<Int32> params)
-
-
GlGetRenderbufferParameterivNative
= Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
-
-
GlGetSamplerParameterfv
= void Function(int sampler, int pname, Pointer<Float> params)
-
-
GlGetSamplerParameterfvNative
= Void Function(Uint32 sampler, Uint32 pname, Pointer<Float> params)
-
-
GlGetSamplerParameterIiv
= void Function(int sampler, int pname, Pointer<Int32> params)
-
-
GlGetSamplerParameterIivNative
= Void Function(Uint32 sampler, Uint32 pname, Pointer<Int32> params)
-
-
GlGetSamplerParameterIuiv
= void Function(int sampler, int pname, Pointer<Uint32> params)
-
-
GlGetSamplerParameterIuivNative
= Void Function(Uint32 sampler, Uint32 pname, Pointer<Uint32> params)
-
-
GlGetSamplerParameteriv
= void Function(int sampler, int pname, Pointer<Int32> params)
-
-
GlGetSamplerParameterivNative
= Void Function(Uint32 sampler, Uint32 pname, Pointer<Int32> params)
-
-
GlGetShaderInfoLog
= void Function(int shader, int bufSize, Pointer<Int32> length, Pointer<NativeType> infoLog)
-
-
GlGetShaderInfoLogNative
= Void Function(Uint32 shader, Int32 bufSize, Pointer<Int32> length, Pointer<NativeType> infoLog)
-
-
GlGetShaderiv
= void Function(int shader, int pname, Pointer<Int32> params)
-
-
GlGetShaderivNative
= Void Function(Uint32 shader, Uint32 pname, Pointer<Int32> params)
-
-
GlGetShaderPrecisionFormat
= void Function(int shadertype, int precisiontype, Pointer<Int32> range, Pointer<Int32> precision)
-
-
GlGetShaderPrecisionFormatNative
= Void Function(Uint32 shadertype, Uint32 precisiontype, Pointer<Int32> range, Pointer<Int32> precision)
-
-
GlGetShaderSource
= void Function(int shader, int bufSize, Pointer<Int32> length, Pointer<NativeType> source)
-
-
GlGetShaderSourceNative
= Void Function(Uint32 shader, Int32 bufSize, Pointer<Int32> length, Pointer<NativeType> source)
-
-
GlGetShadingRateImagePaletteNV
= void Function(int viewport, int entry, Pointer<Uint32> rate)
-
-
GlGetShadingRateImagePaletteNVNative
= Void Function(Uint32 viewport, Uint32 entry, Pointer<Uint32> rate)
-
-
GlGetShadingRateSampleLocationivNV
= void Function(int rate, int samples, int index, Pointer<Int32> location)
-
-
GlGetShadingRateSampleLocationivNVNative
= Void Function(Uint32 rate, Uint32 samples, Uint32 index, Pointer<Int32> location)
-
-
GlGetStageIndexNV
= int Function(int shadertype)
-
-
GlGetStageIndexNVNative
= Uint16 Function(Uint32 shadertype)
-
-
GlGetString
= Pointer<NativeType> Function(int name)
-
-
GlGetStringi
= Pointer<NativeType> Function(int name, int index)
-
-
GlGetStringiNative
= Pointer<NativeType> Function(Uint32 name, Uint32 index)
-
-
GlGetStringNative
= Pointer<NativeType> Function(Uint32 name)
-
-
GlGetSubroutineIndex
= int Function(int program, int shadertype, Pointer<NativeType> name)
-
-
GlGetSubroutineIndexNative
= Uint32 Function(Uint32 program, Uint32 shadertype, Pointer<NativeType> name)
-
-
GlGetSubroutineUniformLocation
= int Function(int program, int shadertype, Pointer<NativeType> name)
-
-
GlGetSubroutineUniformLocationNative
= Int32 Function(Uint32 program, Uint32 shadertype, Pointer<NativeType> name)
-
-
GlGetSynciv
= void Function(Pointer<NativeType> sync, int pname, int count, Pointer<Int32> length, Pointer<Int32> values)
-
-
GlGetSyncivNative
= Void Function(Pointer<NativeType> sync, Uint32 pname, Int32 count, Pointer<Int32> length, Pointer<Int32> values)
-
-
GlGetTexImage
= void Function(int target, int level, int format, int type, Pointer<NativeType> pixels)
-
-
GlGetTexImageNative
= Void Function(Uint32 target, Int32 level, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
-
-
GlGetTexLevelParameterfv
= void Function(int target, int level, int pname, Pointer<Float> params)
-
-
GlGetTexLevelParameterfvNative
= Void Function(Uint32 target, Int32 level, Uint32 pname, Pointer<Float> params)
-
-
GlGetTexLevelParameteriv
= void Function(int target, int level, int pname, Pointer<Int32> params)
-
-
GlGetTexLevelParameterivNative
= Void Function(Uint32 target, Int32 level, Uint32 pname, Pointer<Int32> params)
-
-
GlGetTexParameterfv
= void Function(int target, int pname, Pointer<Float> params)
-
-
GlGetTexParameterfvNative
= Void Function(Uint32 target, Uint32 pname, Pointer<Float> params)
-
-
GlGetTexParameterIiv
= void Function(int target, int pname, Pointer<Int32> params)
-
-
GlGetTexParameterIivNative
= Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
-
-
GlGetTexParameterIuiv
= void Function(int target, int pname, Pointer<Uint32> params)
-
-
GlGetTexParameterIuivNative
= Void Function(Uint32 target, Uint32 pname, Pointer<Uint32> params)
-
-
GlGetTexParameteriv
= void Function(int target, int pname, Pointer<Int32> params)
-
-
GlGetTexParameterivNative
= Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
-
-
GlGetTextureHandleARB
= int Function(int texture)
-
-
GlGetTextureHandleARBNative
= Uint64 Function(Uint32 texture)
-
-
GlGetTextureHandleNV
= int Function(int texture)
-
-
GlGetTextureHandleNVNative
= Uint64 Function(Uint32 texture)
-
-
GlGetTextureImage
= void Function(int texture, int level, int format, int type, int bufSize, Pointer<NativeType> pixels)
-
-
GlGetTextureImageEXT
= void Function(int texture, int target, int level, int format, int type, Pointer<NativeType> pixels)
-
-
GlGetTextureImageEXTNative
= Void Function(Uint32 texture, Uint32 target, Int32 level, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
-
-
GlGetTextureImageNative
= Void Function(Uint32 texture, Int32 level, Uint32 format, Uint32 type, Int32 bufSize, Pointer<NativeType> pixels)
-
-
GlGetTextureLevelParameterfv
= void Function(int texture, int level, int pname, Pointer<Float> params)
-
-
GlGetTextureLevelParameterfvEXT
= void Function(int texture, int target, int level, int pname, Pointer<Float> params)
-
-
GlGetTextureLevelParameterfvEXTNative
= Void Function(Uint32 texture, Uint32 target, Int32 level, Uint32 pname, Pointer<Float> params)
-
-
GlGetTextureLevelParameterfvNative
= Void Function(Uint32 texture, Int32 level, Uint32 pname, Pointer<Float> params)
-
-
GlGetTextureLevelParameteriv
= void Function(int texture, int level, int pname, Pointer<Int32> params)
-
-
GlGetTextureLevelParameterivEXT
= void Function(int texture, int target, int level, int pname, Pointer<Int32> params)
-
-
GlGetTextureLevelParameterivEXTNative
= Void Function(Uint32 texture, Uint32 target, Int32 level, Uint32 pname, Pointer<Int32> params)
-
-
GlGetTextureLevelParameterivNative
= Void Function(Uint32 texture, Int32 level, Uint32 pname, Pointer<Int32> params)
-
-
GlGetTextureParameterfv
= void Function(int texture, int pname, Pointer<Float> params)
-
-
GlGetTextureParameterfvEXT
= void Function(int texture, int target, int pname, Pointer<Float> params)
-
-
GlGetTextureParameterfvEXTNative
= Void Function(Uint32 texture, Uint32 target, Uint32 pname, Pointer<Float> params)
-
-
GlGetTextureParameterfvNative
= Void Function(Uint32 texture, Uint32 pname, Pointer<Float> params)
-
-
GlGetTextureParameterIiv
= void Function(int texture, int pname, Pointer<Int32> params)
-
-
GlGetTextureParameterIivEXT
= void Function(int texture, int target, int pname, Pointer<Int32> params)
-
-
GlGetTextureParameterIivEXTNative
= Void Function(Uint32 texture, Uint32 target, Uint32 pname, Pointer<Int32> params)
-
-
GlGetTextureParameterIivNative
= Void Function(Uint32 texture, Uint32 pname, Pointer<Int32> params)
-
-
GlGetTextureParameterIuiv
= void Function(int texture, int pname, Pointer<Uint32> params)
-
-
GlGetTextureParameterIuivEXT
= void Function(int texture, int target, int pname, Pointer<Uint32> params)
-
-
GlGetTextureParameterIuivEXTNative
= Void Function(Uint32 texture, Uint32 target, Uint32 pname, Pointer<Uint32> params)
-
-
GlGetTextureParameterIuivNative
= Void Function(Uint32 texture, Uint32 pname, Pointer<Uint32> params)
-
-
GlGetTextureParameteriv
= void Function(int texture, int pname, Pointer<Int32> params)
-
-
GlGetTextureParameterivEXT
= void Function(int texture, int target, int pname, Pointer<Int32> params)
-
-
GlGetTextureParameterivEXTNative
= Void Function(Uint32 texture, Uint32 target, Uint32 pname, Pointer<Int32> params)
-
-
GlGetTextureParameterivNative
= Void Function(Uint32 texture, Uint32 pname, Pointer<Int32> params)
-
-
GlGetTextureSamplerHandleARB
= int Function(int texture, int sampler)
-
-
GlGetTextureSamplerHandleARBNative
= Uint64 Function(Uint32 texture, Uint32 sampler)
-
-
GlGetTextureSamplerHandleNV
= int Function(int texture, int sampler)
-
-
GlGetTextureSamplerHandleNVNative
= Uint64 Function(Uint32 texture, Uint32 sampler)
-
-
GlGetTextureSubImage
= void Function(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int bufSize, Pointer<NativeType> pixels)
-
-
GlGetTextureSubImageNative
= Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 format, Uint32 type, Int32 bufSize, Pointer<NativeType> pixels)
-
-
GlGetTransformFeedbacki64_v
= void Function(int xfb, int pname, int index, Pointer<Int64> param)
-
-
GlGetTransformFeedbacki64_vNative
= Void Function(Uint32 xfb, Uint32 pname, Uint32 index, Pointer<Int64> param)
-
-
GlGetTransformFeedbacki_v
= void Function(int xfb, int pname, int index, Pointer<Int32> param)
-
-
GlGetTransformFeedbacki_vNative
= Void Function(Uint32 xfb, Uint32 pname, Uint32 index, Pointer<Int32> param)
-
-
GlGetTransformFeedbackiv
= void Function(int xfb, int pname, Pointer<Int32> param)
-
-
GlGetTransformFeedbackivNative
= Void Function(Uint32 xfb, Uint32 pname, Pointer<Int32> param)
-
-
GlGetTransformFeedbackVarying
= void Function(int program, int index, int bufSize, Pointer<Int32> length, Pointer<Int32> size, Pointer<Uint32> type, Pointer<NativeType> name)
-
-
GlGetTransformFeedbackVaryingNative
= Void Function(Uint32 program, Uint32 index, Int32 bufSize, Pointer<Int32> length, Pointer<Int32> size, Pointer<Uint32> type, Pointer<NativeType> name)
-
-
GlGetUniformBlockIndex
= int Function(int program, Pointer<NativeType> uniformBlockName)
-
-
GlGetUniformBlockIndexNative
= Uint32 Function(Uint32 program, Pointer<NativeType> uniformBlockName)
-
-
GlGetUniformdv
= void Function(int program, int location, Pointer<Double> params)
-
-
GlGetUniformdvNative
= Void Function(Uint32 program, Int32 location, Pointer<Double> params)
-
-
GlGetUniformfv
= void Function(int program, int location, Pointer<Float> params)
-
-
GlGetUniformfvNative
= Void Function(Uint32 program, Int32 location, Pointer<Float> params)
-
-
GlGetUniformi64vARB
= void Function(int program, int location, Pointer<Int64> params)
-
-
GlGetUniformi64vARBNative
= Void Function(Uint32 program, Int32 location, Pointer<Int64> params)
-
-
GlGetUniformi64vNV
= void Function(int program, int location, Pointer<Int64> params)
-
-
GlGetUniformi64vNVNative
= Void Function(Uint32 program, Int32 location, Pointer<Int64> params)
-
-
GlGetUniformIndices
= void Function(int program, int uniformCount, Pointer<NativeType> uniformNames, Pointer<Uint32> uniformIndices)
-
-
GlGetUniformIndicesNative
= Void Function(Uint32 program, Int32 uniformCount, Pointer<NativeType> uniformNames, Pointer<Uint32> uniformIndices)
-
-
GlGetUniformiv
= void Function(int program, int location, Pointer<Int32> params)
-
-
GlGetUniformivNative
= Void Function(Uint32 program, Int32 location, Pointer<Int32> params)
-
-
GlGetUniformLocation
= int Function(int program, Pointer<NativeType> name)
-
-
GlGetUniformLocationNative
= Int32 Function(Uint32 program, Pointer<NativeType> name)
-
-
GlGetUniformSubroutineuiv
= void Function(int shadertype, int location, Pointer<Uint32> params)
-
-
GlGetUniformSubroutineuivNative
= Void Function(Uint32 shadertype, Int32 location, Pointer<Uint32> params)
-
-
GlGetUniformui64vARB
= void Function(int program, int location, Pointer<Uint64> params)
-
-
GlGetUniformui64vARBNative
= Void Function(Uint32 program, Int32 location, Pointer<Uint64> params)
-
-
GlGetUniformui64vNV
= void Function(int program, int location, Pointer<Uint64> params)
-
-
GlGetUniformui64vNVNative
= Void Function(Uint32 program, Int32 location, Pointer<Uint64> params)
-
-
GlGetUniformuiv
= void Function(int program, int location, Pointer<Uint32> params)
-
-
GlGetUniformuivNative
= Void Function(Uint32 program, Int32 location, Pointer<Uint32> params)
-
-
GlGetVertexArrayIndexed64iv
= void Function(int vaobj, int index, int pname, Pointer<Int64> param)
-
-
GlGetVertexArrayIndexed64ivNative
= Void Function(Uint32 vaobj, Uint32 index, Uint32 pname, Pointer<Int64> param)
-
-
GlGetVertexArrayIndexediv
= void Function(int vaobj, int index, int pname, Pointer<Int32> param)
-
-
GlGetVertexArrayIndexedivNative
= Void Function(Uint32 vaobj, Uint32 index, Uint32 pname, Pointer<Int32> param)
-
-
GlGetVertexArrayIntegeri_vEXT
= void Function(int vaobj, int index, int pname, Pointer<Int32> param)
-
-
GlGetVertexArrayIntegeri_vEXTNative
= Void Function(Uint32 vaobj, Uint32 index, Uint32 pname, Pointer<Int32> param)
-
-
GlGetVertexArrayIntegervEXT
= void Function(int vaobj, int pname, Pointer<Int32> param)
-
-
GlGetVertexArrayIntegervEXTNative
= Void Function(Uint32 vaobj, Uint32 pname, Pointer<Int32> param)
-
-
GlGetVertexArrayiv
= void Function(int vaobj, int pname, Pointer<Int32> param)
-
-
GlGetVertexArrayivNative
= Void Function(Uint32 vaobj, Uint32 pname, Pointer<Int32> param)
-
-
GlGetVertexArrayPointeri_vEXT
= void Function(int vaobj, int index, int pname, Pointer<NativeType> param)
-
-
GlGetVertexArrayPointeri_vEXTNative
= Void Function(Uint32 vaobj, Uint32 index, Uint32 pname, Pointer<NativeType> param)
-
-
GlGetVertexArrayPointervEXT
= void Function(int vaobj, int pname, Pointer<NativeType> param)
-
-
GlGetVertexArrayPointervEXTNative
= Void Function(Uint32 vaobj, Uint32 pname, Pointer<NativeType> param)
-
-
GlGetVertexAttribdv
= void Function(int index, int pname, Pointer<Double> params)
-
-
GlGetVertexAttribdvNative
= Void Function(Uint32 index, Uint32 pname, Pointer<Double> params)
-
-
GlGetVertexAttribfv
= void Function(int index, int pname, Pointer<Float> params)
-
-
GlGetVertexAttribfvNative
= Void Function(Uint32 index, Uint32 pname, Pointer<Float> params)
-
-
GlGetVertexAttribIiv
= void Function(int index, int pname, Pointer<Int32> params)
-
-
GlGetVertexAttribIivNative
= Void Function(Uint32 index, Uint32 pname, Pointer<Int32> params)
-
-
GlGetVertexAttribIuiv
= void Function(int index, int pname, Pointer<Uint32> params)
-
-
GlGetVertexAttribIuivNative
= Void Function(Uint32 index, Uint32 pname, Pointer<Uint32> params)
-
-
GlGetVertexAttribiv
= void Function(int index, int pname, Pointer<Int32> params)
-
-
GlGetVertexAttribivNative
= Void Function(Uint32 index, Uint32 pname, Pointer<Int32> params)
-
-
GlGetVertexAttribLdv
= void Function(int index, int pname, Pointer<Double> params)
-
-
GlGetVertexAttribLdvNative
= Void Function(Uint32 index, Uint32 pname, Pointer<Double> params)
-
-
GlGetVertexAttribLi64vNV
= void Function(int index, int pname, Pointer<Int64> params)
-
-
GlGetVertexAttribLi64vNVNative
= Void Function(Uint32 index, Uint32 pname, Pointer<Int64> params)
-
-
GlGetVertexAttribLui64vARB
= void Function(int index, int pname, Pointer<Uint64> params)
-
-
GlGetVertexAttribLui64vARBNative
= Void Function(Uint32 index, Uint32 pname, Pointer<Uint64> params)
-
-
GlGetVertexAttribLui64vNV
= void Function(int index, int pname, Pointer<Uint64> params)
-
-
GlGetVertexAttribLui64vNVNative
= Void Function(Uint32 index, Uint32 pname, Pointer<Uint64> params)
-
-
GlGetVertexAttribPointerv
= void Function(int index, int pname, Pointer<NativeType> pointer)
-
-
GlGetVertexAttribPointervNative
= Void Function(Uint32 index, Uint32 pname, Pointer<NativeType> pointer)
-
-
GlGetVkProcAddrNV
= Pointer<NativeType> Function(Pointer<NativeType> name)
-
-
GlGetVkProcAddrNVNative
= Pointer<NativeType> Function(Pointer<NativeType> name)
-
-
GlHint
= void Function(int target, int mode)
-
-
GlHintNative
= Void Function(Uint32 target, Uint32 mode)
-
-
GlIndexFormatNV
= void Function(int type, int stride)
-
-
GlIndexFormatNVNative
= Void Function(Uint32 type, Int32 stride)
-
-
GlInsertEventMarkerEXT
= void Function(int length, Pointer<NativeType> marker)
-
-
GlInsertEventMarkerEXTNative
= Void Function(Int32 length, Pointer<NativeType> marker)
-
-
GlInterpolatePathsNV
= void Function(int resultPath, int pathA, int pathB, double weight)
-
-
GlInterpolatePathsNVNative
= Void Function(Uint32 resultPath, Uint32 pathA, Uint32 pathB, Float weight)
-
-
GlInvalidateBufferData
= void Function(int buffer)
-
-
GlInvalidateBufferDataNative
= Void Function(Uint32 buffer)
-
-
GlInvalidateBufferSubData
= void Function(int buffer, int offset, int length)
-
-
GlInvalidateBufferSubDataNative
= Void Function(Uint32 buffer, Int64 offset, Int64 length)
-
-
GlInvalidateFramebuffer
= void Function(int target, int numAttachments, Pointer<Uint32> attachments)
-
-
GlInvalidateFramebufferNative
= Void Function(Uint32 target, Int32 numAttachments, Pointer<Uint32> attachments)
-
-
GlInvalidateNamedFramebufferData
= void Function(int framebuffer, int numAttachments, Pointer<Uint32> attachments)
-
-
GlInvalidateNamedFramebufferDataNative
= Void Function(Uint32 framebuffer, Int32 numAttachments, Pointer<Uint32> attachments)
-
-
GlInvalidateNamedFramebufferSubData
= void Function(int framebuffer, int numAttachments, Pointer<Uint32> attachments, int x, int y, int width, int height)
-
-
GlInvalidateNamedFramebufferSubDataNative
= Void Function(Uint32 framebuffer, Int32 numAttachments, Pointer<Uint32> attachments, Int32 x, Int32 y, Int32 width, Int32 height)
-
-
GlInvalidateSubFramebuffer
= void Function(int target, int numAttachments, Pointer<Uint32> attachments, int x, int y, int width, int height)
-
-
GlInvalidateSubFramebufferNative
= Void Function(Uint32 target, Int32 numAttachments, Pointer<Uint32> attachments, Int32 x, Int32 y, Int32 width, Int32 height)
-
-
GlInvalidateTexImage
= void Function(int texture, int level)
-
-
GlInvalidateTexImageNative
= Void Function(Uint32 texture, Int32 level)
-
-
GlInvalidateTexSubImage
= void Function(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth)
-
-
GlInvalidateTexSubImageNative
= Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth)
-
-
GlIsBuffer
= int Function(int buffer)
-
-
GlIsBufferNative
= Uint8 Function(Uint32 buffer)
-
-
GlIsBufferResidentNV
= int Function(int target)
-
-
GlIsBufferResidentNVNative
= Uint8 Function(Uint32 target)
-
-
GlIsCommandListNV
= int Function(int list)
-
-
GlIsCommandListNVNative
= Uint8 Function(Uint32 list)
-
-
GlIsEnabled
= int Function(int cap)
-
-
GlIsEnabledi
= int Function(int target, int index)
-
-
GlIsEnablediNative
= Uint8 Function(Uint32 target, Uint32 index)
-
-
GlIsEnabledIndexedEXT
= int Function(int target, int index)
-
-
GlIsEnabledIndexedEXTNative
= Uint8 Function(Uint32 target, Uint32 index)
-
-
GlIsEnabledNative
= Uint8 Function(Uint32 cap)
-
-
GlIsFramebuffer
= int Function(int framebuffer)
-
-
GlIsFramebufferNative
= Uint8 Function(Uint32 framebuffer)
-
-
GlIsImageHandleResidentARB
= int Function(int handle)
-
-
GlIsImageHandleResidentARBNative
= Uint8 Function(Uint64 handle)
-
-
GlIsImageHandleResidentNV
= int Function(int handle)
-
-
GlIsImageHandleResidentNVNative
= Uint8 Function(Uint64 handle)
-
-
GlIsNamedBufferResidentNV
= int Function(int buffer)
-
-
GlIsNamedBufferResidentNVNative
= Uint8 Function(Uint32 buffer)
-
-
GlIsNamedStringARB
= int Function(int namelen, Pointer<NativeType> name)
-
-
GlIsNamedStringARBNative
= Uint8 Function(Int32 namelen, Pointer<NativeType> name)
-
-
GlIsPathNV
= int Function(int path)
-
-
GlIsPathNVNative
= Uint8 Function(Uint32 path)
-
-
GlIsPointInFillPathNV
= int Function(int path, int mask, double x, double y)
-
-
GlIsPointInFillPathNVNative
= Uint8 Function(Uint32 path, Uint32 mask, Float x, Float y)
-
-
GlIsPointInStrokePathNV
= int Function(int path, double x, double y)
-
-
GlIsPointInStrokePathNVNative
= Uint8 Function(Uint32 path, Float x, Float y)
-
-
GlIsProgram
= int Function(int program)
-
-
GlIsProgramNative
= Uint8 Function(Uint32 program)
-
-
GlIsProgramPipeline
= int Function(int pipeline)
-
-
GlIsProgramPipelineNative
= Uint8 Function(Uint32 pipeline)
-
-
GlIsQuery
= int Function(int id)
-
-
GlIsQueryNative
= Uint8 Function(Uint32 id)
-
-
GlIsRenderbuffer
= int Function(int renderbuffer)
-
-
GlIsRenderbufferNative
= Uint8 Function(Uint32 renderbuffer)
-
-
GlIsSampler
= int Function(int sampler)
-
-
GlIsSamplerNative
= Uint8 Function(Uint32 sampler)
-
-
GlIsShader
= int Function(int shader)
-
-
GlIsShaderNative
= Uint8 Function(Uint32 shader)
-
-
GlIsStateNV
= int Function(int state)
-
-
GlIsStateNVNative
= Uint8 Function(Uint32 state)
-
-
GlIsSync
= int Function(Pointer<NativeType> sync)
-
-
GlIsSyncNative
= Uint8 Function(Pointer<NativeType> sync)
-
-
GlIsTexture
= int Function(int texture)
-
-
GlIsTextureHandleResidentARB
= int Function(int handle)
-
-
GlIsTextureHandleResidentARBNative
= Uint8 Function(Uint64 handle)
-
-
GlIsTextureHandleResidentNV
= int Function(int handle)
-
-
GlIsTextureHandleResidentNVNative
= Uint8 Function(Uint64 handle)
-
-
GlIsTextureNative
= Uint8 Function(Uint32 texture)
-
-
GlIsTransformFeedback
= int Function(int id)
-
-
GlIsTransformFeedbackNative
= Uint8 Function(Uint32 id)
-
-
GlIsVertexArray
= int Function(int array)
-
-
GlIsVertexArrayNative
= Uint8 Function(Uint32 array)
-
-
GlLabelObjectEXT
= void Function(int type, int object, int length, Pointer<NativeType> label)
-
-
GlLabelObjectEXTNative
= Void Function(Uint32 type, Uint32 object, Int32 length, Pointer<NativeType> label)
-
-
GlLineWidth
= void Function(double width)
-
-
GlLineWidthNative
= Void Function(Float width)
-
-
GlLinkProgram
= void Function(int program)
-
-
GlLinkProgramNative
= Void Function(Uint32 program)
-
-
GlListDrawCommandsStatesClientNV
= void Function(int list, int segment, Pointer<NativeType> indirects, Pointer<Int32> sizes, Pointer<Uint32> states, Pointer<Uint32> fbos, int count)
-
-
GlListDrawCommandsStatesClientNVNative
= Void Function(Uint32 list, Uint32 segment, Pointer<NativeType> indirects, Pointer<Int32> sizes, Pointer<Uint32> states, Pointer<Uint32> fbos, Uint32 count)
-
-
GlLogicOp
= void Function(int opcode)
-
-
GlLogicOpNative
= Void Function(Uint32 opcode)
-
-
GlMakeBufferNonResidentNV
= void Function(int target)
-
-
GlMakeBufferNonResidentNVNative
= Void Function(Uint32 target)
-
-
GlMakeBufferResidentNV
= void Function(int target, int access)
-
-
GlMakeBufferResidentNVNative
= Void Function(Uint32 target, Uint32 access)
-
-
GlMakeImageHandleNonResidentARB
= void Function(int handle)
-
-
GlMakeImageHandleNonResidentARBNative
= Void Function(Uint64 handle)
-
-
GlMakeImageHandleNonResidentNV
= void Function(int handle)
-
-
GlMakeImageHandleNonResidentNVNative
= Void Function(Uint64 handle)
-
-
GlMakeImageHandleResidentARB
= void Function(int handle, int access)
-
-
GlMakeImageHandleResidentARBNative
= Void Function(Uint64 handle, Uint32 access)
-
-
GlMakeImageHandleResidentNV
= void Function(int handle, int access)
-
-
GlMakeImageHandleResidentNVNative
= Void Function(Uint64 handle, Uint32 access)
-
-
GlMakeNamedBufferNonResidentNV
= void Function(int buffer)
-
-
GlMakeNamedBufferNonResidentNVNative
= Void Function(Uint32 buffer)
-
-
GlMakeNamedBufferResidentNV
= void Function(int buffer, int access)
-
-
GlMakeNamedBufferResidentNVNative
= Void Function(Uint32 buffer, Uint32 access)
-
-
GlMakeTextureHandleNonResidentARB
= void Function(int handle)
-
-
GlMakeTextureHandleNonResidentARBNative
= Void Function(Uint64 handle)
-
-
GlMakeTextureHandleNonResidentNV
= void Function(int handle)
-
-
GlMakeTextureHandleNonResidentNVNative
= Void Function(Uint64 handle)
-
-
GlMakeTextureHandleResidentARB
= void Function(int handle)
-
-
GlMakeTextureHandleResidentARBNative
= Void Function(Uint64 handle)
-
-
GlMakeTextureHandleResidentNV
= void Function(int handle)
-
-
GlMakeTextureHandleResidentNVNative
= Void Function(Uint64 handle)
-
-
GlMapBuffer
= Pointer<NativeType> Function(int target, int access)
-
-
GlMapBufferNative
= Pointer<NativeType> Function(Uint32 target, Uint32 access)
-
-
GlMapBufferRange
= Pointer<NativeType> Function(int target, int offset, int length, int access)
-
-
GlMapBufferRangeNative
= Pointer<NativeType> Function(Uint32 target, Int64 offset, Int64 length, Uint32 access)
-
-
GlMapNamedBuffer
= Pointer<NativeType> Function(int buffer, int access)
-
-
GlMapNamedBufferEXT
= Pointer<NativeType> Function(int buffer, int access)
-
-
GlMapNamedBufferEXTNative
= Pointer<NativeType> Function(Uint32 buffer, Uint32 access)
-
-
GlMapNamedBufferNative
= Pointer<NativeType> Function(Uint32 buffer, Uint32 access)
-
-
GlMapNamedBufferRange
= Pointer<NativeType> Function(int buffer, int offset, int length, int access)
-
-
GlMapNamedBufferRangeEXT
= Pointer<NativeType> Function(int buffer, int offset, int length, int access)
-
-
GlMapNamedBufferRangeEXTNative
= Pointer<NativeType> Function(Uint32 buffer, Int64 offset, Int64 length, Uint32 access)
-
-
GlMapNamedBufferRangeNative
= Pointer<NativeType> Function(Uint32 buffer, Int64 offset, Int64 length, Uint32 access)
-
-
GlMatrixFrustumEXT
= void Function(int mode, double left, double right, double bottom, double top, double zNear, double zFar)
-
-
GlMatrixFrustumEXTNative
= Void Function(Uint32 mode, Double left, Double right, Double bottom, Double top, Double zNear, Double zFar)
-
-
GlMatrixLoad3x2fNV
= void Function(int matrixMode, Pointer<Float> m)
-
-
GlMatrixLoad3x2fNVNative
= Void Function(Uint32 matrixMode, Pointer<Float> m)
-
-
GlMatrixLoad3x3fNV
= void Function(int matrixMode, Pointer<Float> m)
-
-
GlMatrixLoad3x3fNVNative
= Void Function(Uint32 matrixMode, Pointer<Float> m)
-
-
GlMatrixLoaddEXT
= void Function(int mode, Pointer<Double> m)
-
-
GlMatrixLoaddEXTNative
= Void Function(Uint32 mode, Pointer<Double> m)
-
-
GlMatrixLoadfEXT
= void Function(int mode, Pointer<Float> m)
-
-
GlMatrixLoadfEXTNative
= Void Function(Uint32 mode, Pointer<Float> m)
-
-
GlMatrixLoadIdentityEXT
= void Function(int mode)
-
-
GlMatrixLoadIdentityEXTNative
= Void Function(Uint32 mode)
-
-
GlMatrixLoadTranspose3x3fNV
= void Function(int matrixMode, Pointer<Float> m)
-
-
GlMatrixLoadTranspose3x3fNVNative
= Void Function(Uint32 matrixMode, Pointer<Float> m)
-
-
GlMatrixLoadTransposedEXT
= void Function(int mode, Pointer<Double> m)
-
-
GlMatrixLoadTransposedEXTNative
= Void Function(Uint32 mode, Pointer<Double> m)
-
-
GlMatrixLoadTransposefEXT
= void Function(int mode, Pointer<Float> m)
-
-
GlMatrixLoadTransposefEXTNative
= Void Function(Uint32 mode, Pointer<Float> m)
-
-
GlMatrixMult3x2fNV
= void Function(int matrixMode, Pointer<Float> m)
-
-
GlMatrixMult3x2fNVNative
= Void Function(Uint32 matrixMode, Pointer<Float> m)
-
-
GlMatrixMult3x3fNV
= void Function(int matrixMode, Pointer<Float> m)
-
-
GlMatrixMult3x3fNVNative
= Void Function(Uint32 matrixMode, Pointer<Float> m)
-
-
GlMatrixMultdEXT
= void Function(int mode, Pointer<Double> m)
-
-
GlMatrixMultdEXTNative
= Void Function(Uint32 mode, Pointer<Double> m)
-
-
GlMatrixMultfEXT
= void Function(int mode, Pointer<Float> m)
-
-
GlMatrixMultfEXTNative
= Void Function(Uint32 mode, Pointer<Float> m)
-
-
GlMatrixMultTranspose3x3fNV
= void Function(int matrixMode, Pointer<Float> m)
-
-
GlMatrixMultTranspose3x3fNVNative
= Void Function(Uint32 matrixMode, Pointer<Float> m)
-
-
GlMatrixMultTransposedEXT
= void Function(int mode, Pointer<Double> m)
-
-
GlMatrixMultTransposedEXTNative
= Void Function(Uint32 mode, Pointer<Double> m)
-
-
GlMatrixMultTransposefEXT
= void Function(int mode, Pointer<Float> m)
-
-
GlMatrixMultTransposefEXTNative
= Void Function(Uint32 mode, Pointer<Float> m)
-
-
GlMatrixOrthoEXT
= void Function(int mode, double left, double right, double bottom, double top, double zNear, double zFar)
-
-
GlMatrixOrthoEXTNative
= Void Function(Uint32 mode, Double left, Double right, Double bottom, Double top, Double zNear, Double zFar)
-
-
GlMatrixPopEXT
= void Function(int mode)
-
-
GlMatrixPopEXTNative
= Void Function(Uint32 mode)
-
-
GlMatrixPushEXT
= void Function(int mode)
-
-
GlMatrixPushEXTNative
= Void Function(Uint32 mode)
-
-
GlMatrixRotatedEXT
= void Function(int mode, double angle, double x, double y, double z)
-
-
GlMatrixRotatedEXTNative
= Void Function(Uint32 mode, Double angle, Double x, Double y, Double z)
-
-
GlMatrixRotatefEXT
= void Function(int mode, double angle, double x, double y, double z)
-
-
GlMatrixRotatefEXTNative
= Void Function(Uint32 mode, Float angle, Float x, Float y, Float z)
-
-
GlMatrixScaledEXT
= void Function(int mode, double x, double y, double z)
-
-
GlMatrixScaledEXTNative
= Void Function(Uint32 mode, Double x, Double y, Double z)
-
-
GlMatrixScalefEXT
= void Function(int mode, double x, double y, double z)
-
-
GlMatrixScalefEXTNative
= Void Function(Uint32 mode, Float x, Float y, Float z)
-
-
GlMatrixTranslatedEXT
= void Function(int mode, double x, double y, double z)
-
-
GlMatrixTranslatedEXTNative
= Void Function(Uint32 mode, Double x, Double y, Double z)
-
-
GlMatrixTranslatefEXT
= void Function(int mode, double x, double y, double z)
-
-
GlMatrixTranslatefEXTNative
= Void Function(Uint32 mode, Float x, Float y, Float z)
-
-
GlMaxShaderCompilerThreadsARB
= void Function(int count)
-
-
GlMaxShaderCompilerThreadsARBNative
= Void Function(Uint32 count)
-
-
GlMaxShaderCompilerThreadsKHR
= void Function(int count)
-
-
GlMaxShaderCompilerThreadsKHRNative
= Void Function(Uint32 count)
-
-
GlMemoryBarrier
= void Function(int barriers)
-
-
GlMemoryBarrierByRegion
= void Function(int barriers)
-
-
GlMemoryBarrierByRegionNative
= Void Function(Uint32 barriers)
-
-
GlMemoryBarrierNative
= Void Function(Uint32 barriers)
-
-
GlMinSampleShading
= void Function(double value)
-
-
GlMinSampleShadingARB
= void Function(double value)
-
-
GlMinSampleShadingARBNative
= Void Function(Float value)
-
-
GlMinSampleShadingNative
= Void Function(Float value)
-
-
GlMultiDrawArrays
= void Function(int mode, Pointer<Int32> first, Pointer<Int32> count, int drawcount)
-
-
GlMultiDrawArraysIndirect
= void Function(int mode, Pointer<NativeType> indirect, int drawcount, int stride)
-
-
GlMultiDrawArraysIndirectBindlessCountNV
= void Function(int mode, Pointer<NativeType> indirect, int drawCount, int maxDrawCount, int stride, int vertexBufferCount)
-
-
GlMultiDrawArraysIndirectBindlessCountNVNative
= Void Function(Uint32 mode, Pointer<NativeType> indirect, Int32 drawCount, Int32 maxDrawCount, Int32 stride, Int32 vertexBufferCount)
-
-
GlMultiDrawArraysIndirectBindlessNV
= void Function(int mode, Pointer<NativeType> indirect, int drawCount, int stride, int vertexBufferCount)
-
-
GlMultiDrawArraysIndirectBindlessNVNative
= Void Function(Uint32 mode, Pointer<NativeType> indirect, Int32 drawCount, Int32 stride, Int32 vertexBufferCount)
-
-
GlMultiDrawArraysIndirectCount
= void Function(int mode, Pointer<NativeType> indirect, int drawcount, int maxdrawcount, int stride)
-
-
GlMultiDrawArraysIndirectCountARB
= void Function(int mode, Pointer<NativeType> indirect, int drawcount, int maxdrawcount, int stride)
-
-
GlMultiDrawArraysIndirectCountARBNative
= Void Function(Uint32 mode, Pointer<NativeType> indirect, Int64 drawcount, Int32 maxdrawcount, Int32 stride)
-
-
GlMultiDrawArraysIndirectCountNative
= Void Function(Uint32 mode, Pointer<NativeType> indirect, Int64 drawcount, Int32 maxdrawcount, Int32 stride)
-
-
GlMultiDrawArraysIndirectNative
= Void Function(Uint32 mode, Pointer<NativeType> indirect, Int32 drawcount, Int32 stride)
-
-
GlMultiDrawArraysNative
= Void Function(Uint32 mode, Pointer<Int32> first, Pointer<Int32> count, Int32 drawcount)
-
-
GlMultiDrawElements
= void Function(int mode, Pointer<Int32> count, int type, Pointer<NativeType> indices, int drawcount)
-
-
GlMultiDrawElementsBaseVertex
= void Function(int mode, Pointer<Int32> count, int type, Pointer<NativeType> indices, int drawcount, Pointer<Int32> basevertex)
-
-
GlMultiDrawElementsBaseVertexNative
= Void Function(Uint32 mode, Pointer<Int32> count, Uint32 type, Pointer<NativeType> indices, Int32 drawcount, Pointer<Int32> basevertex)
-
-
GlMultiDrawElementsIndirect
= void Function(int mode, int type, Pointer<NativeType> indirect, int drawcount, int stride)
-
-
GlMultiDrawElementsIndirectBindlessCountNV
= void Function(int mode, int type, Pointer<NativeType> indirect, int drawCount, int maxDrawCount, int stride, int vertexBufferCount)
-
-
GlMultiDrawElementsIndirectBindlessCountNVNative
= Void Function(Uint32 mode, Uint32 type, Pointer<NativeType> indirect, Int32 drawCount, Int32 maxDrawCount, Int32 stride, Int32 vertexBufferCount)
-
-
GlMultiDrawElementsIndirectBindlessNV
= void Function(int mode, int type, Pointer<NativeType> indirect, int drawCount, int stride, int vertexBufferCount)
-
-
GlMultiDrawElementsIndirectBindlessNVNative
= Void Function(Uint32 mode, Uint32 type, Pointer<NativeType> indirect, Int32 drawCount, Int32 stride, Int32 vertexBufferCount)
-
-
GlMultiDrawElementsIndirectCount
= void Function(int mode, int type, Pointer<NativeType> indirect, int drawcount, int maxdrawcount, int stride)
-
-
GlMultiDrawElementsIndirectCountARB
= void Function(int mode, int type, Pointer<NativeType> indirect, int drawcount, int maxdrawcount, int stride)
-
-
GlMultiDrawElementsIndirectCountARBNative
= Void Function(Uint32 mode, Uint32 type, Pointer<NativeType> indirect, Int64 drawcount, Int32 maxdrawcount, Int32 stride)
-
-
GlMultiDrawElementsIndirectCountNative
= Void Function(Uint32 mode, Uint32 type, Pointer<NativeType> indirect, Int64 drawcount, Int32 maxdrawcount, Int32 stride)
-
-
GlMultiDrawElementsIndirectNative
= Void Function(Uint32 mode, Uint32 type, Pointer<NativeType> indirect, Int32 drawcount, Int32 stride)
-
-
GlMultiDrawElementsNative
= Void Function(Uint32 mode, Pointer<Int32> count, Uint32 type, Pointer<NativeType> indices, Int32 drawcount)
-
-
GlMultiDrawMeshTasksIndirectCountNV
= void Function(int indirect, int drawcount, int maxdrawcount, int stride)
-
-
GlMultiDrawMeshTasksIndirectCountNVNative
= Void Function(Int64 indirect, Int64 drawcount, Int32 maxdrawcount, Int32 stride)
-
-
GlMultiDrawMeshTasksIndirectNV
= void Function(int indirect, int drawcount, int stride)
-
-
GlMultiDrawMeshTasksIndirectNVNative
= Void Function(Int64 indirect, Int32 drawcount, Int32 stride)
-
-
GlMultiTexBufferEXT
= void Function(int texunit, int target, int internalformat, int buffer)
-
-
GlMultiTexBufferEXTNative
= Void Function(Uint32 texunit, Uint32 target, Uint32 internalformat, Uint32 buffer)
-
-
GlMultiTexCoordPointerEXT
= void Function(int texunit, int size, int type, int stride, int pointer)
-
-
GlMultiTexCoordPointerEXTNative
= Void Function(Uint32 texunit, Int32 size, Uint32 type, Int32 stride, Uint32 pointer)
-
-
GlMultiTexEnvfEXT
= void Function(int texunit, int target, int pname, double param)
-
-
GlMultiTexEnvfEXTNative
= Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Float param)
-
-
GlMultiTexEnvfvEXT
= void Function(int texunit, int target, int pname, Pointer<Float> params)
-
-
GlMultiTexEnvfvEXTNative
= Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<Float> params)
-
-
GlMultiTexEnviEXT
= void Function(int texunit, int target, int pname, int param)
-
-
GlMultiTexEnviEXTNative
= Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Int32 param)
-
-
GlMultiTexEnvivEXT
= void Function(int texunit, int target, int pname, Pointer<Int32> params)
-
-
GlMultiTexEnvivEXTNative
= Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<Int32> params)
-
-
GlMultiTexGendEXT
= void Function(int texunit, int coord, int pname, double param)
-
-
GlMultiTexGendEXTNative
= Void Function(Uint32 texunit, Uint32 coord, Uint32 pname, Double param)
-
-
GlMultiTexGendvEXT
= void Function(int texunit, int coord, int pname, Pointer<Double> params)
-
-
GlMultiTexGendvEXTNative
= Void Function(Uint32 texunit, Uint32 coord, Uint32 pname, Pointer<Double> params)
-
-
GlMultiTexGenfEXT
= void Function(int texunit, int coord, int pname, double param)
-
-
GlMultiTexGenfEXTNative
= Void Function(Uint32 texunit, Uint32 coord, Uint32 pname, Float param)
-
-
GlMultiTexGenfvEXT
= void Function(int texunit, int coord, int pname, Pointer<Float> params)
-
-
GlMultiTexGenfvEXTNative
= Void Function(Uint32 texunit, Uint32 coord, Uint32 pname, Pointer<Float> params)
-
-
GlMultiTexGeniEXT
= void Function(int texunit, int coord, int pname, int param)
-
-
GlMultiTexGeniEXTNative
= Void Function(Uint32 texunit, Uint32 coord, Uint32 pname, Int32 param)
-
-
GlMultiTexGenivEXT
= void Function(int texunit, int coord, int pname, Pointer<Int32> params)
-
-
GlMultiTexGenivEXTNative
= Void Function(Uint32 texunit, Uint32 coord, Uint32 pname, Pointer<Int32> params)
-
-
GlMultiTexImage1DEXT
= void Function(int texunit, int target, int level, int internalformat, int width, int border, int format, int type, Pointer<NativeType> pixels)
-
-
GlMultiTexImage1DEXTNative
= Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 internalformat, Int32 width, Int32 border, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
-
-
GlMultiTexImage2DEXT
= void Function(int texunit, int target, int level, int internalformat, int width, int height, int border, int format, int type, Pointer<NativeType> pixels)
-
-
GlMultiTexImage2DEXTNative
= Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 border, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
-
-
GlMultiTexImage3DEXT
= void Function(int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Pointer<NativeType> pixels)
-
-
GlMultiTexImage3DEXTNative
= Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
-
-
GlMultiTexParameterfEXT
= void Function(int texunit, int target, int pname, double param)
-
-
GlMultiTexParameterfEXTNative
= Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Float param)
-
-
GlMultiTexParameterfvEXT
= void Function(int texunit, int target, int pname, Pointer<Float> params)
-
-
GlMultiTexParameterfvEXTNative
= Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<Float> params)
-
-
GlMultiTexParameteriEXT
= void Function(int texunit, int target, int pname, int param)
-
-
GlMultiTexParameteriEXTNative
= Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Int32 param)
-
-
GlMultiTexParameterIivEXT
= void Function(int texunit, int target, int pname, Pointer<Int32> params)
-
-
GlMultiTexParameterIivEXTNative
= Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<Int32> params)
-
-
GlMultiTexParameterIuivEXT
= void Function(int texunit, int target, int pname, Pointer<Uint32> params)
-
-
GlMultiTexParameterIuivEXTNative
= Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<Uint32> params)
-
-
GlMultiTexParameterivEXT
= void Function(int texunit, int target, int pname, Pointer<Int32> params)
-
-
GlMultiTexParameterivEXTNative
= Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<Int32> params)
-
-
GlMultiTexRenderbufferEXT
= void Function(int texunit, int target, int renderbuffer)
-
-
GlMultiTexRenderbufferEXTNative
= Void Function(Uint32 texunit, Uint32 target, Uint32 renderbuffer)
-
-
GlMultiTexSubImage1DEXT
= void Function(int texunit, int target, int level, int xoffset, int width, int format, int type, Pointer<NativeType> pixels)
-
-
GlMultiTexSubImage1DEXTNative
= Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Int32 width, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
-
-
GlMultiTexSubImage2DEXT
= void Function(int texunit, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Pointer<NativeType> pixels)
-
-
GlMultiTexSubImage2DEXTNative
= Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
-
-
GlMultiTexSubImage3DEXT
= void Function(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Pointer<NativeType> pixels)
-
-
GlMultiTexSubImage3DEXTNative
= Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
-
-
GlNamedBufferAttachMemoryNV
= void Function(int buffer, int memory, int offset)
-
-
GlNamedBufferAttachMemoryNVNative
= Void Function(Uint32 buffer, Uint32 memory, Uint64 offset)
-
-
GlNamedBufferData
= void Function(int buffer, int size, Pointer<NativeType> data, int usage)
-
-
GlNamedBufferDataEXT
= void Function(int buffer, int size, Pointer<NativeType> data, int usage)
-
-
GlNamedBufferDataEXTNative
= Void Function(Uint32 buffer, Int64 size, Pointer<NativeType> data, Uint32 usage)
-
-
GlNamedBufferDataNative
= Void Function(Uint32 buffer, Int64 size, Pointer<NativeType> data, Uint32 usage)
-
-
GlNamedBufferPageCommitmentARB
= void Function(int buffer, int offset, int size, int commit)
-
-
GlNamedBufferPageCommitmentARBNative
= Void Function(Uint32 buffer, Int64 offset, Int64 size, Uint8 commit)
-
-
GlNamedBufferPageCommitmentEXT
= void Function(int buffer, int offset, int size, int commit)
-
-
GlNamedBufferPageCommitmentEXTNative
= Void Function(Uint32 buffer, Int64 offset, Int64 size, Uint8 commit)
-
-
GlNamedBufferPageCommitmentMemNV
= void Function(int buffer, int offset, int size, int memory, int memOffset, int commit)
-
-
GlNamedBufferPageCommitmentMemNVNative
= Void Function(Uint32 buffer, Int64 offset, Int64 size, Uint32 memory, Uint64 memOffset, Uint8 commit)
-
-
GlNamedBufferStorage
= void Function(int buffer, int size, Pointer<NativeType> data, int flags)
-
-
GlNamedBufferStorageEXT
= void Function(int buffer, int size, Pointer<NativeType> data, int flags)
-
-
GlNamedBufferStorageEXTNative
= Void Function(Uint32 buffer, Int64 size, Pointer<NativeType> data, Uint32 flags)
-
-
GlNamedBufferStorageNative
= Void Function(Uint32 buffer, Int64 size, Pointer<NativeType> data, Uint32 flags)
-
-
GlNamedBufferSubData
= void Function(int buffer, int offset, int size, Pointer<NativeType> data)
-
-
GlNamedBufferSubDataEXT
= void Function(int buffer, int offset, int size, Pointer<NativeType> data)
-
-
GlNamedBufferSubDataEXTNative
= Void Function(Uint32 buffer, Int64 offset, Int64 size, Pointer<NativeType> data)
-
-
GlNamedBufferSubDataNative
= Void Function(Uint32 buffer, Int64 offset, Int64 size, Pointer<NativeType> data)
-
-
GlNamedCopyBufferSubDataEXT
= void Function(int readBuffer, int writeBuffer, int readOffset, int writeOffset, int size)
-
-
GlNamedCopyBufferSubDataEXTNative
= Void Function(Uint32 readBuffer, Uint32 writeBuffer, Int64 readOffset, Int64 writeOffset, Int64 size)
-
-
GlNamedFramebufferDrawBuffer
= void Function(int framebuffer, int buf)
-
-
GlNamedFramebufferDrawBufferNative
= Void Function(Uint32 framebuffer, Uint32 buf)
-
-
GlNamedFramebufferDrawBuffers
= void Function(int framebuffer, int n, Pointer<Uint32> bufs)
-
-
GlNamedFramebufferDrawBuffersNative
= Void Function(Uint32 framebuffer, Int32 n, Pointer<Uint32> bufs)
-
-
GlNamedFramebufferParameteri
= void Function(int framebuffer, int pname, int param)
-
-
GlNamedFramebufferParameteriEXT
= void Function(int framebuffer, int pname, int param)
-
-
GlNamedFramebufferParameteriEXTNative
= Void Function(Uint32 framebuffer, Uint32 pname, Int32 param)
-
-
GlNamedFramebufferParameteriNative
= Void Function(Uint32 framebuffer, Uint32 pname, Int32 param)
-
-
GlNamedFramebufferReadBuffer
= void Function(int framebuffer, int src)
-
-
GlNamedFramebufferReadBufferNative
= Void Function(Uint32 framebuffer, Uint32 src)
-
-
GlNamedFramebufferRenderbuffer
= void Function(int framebuffer, int attachment, int renderbuffertarget, int renderbuffer)
-
-
GlNamedFramebufferRenderbufferEXT
= void Function(int framebuffer, int attachment, int renderbuffertarget, int renderbuffer)
-
-
GlNamedFramebufferRenderbufferEXTNative
= Void Function(Uint32 framebuffer, Uint32 attachment, Uint32 renderbuffertarget, Uint32 renderbuffer)
-
-
GlNamedFramebufferRenderbufferNative
= Void Function(Uint32 framebuffer, Uint32 attachment, Uint32 renderbuffertarget, Uint32 renderbuffer)
-
-
GlNamedFramebufferSampleLocationsfvARB
= void Function(int framebuffer, int start, int count, Pointer<Float> v)
-
-
GlNamedFramebufferSampleLocationsfvARBNative
= Void Function(Uint32 framebuffer, Uint32 start, Int32 count, Pointer<Float> v)
-
-
GlNamedFramebufferSampleLocationsfvNV
= void Function(int framebuffer, int start, int count, Pointer<Float> v)
-
-
GlNamedFramebufferSampleLocationsfvNVNative
= Void Function(Uint32 framebuffer, Uint32 start, Int32 count, Pointer<Float> v)
-
-
GlNamedFramebufferTexture
= void Function(int framebuffer, int attachment, int texture, int level)
-
-
GlNamedFramebufferTexture1DEXT
= void Function(int framebuffer, int attachment, int textarget, int texture, int level)
-
-
GlNamedFramebufferTexture1DEXTNative
= Void Function(Uint32 framebuffer, Uint32 attachment, Uint32 textarget, Uint32 texture, Int32 level)
-
-
GlNamedFramebufferTexture2DEXT
= void Function(int framebuffer, int attachment, int textarget, int texture, int level)
-
-
GlNamedFramebufferTexture2DEXTNative
= Void Function(Uint32 framebuffer, Uint32 attachment, Uint32 textarget, Uint32 texture, Int32 level)
-
-
GlNamedFramebufferTexture3DEXT
= void Function(int framebuffer, int attachment, int textarget, int texture, int level, int zoffset)
-
-
GlNamedFramebufferTexture3DEXTNative
= Void Function(Uint32 framebuffer, Uint32 attachment, Uint32 textarget, Uint32 texture, Int32 level, Int32 zoffset)
-
-
GlNamedFramebufferTextureEXT
= void Function(int framebuffer, int attachment, int texture, int level)
-
-
GlNamedFramebufferTextureEXTNative
= Void Function(Uint32 framebuffer, Uint32 attachment, Uint32 texture, Int32 level)
-
-
GlNamedFramebufferTextureFaceEXT
= void Function(int framebuffer, int attachment, int texture, int level, int face)
-
-
GlNamedFramebufferTextureFaceEXTNative
= Void Function(Uint32 framebuffer, Uint32 attachment, Uint32 texture, Int32 level, Uint32 face)
-
-
GlNamedFramebufferTextureLayer
= void Function(int framebuffer, int attachment, int texture, int level, int layer)
-
-
GlNamedFramebufferTextureLayerEXT
= void Function(int framebuffer, int attachment, int texture, int level, int layer)
-
-
GlNamedFramebufferTextureLayerEXTNative
= Void Function(Uint32 framebuffer, Uint32 attachment, Uint32 texture, Int32 level, Int32 layer)
-
-
GlNamedFramebufferTextureLayerNative
= Void Function(Uint32 framebuffer, Uint32 attachment, Uint32 texture, Int32 level, Int32 layer)
-
-
GlNamedFramebufferTextureNative
= Void Function(Uint32 framebuffer, Uint32 attachment, Uint32 texture, Int32 level)
-
-
GlNamedProgramLocalParameter4dEXT
= void Function(int program, int target, int index, double x, double y, double z, double w)
-
-
GlNamedProgramLocalParameter4dEXTNative
= Void Function(Uint32 program, Uint32 target, Uint32 index, Double x, Double y, Double z, Double w)
-
-
GlNamedProgramLocalParameter4dvEXT
= void Function(int program, int target, int index, Pointer<Double> params)
-
-
GlNamedProgramLocalParameter4dvEXTNative
= Void Function(Uint32 program, Uint32 target, Uint32 index, Pointer<Double> params)
-
-
GlNamedProgramLocalParameter4fEXT
= void Function(int program, int target, int index, double x, double y, double z, double w)
-
-
GlNamedProgramLocalParameter4fEXTNative
= Void Function(Uint32 program, Uint32 target, Uint32 index, Float x, Float y, Float z, Float w)
-
-
GlNamedProgramLocalParameter4fvEXT
= void Function(int program, int target, int index, Pointer<Float> params)
-
-
GlNamedProgramLocalParameter4fvEXTNative
= Void Function(Uint32 program, Uint32 target, Uint32 index, Pointer<Float> params)
-
-
GlNamedProgramLocalParameterI4iEXT
= void Function(int program, int target, int index, int x, int y, int z, int w)
-
-
GlNamedProgramLocalParameterI4iEXTNative
= Void Function(Uint32 program, Uint32 target, Uint32 index, Int32 x, Int32 y, Int32 z, Int32 w)
-
-
GlNamedProgramLocalParameterI4ivEXT
= void Function(int program, int target, int index, Pointer<Int32> params)
-
-
GlNamedProgramLocalParameterI4ivEXTNative
= Void Function(Uint32 program, Uint32 target, Uint32 index, Pointer<Int32> params)
-
-
GlNamedProgramLocalParameterI4uiEXT
= void Function(int program, int target, int index, int x, int y, int z, int w)
-
-
GlNamedProgramLocalParameterI4uiEXTNative
= Void Function(Uint32 program, Uint32 target, Uint32 index, Uint32 x, Uint32 y, Uint32 z, Uint32 w)
-
-
GlNamedProgramLocalParameterI4uivEXT
= void Function(int program, int target, int index, Pointer<Uint32> params)
-
-
GlNamedProgramLocalParameterI4uivEXTNative
= Void Function(Uint32 program, Uint32 target, Uint32 index, Pointer<Uint32> params)
-
-
GlNamedProgramLocalParameters4fvEXT
= void Function(int program, int target, int index, int count, Pointer<Float> params)
-
-
GlNamedProgramLocalParameters4fvEXTNative
= Void Function(Uint32 program, Uint32 target, Uint32 index, Int32 count, Pointer<Float> params)
-
-
GlNamedProgramLocalParametersI4ivEXT
= void Function(int program, int target, int index, int count, Pointer<Int32> params)
-
-
GlNamedProgramLocalParametersI4ivEXTNative
= Void Function(Uint32 program, Uint32 target, Uint32 index, Int32 count, Pointer<Int32> params)
-
-
GlNamedProgramLocalParametersI4uivEXT
= void Function(int program, int target, int index, int count, Pointer<Uint32> params)
-
-
GlNamedProgramLocalParametersI4uivEXTNative
= Void Function(Uint32 program, Uint32 target, Uint32 index, Int32 count, Pointer<Uint32> params)
-
-
GlNamedProgramStringEXT
= void Function(int program, int target, int format, int len, Pointer<NativeType> string)
-
-
GlNamedProgramStringEXTNative
= Void Function(Uint32 program, Uint32 target, Uint32 format, Int32 len, Pointer<NativeType> string)
-
-
GlNamedRenderbufferStorage
= void Function(int renderbuffer, int internalformat, int width, int height)
-
-
GlNamedRenderbufferStorageEXT
= void Function(int renderbuffer, int internalformat, int width, int height)
-
-
GlNamedRenderbufferStorageEXTNative
= Void Function(Uint32 renderbuffer, Uint32 internalformat, Int32 width, Int32 height)
-
-
GlNamedRenderbufferStorageMultisample
= void Function(int renderbuffer, int samples, int internalformat, int width, int height)
-
-
GlNamedRenderbufferStorageMultisampleAdvancedAMD
= void Function(int renderbuffer, int samples, int storageSamples, int internalformat, int width, int height)
-
-
GlNamedRenderbufferStorageMultisampleAdvancedAMDNative
= Void Function(Uint32 renderbuffer, Int32 samples, Int32 storageSamples, Uint32 internalformat, Int32 width, Int32 height)
-
-
GlNamedRenderbufferStorageMultisampleCoverageEXT
= void Function(int renderbuffer, int coverageSamples, int colorSamples, int internalformat, int width, int height)
-
-
GlNamedRenderbufferStorageMultisampleCoverageEXTNative
= Void Function(Uint32 renderbuffer, Int32 coverageSamples, Int32 colorSamples, Uint32 internalformat, Int32 width, Int32 height)
-
-
GlNamedRenderbufferStorageMultisampleEXT
= void Function(int renderbuffer, int samples, int internalformat, int width, int height)
-
-
GlNamedRenderbufferStorageMultisampleEXTNative
= Void Function(Uint32 renderbuffer, Int32 samples, Uint32 internalformat, Int32 width, Int32 height)
-
-
GlNamedRenderbufferStorageMultisampleNative
= Void Function(Uint32 renderbuffer, Int32 samples, Uint32 internalformat, Int32 width, Int32 height)
-
-
GlNamedRenderbufferStorageNative
= Void Function(Uint32 renderbuffer, Uint32 internalformat, Int32 width, Int32 height)
-
-
GlNamedStringARB
= void Function(int type, int namelen, Pointer<NativeType> name, int stringlen, Pointer<NativeType> string)
-
-
GlNamedStringARBNative
= Void Function(Uint32 type, Int32 namelen, Pointer<NativeType> name, Int32 stringlen, Pointer<NativeType> string)
-
-
GlNormalFormatNV
= void Function(int type, int stride)
-
-
GlNormalFormatNVNative
= Void Function(Uint32 type, Int32 stride)
-
-
GlObjectLabel
= void Function(int identifier, int name, int length, Pointer<NativeType> label)
-
-
GlObjectLabelNative
= Void Function(Uint32 identifier, Uint32 name, Int32 length, Pointer<NativeType> label)
-
-
GlObjectPtrLabel
= void Function(Pointer<NativeType> ptr, int length, Pointer<NativeType> label)
-
-
GlObjectPtrLabelNative
= Void Function(Pointer<NativeType> ptr, Int32 length, Pointer<NativeType> label)
-
-
GlPatchParameterfv
= void Function(int pname, Pointer<Float> values)
-
-
GlPatchParameterfvNative
= Void Function(Uint32 pname, Pointer<Float> values)
-
-
GlPatchParameteri
= void Function(int pname, int value)
-
-
GlPatchParameteriNative
= Void Function(Uint32 pname, Int32 value)
-
-
GlPathCommandsNV
= void Function(int path, int numCommands, Pointer<NativeType> commands, int numCoords, int coordType, Pointer<NativeType> coords)
-
-
GlPathCommandsNVNative
= Void Function(Uint32 path, Int32 numCommands, Pointer<NativeType> commands, Int32 numCoords, Uint32 coordType, Pointer<NativeType> coords)
-
-
GlPathCoordsNV
= void Function(int path, int numCoords, int coordType, Pointer<NativeType> coords)
-
-
GlPathCoordsNVNative
= Void Function(Uint32 path, Int32 numCoords, Uint32 coordType, Pointer<NativeType> coords)
-
-
GlPathCoverDepthFuncNV
= void Function(int func)
-
-
GlPathCoverDepthFuncNVNative
= Void Function(Uint32 func)
-
-
GlPathDashArrayNV
= void Function(int path, int dashCount, Pointer<Float> dashArray)
-
-
GlPathDashArrayNVNative
= Void Function(Uint32 path, Int32 dashCount, Pointer<Float> dashArray)
-
-
GlPathGlyphIndexArrayNV
= int Function(int firstPathName, int fontTarget, Pointer<NativeType> fontName, int fontStyle, int firstGlyphIndex, int numGlyphs, int pathParameterTemplate, double emScale)
-
-
GlPathGlyphIndexArrayNVNative
= Uint32 Function(Uint32 firstPathName, Uint32 fontTarget, Pointer<NativeType> fontName, Uint32 fontStyle, Uint32 firstGlyphIndex, Int32 numGlyphs, Uint32 pathParameterTemplate, Float emScale)
-
-
GlPathGlyphIndexRangeNV
= int Function(int fontTarget, Pointer<NativeType> fontName, int fontStyle, int pathParameterTemplate, double emScale, Pointer<Uint32> baseAndCount)
-
-
GlPathGlyphIndexRangeNVNative
= Uint32 Function(Uint32 fontTarget, Pointer<NativeType> fontName, Uint32 fontStyle, Uint32 pathParameterTemplate, Float emScale, Pointer<Uint32> baseAndCount)
-
-
GlPathGlyphRangeNV
= void Function(int firstPathName, int fontTarget, Pointer<NativeType> fontName, int fontStyle, int firstGlyph, int numGlyphs, int handleMissingGlyphs, int pathParameterTemplate, double emScale)
-
-
GlPathGlyphRangeNVNative
= Void Function(Uint32 firstPathName, Uint32 fontTarget, Pointer<NativeType> fontName, Uint32 fontStyle, Uint32 firstGlyph, Int32 numGlyphs, Uint32 handleMissingGlyphs, Uint32 pathParameterTemplate, Float emScale)
-
-
GlPathGlyphsNV
= void Function(int firstPathName, int fontTarget, Pointer<NativeType> fontName, int fontStyle, int numGlyphs, int type, Pointer<NativeType> charcodes, int handleMissingGlyphs, int pathParameterTemplate, double emScale)
-
-
GlPathGlyphsNVNative
= Void Function(Uint32 firstPathName, Uint32 fontTarget, Pointer<NativeType> fontName, Uint32 fontStyle, Int32 numGlyphs, Uint32 type, Pointer<NativeType> charcodes, Uint32 handleMissingGlyphs, Uint32 pathParameterTemplate, Float emScale)
-
-
GlPathMemoryGlyphIndexArrayNV
= int Function(int firstPathName, int fontTarget, int fontSize, Pointer<NativeType> fontData, int faceIndex, int firstGlyphIndex, int numGlyphs, int pathParameterTemplate, double emScale)
-
-
GlPathMemoryGlyphIndexArrayNVNative
= Uint32 Function(Uint32 firstPathName, Uint32 fontTarget, Int64 fontSize, Pointer<NativeType> fontData, Int32 faceIndex, Uint32 firstGlyphIndex, Int32 numGlyphs, Uint32 pathParameterTemplate, Float emScale)
-
-
GlPathParameterfNV
= void Function(int path, int pname, double value)
-
-
GlPathParameterfNVNative
= Void Function(Uint32 path, Uint32 pname, Float value)
-
-
GlPathParameterfvNV
= void Function(int path, int pname, Pointer<Float> value)
-
-
GlPathParameterfvNVNative
= Void Function(Uint32 path, Uint32 pname, Pointer<Float> value)
-
-
GlPathParameteriNV
= void Function(int path, int pname, int value)
-
-
GlPathParameteriNVNative
= Void Function(Uint32 path, Uint32 pname, Int32 value)
-
-
GlPathParameterivNV
= void Function(int path, int pname, Pointer<Int32> value)
-
-
GlPathParameterivNVNative
= Void Function(Uint32 path, Uint32 pname, Pointer<Int32> value)
-
-
GlPathStencilDepthOffsetNV
= void Function(double factor, double units)
-
-
GlPathStencilDepthOffsetNVNative
= Void Function(Float factor, Float units)
-
-
GlPathStencilFuncNV
= void Function(int func, int ref, int mask)
-
-
GlPathStencilFuncNVNative
= Void Function(Uint32 func, Int32 ref, Uint32 mask)
-
-
GlPathStringNV
= void Function(int path, int format, int length, Pointer<NativeType> pathString)
-
-
GlPathStringNVNative
= Void Function(Uint32 path, Uint32 format, Int32 length, Pointer<NativeType> pathString)
-
-
GlPathSubCommandsNV
= void Function(int path, int commandStart, int commandsToDelete, int numCommands, Pointer<NativeType> commands, int numCoords, int coordType, Pointer<NativeType> coords)
-
-
GlPathSubCommandsNVNative
= Void Function(Uint32 path, Int32 commandStart, Int32 commandsToDelete, Int32 numCommands, Pointer<NativeType> commands, Int32 numCoords, Uint32 coordType, Pointer<NativeType> coords)
-
-
GlPathSubCoordsNV
= void Function(int path, int coordStart, int numCoords, int coordType, Pointer<NativeType> coords)
-
-
GlPathSubCoordsNVNative
= Void Function(Uint32 path, Int32 coordStart, Int32 numCoords, Uint32 coordType, Pointer<NativeType> coords)
-
-
GlPauseTransformFeedback
= void Function()
-
-
GlPauseTransformFeedbackNative
= Void Function()
-
-
GlPixelStoref
= void Function(int pname, double param)
-
-
GlPixelStorefNative
= Void Function(Uint32 pname, Float param)
-
-
GlPixelStorei
= void Function(int pname, int param)
-
-
GlPixelStoreiNative
= Void Function(Uint32 pname, Int32 param)
-
-
GlPointAlongPathNV
= int Function(int path, int startSegment, int numSegments, double distance, Pointer<Float> x, Pointer<Float> y, Pointer<Float> tangentX, Pointer<Float> tangentY)
-
-
GlPointAlongPathNVNative
= Uint8 Function(Uint32 path, Int32 startSegment, Int32 numSegments, Float distance, Pointer<Float> x, Pointer<Float> y, Pointer<Float> tangentX, Pointer<Float> tangentY)
-
-
GlPointParameterf
= void Function(int pname, double param)
-
-
GlPointParameterfNative
= Void Function(Uint32 pname, Float param)
-
-
GlPointParameterfv
= void Function(int pname, Pointer<Float> params)
-
-
GlPointParameterfvNative
= Void Function(Uint32 pname, Pointer<Float> params)
-
-
GlPointParameteri
= void Function(int pname, int param)
-
-
GlPointParameteriNative
= Void Function(Uint32 pname, Int32 param)
-
-
GlPointParameteriv
= void Function(int pname, Pointer<Int32> params)
-
-
GlPointParameterivNative
= Void Function(Uint32 pname, Pointer<Int32> params)
-
-
GlPointSize
= void Function(double size)
-
-
GlPointSizeNative
= Void Function(Float size)
-
-
GlPolygonMode
= void Function(int face, int mode)
-
-
GlPolygonModeNative
= Void Function(Uint32 face, Uint32 mode)
-
-
GlPolygonOffset
= void Function(double factor, double units)
-
-
GlPolygonOffsetClamp
= void Function(double factor, double units, double clamp)
-
-
GlPolygonOffsetClampEXT
= void Function(double factor, double units, double clamp)
-
-
GlPolygonOffsetClampEXTNative
= Void Function(Float factor, Float units, Float clamp)
-
-
GlPolygonOffsetClampNative
= Void Function(Float factor, Float units, Float clamp)
-
-
GlPolygonOffsetNative
= Void Function(Float factor, Float units)
-
-
GlPopDebugGroup
= void Function()
-
-
GlPopDebugGroupNative
= Void Function()
-
-
GlPopGroupMarkerEXT
= void Function()
-
-
GlPopGroupMarkerEXTNative
= Void Function()
-
-
GlPrimitiveBoundingBoxARB
= void Function(double minX, double minY, double minZ, double minW, double maxX, double maxY, double maxZ, double maxW)
-
-
GlPrimitiveBoundingBoxARBNative
= Void Function(Float minX, Float minY, Float minZ, Float minW, Float maxX, Float maxY, Float maxZ, Float maxW)
-
-
GlPrimitiveRestartIndex
= void Function(int index)
-
-
GlPrimitiveRestartIndexNative
= Void Function(Uint32 index)
-
-
GlProgramBinary
= void Function(int program, int binaryFormat, Pointer<NativeType> binary, int length)
-
-
GlProgramBinaryNative
= Void Function(Uint32 program, Uint32 binaryFormat, Pointer<NativeType> binary, Int32 length)
-
-
GlProgramParameteri
= void Function(int program, int pname, int value)
-
-
GlProgramParameteriARB
= void Function(int program, int pname, int value)
-
-
GlProgramParameteriARBNative
= Void Function(Uint32 program, Uint32 pname, Int32 value)
-
-
GlProgramParameteriNative
= Void Function(Uint32 program, Uint32 pname, Int32 value)
-
-
GlProgramPathFragmentInputGenNV
= void Function(int program, int location, int genMode, int components, Pointer<Float> coeffs)
-
-
GlProgramPathFragmentInputGenNVNative
= Void Function(Uint32 program, Int32 location, Uint32 genMode, Int32 components, Pointer<Float> coeffs)
-
-
GlProgramUniform1d
= void Function(int program, int location, double v0)
-
-
GlProgramUniform1dEXT
= void Function(int program, int location, double x)
-
-
GlProgramUniform1dEXTNative
= Void Function(Uint32 program, Int32 location, Double x)
-
-
GlProgramUniform1dNative
= Void Function(Uint32 program, Int32 location, Double v0)
-
-
GlProgramUniform1dv
= void Function(int program, int location, int count, Pointer<Double> value)
-
-
GlProgramUniform1dvEXT
= void Function(int program, int location, int count, Pointer<Double> value)
-
-
GlProgramUniform1dvEXTNative
= Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Double> value)
-
-
GlProgramUniform1dvNative
= Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Double> value)
-
-
GlProgramUniform1f
= void Function(int program, int location, double v0)
-
-
GlProgramUniform1fEXT
= void Function(int program, int location, double v0)
-
-
GlProgramUniform1fEXTNative
= Void Function(Uint32 program, Int32 location, Float v0)
-
-
GlProgramUniform1fNative
= Void Function(Uint32 program, Int32 location, Float v0)
-
-
GlProgramUniform1fv
= void Function(int program, int location, int count, Pointer<Float> value)
-
-
GlProgramUniform1fvEXT
= void Function(int program, int location, int count, Pointer<Float> value)
-
-
GlProgramUniform1fvEXTNative
= Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Float> value)
-
-
GlProgramUniform1fvNative
= Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Float> value)
-
-
GlProgramUniform1i
= void Function(int program, int location, int v0)
-
-
GlProgramUniform1i64ARB
= void Function(int program, int location, int x)
-
-
GlProgramUniform1i64ARBNative
= Void Function(Uint32 program, Int32 location, Int64 x)
-
-
GlProgramUniform1i64NV
= void Function(int program, int location, int x)
-
-
GlProgramUniform1i64NVNative
= Void Function(Uint32 program, Int32 location, Int64 x)
-
-
GlProgramUniform1i64vARB
= void Function(int program, int location, int count, Pointer<Int64> value)
-
-
GlProgramUniform1i64vARBNative
= Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Int64> value)
-
-
GlProgramUniform1i64vNV
= void Function(int program, int location, int count, Pointer<Int64> value)
-
-
GlProgramUniform1i64vNVNative
= Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Int64> value)
-
-
GlProgramUniform1iEXT
= void Function(int program, int location, int v0)
-
-
GlProgramUniform1iEXTNative
= Void Function(Uint32 program, Int32 location, Int32 v0)
-
-
GlProgramUniform1iNative
= Void Function(Uint32 program, Int32 location, Int32 v0)
-
-
GlProgramUniform1iv
= void Function(int program, int location, int count, Pointer<Int32> value)
-
-
GlProgramUniform1ivEXT
= void Function(int program, int location, int count, Pointer<Int32> value)
-
-
GlProgramUniform1ivEXTNative
= Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Int32> value)
-
-
GlProgramUniform1ivNative
= Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Int32> value)
-
-
GlProgramUniform1ui
= void Function(int program, int location, int v0)
-
-
GlProgramUniform1ui64ARB
= void Function(int program, int location, int x)
-
-
GlProgramUniform1ui64ARBNative
= Void Function(Uint32 program, Int32 location, Uint64 x)
-
-
GlProgramUniform1ui64NV
= void Function(int program, int location, int x)
-
-
GlProgramUniform1ui64NVNative
= Void Function(Uint32 program, Int32 location, Uint64 x)
-
-
GlProgramUniform1ui64vARB
= void Function(int program, int location, int count, Pointer<Uint64> value)
-
-
GlProgramUniform1ui64vARBNative
= Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Uint64> value)
-
-
GlProgramUniform1ui64vNV
= void Function(int program, int location, int count, Pointer<Uint64> value)
-
-
GlProgramUniform1ui64vNVNative
= Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Uint64> value)
-
-
GlProgramUniform1uiEXT
= void Function(int program, int location, int v0)
-
-
GlProgramUniform1uiEXTNative
= Void Function(Uint32 program, Int32 location, Uint32 v0)
-
-
GlProgramUniform1uiNative
= Void Function(Uint32 program, Int32 location, Uint32 v0)
-
-
GlProgramUniform1uiv
= void Function(int program, int location, int count, Pointer<Uint32> value)
-
-
GlProgramUniform1uivEXT
= void Function(int program, int location, int count, Pointer<Uint32> value)
-
-
GlProgramUniform1uivEXTNative
= Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Uint32> value)
-
-
GlProgramUniform1uivNative
= Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Uint32> value)
-
-
GlProgramUniform2d
= void Function(int program, int location, double v0, double v1)
-
-
GlProgramUniform2dEXT
= void Function(int program, int location, double x, double y)
-
-
GlProgramUniform2dEXTNative
= Void Function(Uint32 program, Int32 location, Double x, Double y)
-
-
GlProgramUniform2dNative
= Void Function(Uint32 program, Int32 location, Double v0, Double v1)
-
-
GlProgramUniform2dv
= void Function(int program, int location, int count, Pointer<Double> value)
-
-
GlProgramUniform2dvEXT
= void Function(int program, int location, int count, Pointer<Double> value)
-
-
GlProgramUniform2dvEXTNative
= Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Double> value)
-
-
GlProgramUniform2dvNative
= Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Double> value)
-
-
GlProgramUniform2f
= void Function(int program, int location, double v0, double v1)
-
-
GlProgramUniform2fEXT
= void Function(int program, int location, double v0, double v1)
-
-
GlProgramUniform2fEXTNative
= Void Function(Uint32 program, Int32 location, Float v0, Float v1)
-
-
GlProgramUniform2fNative
= Void Function(Uint32 program, Int32 location, Float v0, Float v1)
-
-
GlProgramUniform2fv
= void Function(int program, int location, int count, Pointer<Float> value)
-
-
GlProgramUniform2fvEXT
= void Function(int program, int location, int count, Pointer<Float> value)
-
-
GlProgramUniform2fvEXTNative
= Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Float> value)
-
-
GlProgramUniform2fvNative
= Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Float> value)
-
-
GlProgramUniform2i
= void Function(int program, int location, int v0, int v1)
-
-
GlProgramUniform2i64ARB
= void Function(int program, int location, int x, int y)
-
-
GlProgramUniform2i64ARBNative
= Void Function(Uint32 program, Int32 location, Int64 x, Int64 y)
-
-
GlProgramUniform2i64NV
= void Function(int program, int location, int x, int y)
-
-
GlProgramUniform2i64NVNative
= Void Function(Uint32 program, Int32 location, Int64 x, Int64 y)
-
-
GlProgramUniform2i64vARB
= void Function(int program, int location, int count, Pointer<Int64> value)
-
-
GlProgramUniform2i64vARBNative
= Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Int64> value)
-
-
GlProgramUniform2i64vNV
= void Function(int program, int location, int count, Pointer<Int64> value)
-
-
GlProgramUniform2i64vNVNative
= Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Int64> value)
-
-
GlProgramUniform2iEXT
= void Function(int program, int location, int v0, int v1)
-
-
GlProgramUniform2iEXTNative
= Void Function(Uint32 program, Int32 location, Int32 v0, Int32 v1)
-
-
GlProgramUniform2iNative
= Void Function(Uint32 program, Int32 location, Int32 v0, Int32 v1)
-
-
GlProgramUniform2iv
= void Function(int program, int location, int count, Pointer<Int32> value)
-
-
GlProgramUniform2ivEXT
= void Function(int program, int location, int count, Pointer<Int32> value)
-
-
GlProgramUniform2ivEXTNative
= Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Int32> value)
-
-
GlProgramUniform2ivNative
= Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Int32> value)
-
-
GlProgramUniform2ui
= void Function(int program, int location, int v0, int v1)
-
-
GlProgramUniform2ui64ARB
= void Function(int program, int location, int x, int y)
-
-
GlProgramUniform2ui64ARBNative
= Void Function(Uint32 program, Int32 location, Uint64 x, Uint64 y)
-
-
GlProgramUniform2ui64NV
= void Function(int program, int location, int x, int y)
-
-
GlProgramUniform2ui64NVNative
= Void Function(Uint32 program, Int32 location, Uint64 x, Uint64 y)
-
-
GlProgramUniform2ui64vARB
= void Function(int program, int location, int count, Pointer<Uint64> value)
-
-
GlProgramUniform2ui64vARBNative
= Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Uint64> value)
-
-
GlProgramUniform2ui64vNV
= void Function(int program, int location, int count, Pointer<Uint64> value)
-
-
GlProgramUniform2ui64vNVNative
= Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Uint64> value)
-
-
GlProgramUniform2uiEXT
= void Function(int program, int location, int v0, int v1)
-
-
GlProgramUniform2uiEXTNative
= Void Function(Uint32 program, Int32 location, Uint32 v0, Uint32 v1)
-
-
GlProgramUniform2uiNative
= Void Function(Uint32 program, Int32 location, Uint32 v0, Uint32 v1)
-
-
GlProgramUniform2uiv
= void Function(int program, int location, int count, Pointer<Uint32> value)
-
-
GlProgramUniform2uivEXT
= void Function(int program, int location, int count, Pointer<Uint32> value)
-
-
GlProgramUniform2uivEXTNative
= Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Uint32> value)
-
-
GlProgramUniform2uivNative
= Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Uint32> value)
-
-
GlProgramUniform3d
= void Function(int program, int location, double v0, double v1, double v2)
-
-
GlProgramUniform3dEXT
= void Function(int program, int location, double x, double y, double z)
-
-
GlProgramUniform3dEXTNative
= Void Function(Uint32 program, Int32 location, Double x, Double y, Double z)
-
-
GlProgramUniform3dNative
= Void Function(Uint32 program, Int32 location, Double v0, Double v1, Double v2)
-
-
GlProgramUniform3dv
= void Function(int program, int location, int count, Pointer<Double> value)
-
-
GlProgramUniform3dvEXT
= void Function(int program, int location, int count, Pointer<Double> value)
-
-
GlProgramUniform3dvEXTNative
= Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Double> value)
-
-
GlProgramUniform3dvNative
= Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Double> value)
-
-
GlProgramUniform3f
= void Function(int program, int location, double v0, double v1, double v2)
-
-
GlProgramUniform3fEXT
= void Function(int program, int location, double v0, double v1, double v2)
-
-
GlProgramUniform3fEXTNative
= Void Function(Uint32 program, Int32 location, Float v0, Float v1, Float v2)
-
-
GlProgramUniform3fNative
= Void Function(Uint32 program, Int32 location, Float v0, Float v1, Float v2)
-
-
GlProgramUniform3fv
= void Function(int program, int location, int count, Pointer<Float> value)
-
-
GlProgramUniform3fvEXT
= void Function(int program, int location, int count, Pointer<Float> value)
-
-
GlProgramUniform3fvEXTNative
= Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Float> value)
-
-
GlProgramUniform3fvNative
= Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Float> value)
-
-
GlProgramUniform3i
= void Function(int program, int location, int v0, int v1, int v2)
-
-
GlProgramUniform3i64ARB
= void Function(int program, int location, int x, int y, int z)
-
-
GlProgramUniform3i64ARBNative
= Void Function(Uint32 program, Int32 location, Int64 x, Int64 y, Int64 z)
-
-
GlProgramUniform3i64NV
= void Function(int program, int location, int x, int y, int z)
-
-
GlProgramUniform3i64NVNative
= Void Function(Uint32 program, Int32 location, Int64 x, Int64 y, Int64 z)
-
-
GlProgramUniform3i64vARB
= void Function(int program, int location, int count, Pointer<Int64> value)
-
-
GlProgramUniform3i64vARBNative
= Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Int64> value)
-
-
GlProgramUniform3i64vNV
= void Function(int program, int location, int count, Pointer<Int64> value)
-
-
GlProgramUniform3i64vNVNative
= Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Int64> value)
-
-
GlProgramUniform3iEXT
= void Function(int program, int location, int v0, int v1, int v2)
-
-
GlProgramUniform3iEXTNative
= Void Function(Uint32 program, Int32 location, Int32 v0, Int32 v1, Int32 v2)
-
-
GlProgramUniform3iNative
= Void Function(Uint32 program, Int32 location, Int32 v0, Int32 v1, Int32 v2)
-
-
GlProgramUniform3iv
= void Function(int program, int location, int count, Pointer<Int32> value)
-
-
GlProgramUniform3ivEXT
= void Function(int program, int location, int count, Pointer<Int32> value)
-
-
GlProgramUniform3ivEXTNative
= Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Int32> value)
-
-
GlProgramUniform3ivNative
= Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Int32> value)
-
-
GlProgramUniform3ui
= void Function(int program, int location, int v0, int v1, int v2)
-
-
GlProgramUniform3ui64ARB
= void Function(int program, int location, int x, int y, int z)
-
-
GlProgramUniform3ui64ARBNative
= Void Function(Uint32 program, Int32 location, Uint64 x, Uint64 y, Uint64 z)
-
-
GlProgramUniform3ui64NV
= void Function(int program, int location, int x, int y, int z)
-
-
GlProgramUniform3ui64NVNative
= Void Function(Uint32 program, Int32 location, Uint64 x, Uint64 y, Uint64 z)
-
-
GlProgramUniform3ui64vARB
= void Function(int program, int location, int count, Pointer<Uint64> value)
-
-
GlProgramUniform3ui64vARBNative
= Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Uint64> value)
-
-
GlProgramUniform3ui64vNV
= void Function(int program, int location, int count, Pointer<Uint64> value)
-
-
GlProgramUniform3ui64vNVNative
= Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Uint64> value)
-
-
GlProgramUniform3uiEXT
= void Function(int program, int location, int v0, int v1, int v2)
-
-
GlProgramUniform3uiEXTNative
= Void Function(Uint32 program, Int32 location, Uint32 v0, Uint32 v1, Uint32 v2)
-
-
GlProgramUniform3uiNative
= Void Function(Uint32 program, Int32 location, Uint32 v0, Uint32 v1, Uint32 v2)
-
-
GlProgramUniform3uiv
= void Function(int program, int location, int count, Pointer<Uint32> value)
-
-
GlProgramUniform3uivEXT
= void Function(int program, int location, int count, Pointer<Uint32> value)
-
-
GlProgramUniform3uivEXTNative
= Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Uint32> value)
-
-
GlProgramUniform3uivNative
= Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Uint32> value)
-
-
GlProgramUniform4d
= void Function(int program, int location, double v0, double v1, double v2, double v3)
-
-
GlProgramUniform4dEXT
= void Function(int program, int location, double x, double y, double z, double w)
-
-
GlProgramUniform4dEXTNative
= Void Function(Uint32 program, Int32 location, Double x, Double y, Double z, Double w)
-
-
GlProgramUniform4dNative
= Void Function(Uint32 program, Int32 location, Double v0, Double v1, Double v2, Double v3)
-
-
GlProgramUniform4dv
= void Function(int program, int location, int count, Pointer<Double> value)
-
-
GlProgramUniform4dvEXT
= void Function(int program, int location, int count, Pointer<Double> value)
-
-
GlProgramUniform4dvEXTNative
= Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Double> value)
-
-
GlProgramUniform4dvNative
= Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Double> value)
-
-
GlProgramUniform4f
= void Function(int program, int location, double v0, double v1, double v2, double v3)
-
-
GlProgramUniform4fEXT
= void Function(int program, int location, double v0, double v1, double v2, double v3)
-
-
GlProgramUniform4fEXTNative
= Void Function(Uint32 program, Int32 location, Float v0, Float v1, Float v2, Float v3)
-
-
GlProgramUniform4fNative
= Void Function(Uint32 program, Int32 location, Float v0, Float v1, Float v2, Float v3)
-
-
GlProgramUniform4fv
= void Function(int program, int location, int count, Pointer<Float> value)
-
-
GlProgramUniform4fvEXT
= void Function(int program, int location, int count, Pointer<Float> value)
-
-
GlProgramUniform4fvEXTNative
= Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Float> value)
-
-
GlProgramUniform4fvNative
= Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Float> value)
-
-
GlProgramUniform4i
= void Function(int program, int location, int v0, int v1, int v2, int v3)
-
-
GlProgramUniform4i64ARB
= void Function(int program, int location, int x, int y, int z, int w)
-
-
GlProgramUniform4i64ARBNative
= Void Function(Uint32 program, Int32 location, Int64 x, Int64 y, Int64 z, Int64 w)
-
-
GlProgramUniform4i64NV
= void Function(int program, int location, int x, int y, int z, int w)
-
-
GlProgramUniform4i64NVNative
= Void Function(Uint32 program, Int32 location, Int64 x, Int64 y, Int64 z, Int64 w)
-
-
GlProgramUniform4i64vARB
= void Function(int program, int location, int count, Pointer<Int64> value)
-
-
GlProgramUniform4i64vARBNative
= Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Int64> value)
-
-
GlProgramUniform4i64vNV
= void Function(int program, int location, int count, Pointer<Int64> value)
-
-
GlProgramUniform4i64vNVNative
= Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Int64> value)
-
-
GlProgramUniform4iEXT
= void Function(int program, int location, int v0, int v1, int v2, int v3)
-
-
GlProgramUniform4iEXTNative
= Void Function(Uint32 program, Int32 location, Int32 v0, Int32 v1, Int32 v2, Int32 v3)
-
-
GlProgramUniform4iNative
= Void Function(Uint32 program, Int32 location, Int32 v0, Int32 v1, Int32 v2, Int32 v3)
-
-
GlProgramUniform4iv
= void Function(int program, int location, int count, Pointer<Int32> value)
-
-
GlProgramUniform4ivEXT
= void Function(int program, int location, int count, Pointer<Int32> value)
-
-
GlProgramUniform4ivEXTNative
= Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Int32> value)
-
-
GlProgramUniform4ivNative
= Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Int32> value)
-
-
GlProgramUniform4ui
= void Function(int program, int location, int v0, int v1, int v2, int v3)
-
-
GlProgramUniform4ui64ARB
= void Function(int program, int location, int x, int y, int z, int w)
-
-
GlProgramUniform4ui64ARBNative
= Void Function(Uint32 program, Int32 location, Uint64 x, Uint64 y, Uint64 z, Uint64 w)
-
-
GlProgramUniform4ui64NV
= void Function(int program, int location, int x, int y, int z, int w)
-
-
GlProgramUniform4ui64NVNative
= Void Function(Uint32 program, Int32 location, Uint64 x, Uint64 y, Uint64 z, Uint64 w)
-
-
GlProgramUniform4ui64vARB
= void Function(int program, int location, int count, Pointer<Uint64> value)
-
-
GlProgramUniform4ui64vARBNative
= Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Uint64> value)
-
-
GlProgramUniform4ui64vNV
= void Function(int program, int location, int count, Pointer<Uint64> value)
-
-
GlProgramUniform4ui64vNVNative
= Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Uint64> value)
-
-
GlProgramUniform4uiEXT
= void Function(int program, int location, int v0, int v1, int v2, int v3)
-
-
GlProgramUniform4uiEXTNative
= Void Function(Uint32 program, Int32 location, Uint32 v0, Uint32 v1, Uint32 v2, Uint32 v3)
-
-
GlProgramUniform4uiNative
= Void Function(Uint32 program, Int32 location, Uint32 v0, Uint32 v1, Uint32 v2, Uint32 v3)
-
-
GlProgramUniform4uiv
= void Function(int program, int location, int count, Pointer<Uint32> value)
-
-
GlProgramUniform4uivEXT
= void Function(int program, int location, int count, Pointer<Uint32> value)
-
-
GlProgramUniform4uivEXTNative
= Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Uint32> value)
-
-
GlProgramUniform4uivNative
= Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Uint32> value)
-
-
GlProgramUniformHandleui64ARB
= void Function(int program, int location, int value)
-
-
GlProgramUniformHandleui64ARBNative
= Void Function(Uint32 program, Int32 location, Uint64 value)
-
-
GlProgramUniformHandleui64NV
= void Function(int program, int location, int value)
-
-
GlProgramUniformHandleui64NVNative
= Void Function(Uint32 program, Int32 location, Uint64 value)
-
-
GlProgramUniformHandleui64vARB
= void Function(int program, int location, int count, Pointer<Uint64> values)
-
-
GlProgramUniformHandleui64vARBNative
= Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Uint64> values)
-
-
GlProgramUniformHandleui64vNV
= void Function(int program, int location, int count, Pointer<Uint64> values)
-
-
GlProgramUniformHandleui64vNVNative
= Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Uint64> values)
-
-
GlProgramUniformMatrix2dv
= void Function(int program, int location, int count, int transpose, Pointer<Double> value)
-
-
GlProgramUniformMatrix2dvEXT
= void Function(int program, int location, int count, int transpose, Pointer<Double> value)
-
-
GlProgramUniformMatrix2dvEXTNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
-
-
GlProgramUniformMatrix2dvNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
-
-
GlProgramUniformMatrix2fv
= void Function(int program, int location, int count, int transpose, Pointer<Float> value)
-
-
GlProgramUniformMatrix2fvEXT
= void Function(int program, int location, int count, int transpose, Pointer<Float> value)
-
-
GlProgramUniformMatrix2fvEXTNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
-
-
GlProgramUniformMatrix2fvNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
-
-
GlProgramUniformMatrix2x3dv
= void Function(int program, int location, int count, int transpose, Pointer<Double> value)
-
-
GlProgramUniformMatrix2x3dvEXT
= void Function(int program, int location, int count, int transpose, Pointer<Double> value)
-
-
GlProgramUniformMatrix2x3dvEXTNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
-
-
GlProgramUniformMatrix2x3dvNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
-
-
GlProgramUniformMatrix2x3fv
= void Function(int program, int location, int count, int transpose, Pointer<Float> value)
-
-
GlProgramUniformMatrix2x3fvEXT
= void Function(int program, int location, int count, int transpose, Pointer<Float> value)
-
-
GlProgramUniformMatrix2x3fvEXTNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
-
-
GlProgramUniformMatrix2x3fvNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
-
-
GlProgramUniformMatrix2x4dv
= void Function(int program, int location, int count, int transpose, Pointer<Double> value)
-
-
GlProgramUniformMatrix2x4dvEXT
= void Function(int program, int location, int count, int transpose, Pointer<Double> value)
-
-
GlProgramUniformMatrix2x4dvEXTNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
-
-
GlProgramUniformMatrix2x4dvNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
-
-
GlProgramUniformMatrix2x4fv
= void Function(int program, int location, int count, int transpose, Pointer<Float> value)
-
-
GlProgramUniformMatrix2x4fvEXT
= void Function(int program, int location, int count, int transpose, Pointer<Float> value)
-
-
GlProgramUniformMatrix2x4fvEXTNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
-
-
GlProgramUniformMatrix2x4fvNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
-
-
GlProgramUniformMatrix3dv
= void Function(int program, int location, int count, int transpose, Pointer<Double> value)
-
-
GlProgramUniformMatrix3dvEXT
= void Function(int program, int location, int count, int transpose, Pointer<Double> value)
-
-
GlProgramUniformMatrix3dvEXTNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
-
-
GlProgramUniformMatrix3dvNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
-
-
GlProgramUniformMatrix3fv
= void Function(int program, int location, int count, int transpose, Pointer<Float> value)
-
-
GlProgramUniformMatrix3fvEXT
= void Function(int program, int location, int count, int transpose, Pointer<Float> value)
-
-
GlProgramUniformMatrix3fvEXTNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
-
-
GlProgramUniformMatrix3fvNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
-
-
GlProgramUniformMatrix3x2dv
= void Function(int program, int location, int count, int transpose, Pointer<Double> value)
-
-
GlProgramUniformMatrix3x2dvEXT
= void Function(int program, int location, int count, int transpose, Pointer<Double> value)
-
-
GlProgramUniformMatrix3x2dvEXTNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
-
-
GlProgramUniformMatrix3x2dvNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
-
-
GlProgramUniformMatrix3x2fv
= void Function(int program, int location, int count, int transpose, Pointer<Float> value)
-
-
GlProgramUniformMatrix3x2fvEXT
= void Function(int program, int location, int count, int transpose, Pointer<Float> value)
-
-
GlProgramUniformMatrix3x2fvEXTNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
-
-
GlProgramUniformMatrix3x2fvNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
-
-
GlProgramUniformMatrix3x4dv
= void Function(int program, int location, int count, int transpose, Pointer<Double> value)
-
-
GlProgramUniformMatrix3x4dvEXT
= void Function(int program, int location, int count, int transpose, Pointer<Double> value)
-
-
GlProgramUniformMatrix3x4dvEXTNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
-
-
GlProgramUniformMatrix3x4dvNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
-
-
GlProgramUniformMatrix3x4fv
= void Function(int program, int location, int count, int transpose, Pointer<Float> value)
-
-
GlProgramUniformMatrix3x4fvEXT
= void Function(int program, int location, int count, int transpose, Pointer<Float> value)
-
-
GlProgramUniformMatrix3x4fvEXTNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
-
-
GlProgramUniformMatrix3x4fvNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
-
-
GlProgramUniformMatrix4dv
= void Function(int program, int location, int count, int transpose, Pointer<Double> value)
-
-
GlProgramUniformMatrix4dvEXT
= void Function(int program, int location, int count, int transpose, Pointer<Double> value)
-
-
GlProgramUniformMatrix4dvEXTNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
-
-
GlProgramUniformMatrix4dvNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
-
-
GlProgramUniformMatrix4fv
= void Function(int program, int location, int count, int transpose, Pointer<Float> value)
-
-
GlProgramUniformMatrix4fvEXT
= void Function(int program, int location, int count, int transpose, Pointer<Float> value)
-
-
GlProgramUniformMatrix4fvEXTNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
-
-
GlProgramUniformMatrix4fvNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
-
-
GlProgramUniformMatrix4x2dv
= void Function(int program, int location, int count, int transpose, Pointer<Double> value)
-
-
GlProgramUniformMatrix4x2dvEXT
= void Function(int program, int location, int count, int transpose, Pointer<Double> value)
-
-
GlProgramUniformMatrix4x2dvEXTNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
-
-
GlProgramUniformMatrix4x2dvNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
-
-
GlProgramUniformMatrix4x2fv
= void Function(int program, int location, int count, int transpose, Pointer<Float> value)
-
-
GlProgramUniformMatrix4x2fvEXT
= void Function(int program, int location, int count, int transpose, Pointer<Float> value)
-
-
GlProgramUniformMatrix4x2fvEXTNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
-
-
GlProgramUniformMatrix4x2fvNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
-
-
GlProgramUniformMatrix4x3dv
= void Function(int program, int location, int count, int transpose, Pointer<Double> value)
-
-
GlProgramUniformMatrix4x3dvEXT
= void Function(int program, int location, int count, int transpose, Pointer<Double> value)
-
-
GlProgramUniformMatrix4x3dvEXTNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
-
-
GlProgramUniformMatrix4x3dvNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
-
-
GlProgramUniformMatrix4x3fv
= void Function(int program, int location, int count, int transpose, Pointer<Float> value)
-
-
GlProgramUniformMatrix4x3fvEXT
= void Function(int program, int location, int count, int transpose, Pointer<Float> value)
-
-
GlProgramUniformMatrix4x3fvEXTNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
-
-
GlProgramUniformMatrix4x3fvNative
= Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
-
-
GlProgramUniformui64NV
= void Function(int program, int location, int value)
-
-
GlProgramUniformui64NVNative
= Void Function(Uint32 program, Int32 location, Uint64 value)
-
-
GlProgramUniformui64vNV
= void Function(int program, int location, int count, Pointer<Uint64> value)
-
-
GlProgramUniformui64vNVNative
= Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Uint64> value)
-
-
GlProvokingVertex
= void Function(int mode)
-
-
GlProvokingVertexNative
= Void Function(Uint32 mode)
-
-
GlPushClientAttribDefaultEXT
= void Function(int mask)
-
-
GlPushClientAttribDefaultEXTNative
= Void Function(Uint32 mask)
-
-
GlPushDebugGroup
= void Function(int source, int id, int length, Pointer<NativeType> message)
-
-
GlPushDebugGroupNative
= Void Function(Uint32 source, Uint32 id, Int32 length, Pointer<NativeType> message)
-
-
GlPushGroupMarkerEXT
= void Function(int length, Pointer<NativeType> marker)
-
-
GlPushGroupMarkerEXTNative
= Void Function(Int32 length, Pointer<NativeType> marker)
-
-
GlQueryCounter
= void Function(int id, int target)
-
-
GlQueryCounterNative
= Void Function(Uint32 id, Uint32 target)
-
-
GlRasterSamplesEXT
= void Function(int samples, int fixedsamplelocations)
-
-
GlRasterSamplesEXTNative
= Void Function(Uint32 samples, Uint8 fixedsamplelocations)
-
-
GlReadBuffer
= void Function(int src)
-
-
GlReadBufferNative
= Void Function(Uint32 src)
-
-
GlReadnPixels
= void Function(int x, int y, int width, int height, int format, int type, int bufSize, Pointer<NativeType> data)
-
-
GlReadnPixelsARB
= void Function(int x, int y, int width, int height, int format, int type, int bufSize, Pointer<NativeType> data)
-
-
GlReadnPixelsARBNative
= Void Function(Int32 x, Int32 y, Int32 width, Int32 height, Uint32 format, Uint32 type, Int32 bufSize, Pointer<NativeType> data)
-
-
GlReadnPixelsNative
= Void Function(Int32 x, Int32 y, Int32 width, Int32 height, Uint32 format, Uint32 type, Int32 bufSize, Pointer<NativeType> data)
-
-
GlReadPixels
= void Function(int x, int y, int width, int height, int format, int type, Pointer<NativeType> pixels)
-
-
GlReadPixelsNative
= Void Function(Int32 x, Int32 y, Int32 width, Int32 height, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
-
-
GlReleaseShaderCompiler
= void Function()
-
-
GlReleaseShaderCompilerNative
= Void Function()
-
-
GlRenderbufferStorage
= void Function(int target, int internalformat, int width, int height)
-
-
GlRenderbufferStorageMultisample
= void Function(int target, int samples, int internalformat, int width, int height)
-
-
GlRenderbufferStorageMultisampleAdvancedAMD
= void Function(int target, int samples, int storageSamples, int internalformat, int width, int height)
-
-
GlRenderbufferStorageMultisampleAdvancedAMDNative
= Void Function(Uint32 target, Int32 samples, Int32 storageSamples, Uint32 internalformat, Int32 width, Int32 height)
-
-
GlRenderbufferStorageMultisampleCoverageNV
= void Function(int target, int coverageSamples, int colorSamples, int internalformat, int width, int height)
-
-
GlRenderbufferStorageMultisampleCoverageNVNative
= Void Function(Uint32 target, Int32 coverageSamples, Int32 colorSamples, Uint32 internalformat, Int32 width, Int32 height)
-
-
GlRenderbufferStorageMultisampleNative
= Void Function(Uint32 target, Int32 samples, Uint32 internalformat, Int32 width, Int32 height)
-
-
GlRenderbufferStorageNative
= Void Function(Uint32 target, Uint32 internalformat, Int32 width, Int32 height)
-
-
GlResetMemoryObjectParameterNV
= void Function(int memory, int pname)
-
-
GlResetMemoryObjectParameterNVNative
= Void Function(Uint32 memory, Uint32 pname)
-
-
GlResolveDepthValuesNV
= void Function()
-
-
GlResolveDepthValuesNVNative
= Void Function()
-
-
GlResumeTransformFeedback
= void Function()
-
-
GlResumeTransformFeedbackNative
= Void Function()
-
-
GlSampleCoverage
= void Function(double value, int invert)
-
-
GlSampleCoverageNative
= Void Function(Float value, Uint8 invert)
-
-
GlSampleMaski
= void Function(int maskNumber, int mask)
-
-
GlSampleMaskiNative
= Void Function(Uint32 maskNumber, Uint32 mask)
-
-
GlSamplerParameterf
= void Function(int sampler, int pname, double param)
-
-
GlSamplerParameterfNative
= Void Function(Uint32 sampler, Uint32 pname, Float param)
-
-
GlSamplerParameterfv
= void Function(int sampler, int pname, Pointer<Float> param)
-
-
GlSamplerParameterfvNative
= Void Function(Uint32 sampler, Uint32 pname, Pointer<Float> param)
-
-
GlSamplerParameteri
= void Function(int sampler, int pname, int param)
-
-
GlSamplerParameterIiv
= void Function(int sampler, int pname, Pointer<Int32> param)
-
-
GlSamplerParameterIivNative
= Void Function(Uint32 sampler, Uint32 pname, Pointer<Int32> param)
-
-
GlSamplerParameteriNative
= Void Function(Uint32 sampler, Uint32 pname, Int32 param)
-
-
GlSamplerParameterIuiv
= void Function(int sampler, int pname, Pointer<Uint32> param)
-
-
GlSamplerParameterIuivNative
= Void Function(Uint32 sampler, Uint32 pname, Pointer<Uint32> param)
-
-
GlSamplerParameteriv
= void Function(int sampler, int pname, Pointer<Int32> param)
-
-
GlSamplerParameterivNative
= Void Function(Uint32 sampler, Uint32 pname, Pointer<Int32> param)
-
-
GlScissor
= void Function(int x, int y, int width, int height)
-
-
GlScissorArrayv
= void Function(int first, int count, Pointer<Int32> v)
-
-
GlScissorArrayvNative
= Void Function(Uint32 first, Int32 count, Pointer<Int32> v)
-
-
GlScissorExclusiveArrayvNV
= void Function(int first, int count, Pointer<Int32> v)
-
-
GlScissorExclusiveArrayvNVNative
= Void Function(Uint32 first, Int32 count, Pointer<Int32> v)
-
-
GlScissorExclusiveNV
= void Function(int x, int y, int width, int height)
-
-
GlScissorExclusiveNVNative
= Void Function(Int32 x, Int32 y, Int32 width, Int32 height)
-
-
GlScissorIndexed
= void Function(int index, int left, int bottom, int width, int height)
-
-
GlScissorIndexedNative
= Void Function(Uint32 index, Int32 left, Int32 bottom, Int32 width, Int32 height)
-
-
GlScissorIndexedv
= void Function(int index, Pointer<Int32> v)
-
-
GlScissorIndexedvNative
= Void Function(Uint32 index, Pointer<Int32> v)
-
-
GlScissorNative
= Void Function(Int32 x, Int32 y, Int32 width, Int32 height)
-
-
GlSecondaryColorFormatNV
= void Function(int size, int type, int stride)
-
-
GlSecondaryColorFormatNVNative
= Void Function(Int32 size, Uint32 type, Int32 stride)
-
-
GlSelectPerfMonitorCountersAMD
= void Function(int monitor, int enable, int group, int numCounters, Pointer<Uint32> counterList)
-
-
GlSelectPerfMonitorCountersAMDNative
= Void Function(Uint32 monitor, Uint8 enable, Uint32 group, Int32 numCounters, Pointer<Uint32> counterList)
-
-
GlShaderBinary
= void Function(int count, Pointer<Uint32> shaders, int binaryFormat, Pointer<NativeType> binary, int length)
-
-
GlShaderBinaryNative
= Void Function(Int32 count, Pointer<Uint32> shaders, Uint32 binaryFormat, Pointer<NativeType> binary, Int32 length)
-
-
GlShaderSource
= void Function(int shader, int count, Pointer<NativeType> string, Pointer<Int32> length)
-
-
GlShaderSourceNative
= Void Function(Uint32 shader, Int32 count, Pointer<NativeType> string, Pointer<Int32> length)
-
-
GlShaderStorageBlockBinding
= void Function(int program, int storageBlockIndex, int storageBlockBinding)
-
-
GlShaderStorageBlockBindingNative
= Void Function(Uint32 program, Uint32 storageBlockIndex, Uint32 storageBlockBinding)
-
-
GlShadingRateImageBarrierNV
= void Function(int synchronize)
-
-
GlShadingRateImageBarrierNVNative
= Void Function(Uint8 synchronize)
-
-
GlShadingRateImagePaletteNV
= void Function(int viewport, int first, int count, Pointer<Uint32> rates)
-
-
GlShadingRateImagePaletteNVNative
= Void Function(Uint32 viewport, Uint32 first, Int32 count, Pointer<Uint32> rates)
-
-
GlShadingRateSampleOrderCustomNV
= void Function(int rate, int samples, Pointer<Int32> locations)
-
-
GlShadingRateSampleOrderCustomNVNative
= Void Function(Uint32 rate, Uint32 samples, Pointer<Int32> locations)
-
-
GlShadingRateSampleOrderNV
= void Function(int order)
-
-
GlShadingRateSampleOrderNVNative
= Void Function(Uint32 order)
-
-
GlSignalVkFenceNV
= void Function(int vkFence)
-
-
GlSignalVkFenceNVNative
= Void Function(Uint64 vkFence)
-
-
GlSignalVkSemaphoreNV
= void Function(int vkSemaphore)
-
-
GlSignalVkSemaphoreNVNative
= Void Function(Uint64 vkSemaphore)
-
-
GlSpecializeShader
= void Function(int shader, Pointer<NativeType> pEntryPoint, int numSpecializationConstants, Pointer<Uint32> pConstantIndex, Pointer<Uint32> pConstantValue)
-
-
GlSpecializeShaderARB
= void Function(int shader, Pointer<NativeType> pEntryPoint, int numSpecializationConstants, Pointer<Uint32> pConstantIndex, Pointer<Uint32> pConstantValue)
-
-
GlSpecializeShaderARBNative
= Void Function(Uint32 shader, Pointer<NativeType> pEntryPoint, Uint32 numSpecializationConstants, Pointer<Uint32> pConstantIndex, Pointer<Uint32> pConstantValue)
-
-
GlSpecializeShaderNative
= Void Function(Uint32 shader, Pointer<NativeType> pEntryPoint, Uint32 numSpecializationConstants, Pointer<Uint32> pConstantIndex, Pointer<Uint32> pConstantValue)
-
-
GlStateCaptureNV
= void Function(int state, int mode)
-
-
GlStateCaptureNVNative
= Void Function(Uint32 state, Uint32 mode)
-
-
GlStencilFillPathInstancedNV
= void Function(int numPaths, int pathNameType, Pointer<NativeType> paths, int pathBase, int fillMode, int mask, int transformType, Pointer<Float> transformValues)
-
-
GlStencilFillPathInstancedNVNative
= Void Function(Int32 numPaths, Uint32 pathNameType, Pointer<NativeType> paths, Uint32 pathBase, Uint32 fillMode, Uint32 mask, Uint32 transformType, Pointer<Float> transformValues)
-
-
GlStencilFillPathNV
= void Function(int path, int fillMode, int mask)
-
-
GlStencilFillPathNVNative
= Void Function(Uint32 path, Uint32 fillMode, Uint32 mask)
-
-
GlStencilFunc
= void Function(int func, int ref, int mask)
-
-
GlStencilFuncNative
= Void Function(Uint32 func, Int32 ref, Uint32 mask)
-
-
GlStencilFuncSeparate
= void Function(int face, int func, int ref, int mask)
-
-
GlStencilFuncSeparateNative
= Void Function(Uint32 face, Uint32 func, Int32 ref, Uint32 mask)
-
-
GlStencilMask
= void Function(int mask)
-
-
GlStencilMaskNative
= Void Function(Uint32 mask)
-
-
GlStencilMaskSeparate
= void Function(int face, int mask)
-
-
GlStencilMaskSeparateNative
= Void Function(Uint32 face, Uint32 mask)
-
-
GlStencilOp
= void Function(int fail, int zfail, int zpass)
-
-
GlStencilOpNative
= Void Function(Uint32 fail, Uint32 zfail, Uint32 zpass)
-
-
GlStencilOpSeparate
= void Function(int face, int sfail, int dpfail, int dppass)
-
-
GlStencilOpSeparateNative
= Void Function(Uint32 face, Uint32 sfail, Uint32 dpfail, Uint32 dppass)
-
-
GlStencilStrokePathInstancedNV
= void Function(int numPaths, int pathNameType, Pointer<NativeType> paths, int pathBase, int reference, int mask, int transformType, Pointer<Float> transformValues)
-
-
GlStencilStrokePathInstancedNVNative
= Void Function(Int32 numPaths, Uint32 pathNameType, Pointer<NativeType> paths, Uint32 pathBase, Int32 reference, Uint32 mask, Uint32 transformType, Pointer<Float> transformValues)
-
-
GlStencilStrokePathNV
= void Function(int path, int reference, int mask)
-
-
GlStencilStrokePathNVNative
= Void Function(Uint32 path, Int32 reference, Uint32 mask)
-
-
GlStencilThenCoverFillPathInstancedNV
= void Function(int numPaths, int pathNameType, Pointer<NativeType> paths, int pathBase, int fillMode, int mask, int coverMode, int transformType, Pointer<Float> transformValues)
-
-
GlStencilThenCoverFillPathInstancedNVNative
= Void Function(Int32 numPaths, Uint32 pathNameType, Pointer<NativeType> paths, Uint32 pathBase, Uint32 fillMode, Uint32 mask, Uint32 coverMode, Uint32 transformType, Pointer<Float> transformValues)
-
-
GlStencilThenCoverFillPathNV
= void Function(int path, int fillMode, int mask, int coverMode)
-
-
GlStencilThenCoverFillPathNVNative
= Void Function(Uint32 path, Uint32 fillMode, Uint32 mask, Uint32 coverMode)
-
-
GlStencilThenCoverStrokePathInstancedNV
= void Function(int numPaths, int pathNameType, Pointer<NativeType> paths, int pathBase, int reference, int mask, int coverMode, int transformType, Pointer<Float> transformValues)
-
-
GlStencilThenCoverStrokePathInstancedNVNative
= Void Function(Int32 numPaths, Uint32 pathNameType, Pointer<NativeType> paths, Uint32 pathBase, Int32 reference, Uint32 mask, Uint32 coverMode, Uint32 transformType, Pointer<Float> transformValues)
-
-
GlStencilThenCoverStrokePathNV
= void Function(int path, int reference, int mask, int coverMode)
-
-
GlStencilThenCoverStrokePathNVNative
= Void Function(Uint32 path, Int32 reference, Uint32 mask, Uint32 coverMode)
-
-
GlSubpixelPrecisionBiasNV
= void Function(int xbits, int ybits)
-
-
GlSubpixelPrecisionBiasNVNative
= Void Function(Uint32 xbits, Uint32 ybits)
-
-
GlTexAttachMemoryNV
= void Function(int target, int memory, int offset)
-
-
GlTexAttachMemoryNVNative
= Void Function(Uint32 target, Uint32 memory, Uint64 offset)
-
-
GlTexBuffer
= void Function(int target, int internalformat, int buffer)
-
-
GlTexBufferARB
= void Function(int target, int internalformat, int buffer)
-
-
GlTexBufferARBNative
= Void Function(Uint32 target, Uint32 internalformat, Uint32 buffer)
-
-
GlTexBufferNative
= Void Function(Uint32 target, Uint32 internalformat, Uint32 buffer)
-
-
GlTexBufferRange
= void Function(int target, int internalformat, int buffer, int offset, int size)
-
-
GlTexBufferRangeNative
= Void Function(Uint32 target, Uint32 internalformat, Uint32 buffer, Int64 offset, Int64 size)
-
-
GlTexCoordFormatNV
= void Function(int size, int type, int stride)
-
-
GlTexCoordFormatNVNative
= Void Function(Int32 size, Uint32 type, Int32 stride)
-
-
GlTexImage1D
= void Function(int target, int level, int internalformat, int width, int border, int format, int type, Pointer<NativeType> pixels)
-
-
GlTexImage1DNative
= Void Function(Uint32 target, Int32 level, Int32 internalformat, Int32 width, Int32 border, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
-
-
GlTexImage2D
= void Function(int target, int level, int internalformat, int width, int height, int border, int format, int type, Pointer<NativeType> pixels)
-
-
GlTexImage2DMultisample
= void Function(int target, int samples, int internalformat, int width, int height, int fixedsamplelocations)
-
-
GlTexImage2DMultisampleNative
= Void Function(Uint32 target, Int32 samples, Uint32 internalformat, Int32 width, Int32 height, Uint8 fixedsamplelocations)
-
-
GlTexImage2DNative
= Void Function(Uint32 target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 border, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
-
-
GlTexImage3D
= void Function(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Pointer<NativeType> pixels)
-
-
GlTexImage3DMultisample
= void Function(int target, int samples, int internalformat, int width, int height, int depth, int fixedsamplelocations)
-
-
GlTexImage3DMultisampleNative
= Void Function(Uint32 target, Int32 samples, Uint32 internalformat, Int32 width, Int32 height, Int32 depth, Uint8 fixedsamplelocations)
-
-
GlTexImage3DNative
= Void Function(Uint32 target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
-
-
GlTexPageCommitmentARB
= void Function(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int commit)
-
-
GlTexPageCommitmentARBNative
= Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint8 commit)
-
-
GlTexPageCommitmentMemNV
= void Function(int target, int layer, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int memory, int offset, int commit)
-
-
GlTexPageCommitmentMemNVNative
= Void Function(Uint32 target, Int32 layer, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 memory, Uint64 offset, Uint8 commit)
-
-
GlTexParameterf
= void Function(int target, int pname, double param)
-
-
GlTexParameterfNative
= Void Function(Uint32 target, Uint32 pname, Float param)
-
-
GlTexParameterfv
= void Function(int target, int pname, Pointer<Float> params)
-
-
GlTexParameterfvNative
= Void Function(Uint32 target, Uint32 pname, Pointer<Float> params)
-
-
GlTexParameteri
= void Function(int target, int pname, int param)
-
-
GlTexParameterIiv
= void Function(int target, int pname, Pointer<Int32> params)
-
-
GlTexParameterIivNative
= Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
-
-
GlTexParameteriNative
= Void Function(Uint32 target, Uint32 pname, Int32 param)
-
-
GlTexParameterIuiv
= void Function(int target, int pname, Pointer<Uint32> params)
-
-
GlTexParameterIuivNative
= Void Function(Uint32 target, Uint32 pname, Pointer<Uint32> params)
-
-
GlTexParameteriv
= void Function(int target, int pname, Pointer<Int32> params)
-
-
GlTexParameterivNative
= Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
-
-
GlTexStorage1D
= void Function(int target, int levels, int internalformat, int width)
-
-
GlTexStorage1DNative
= Void Function(Uint32 target, Int32 levels, Uint32 internalformat, Int32 width)
-
-
GlTexStorage2D
= void Function(int target, int levels, int internalformat, int width, int height)
-
-
GlTexStorage2DMultisample
= void Function(int target, int samples, int internalformat, int width, int height, int fixedsamplelocations)
-
-
GlTexStorage2DMultisampleNative
= Void Function(Uint32 target, Int32 samples, Uint32 internalformat, Int32 width, Int32 height, Uint8 fixedsamplelocations)
-
-
GlTexStorage2DNative
= Void Function(Uint32 target, Int32 levels, Uint32 internalformat, Int32 width, Int32 height)
-
-
GlTexStorage3D
= void Function(int target, int levels, int internalformat, int width, int height, int depth)
-
-
GlTexStorage3DMultisample
= void Function(int target, int samples, int internalformat, int width, int height, int depth, int fixedsamplelocations)
-
-
GlTexStorage3DMultisampleNative
= Void Function(Uint32 target, Int32 samples, Uint32 internalformat, Int32 width, Int32 height, Int32 depth, Uint8 fixedsamplelocations)
-
-
GlTexStorage3DNative
= Void Function(Uint32 target, Int32 levels, Uint32 internalformat, Int32 width, Int32 height, Int32 depth)
-
-
GlTexSubImage1D
= void Function(int target, int level, int xoffset, int width, int format, int type, Pointer<NativeType> pixels)
-
-
GlTexSubImage1DNative
= Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 width, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
-
-
GlTexSubImage2D
= void Function(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Pointer<NativeType> pixels)
-
-
GlTexSubImage2DNative
= Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
-
-
GlTexSubImage3D
= void Function(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Pointer<NativeType> pixels)
-
-
GlTexSubImage3DNative
= Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
-
-
GlTextureAttachMemoryNV
= void Function(int texture, int memory, int offset)
-
-
GlTextureAttachMemoryNVNative
= Void Function(Uint32 texture, Uint32 memory, Uint64 offset)
-
-
GlTextureBarrier
= void Function()
-
-
GlTextureBarrierNative
= Void Function()
-
-
GlTextureBarrierNV
= void Function()
-
-
GlTextureBarrierNVNative
= Void Function()
-
-
GlTextureBuffer
= void Function(int texture, int internalformat, int buffer)
-
-
GlTextureBufferEXT
= void Function(int texture, int target, int internalformat, int buffer)
-
-
GlTextureBufferEXTNative
= Void Function(Uint32 texture, Uint32 target, Uint32 internalformat, Uint32 buffer)
-
-
GlTextureBufferNative
= Void Function(Uint32 texture, Uint32 internalformat, Uint32 buffer)
-
-
GlTextureBufferRange
= void Function(int texture, int internalformat, int buffer, int offset, int size)
-
-
GlTextureBufferRangeEXT
= void Function(int texture, int target, int internalformat, int buffer, int offset, int size)
-
-
GlTextureBufferRangeEXTNative
= Void Function(Uint32 texture, Uint32 target, Uint32 internalformat, Uint32 buffer, Int64 offset, Int64 size)
-
-
GlTextureBufferRangeNative
= Void Function(Uint32 texture, Uint32 internalformat, Uint32 buffer, Int64 offset, Int64 size)
-
-
GlTextureImage1DEXT
= void Function(int texture, int target, int level, int internalformat, int width, int border, int format, int type, Pointer<NativeType> pixels)
-
-
GlTextureImage1DEXTNative
= Void Function(Uint32 texture, Uint32 target, Int32 level, Int32 internalformat, Int32 width, Int32 border, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
-
-
GlTextureImage2DEXT
= void Function(int texture, int target, int level, int internalformat, int width, int height, int border, int format, int type, Pointer<NativeType> pixels)
-
-
GlTextureImage2DEXTNative
= Void Function(Uint32 texture, Uint32 target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 border, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
-
-
GlTextureImage3DEXT
= void Function(int texture, int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Pointer<NativeType> pixels)
-
-
GlTextureImage3DEXTNative
= Void Function(Uint32 texture, Uint32 target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
-
-
GlTexturePageCommitmentEXT
= void Function(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int commit)
-
-
GlTexturePageCommitmentEXTNative
= Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint8 commit)
-
-
GlTexturePageCommitmentMemNV
= void Function(int texture, int layer, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int memory, int offset, int commit)
-
-
GlTexturePageCommitmentMemNVNative
= Void Function(Uint32 texture, Int32 layer, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 memory, Uint64 offset, Uint8 commit)
-
-
GlTextureParameterf
= void Function(int texture, int pname, double param)
-
-
GlTextureParameterfEXT
= void Function(int texture, int target, int pname, double param)
-
-
GlTextureParameterfEXTNative
= Void Function(Uint32 texture, Uint32 target, Uint32 pname, Float param)
-
-
GlTextureParameterfNative
= Void Function(Uint32 texture, Uint32 pname, Float param)
-
-
GlTextureParameterfv
= void Function(int texture, int pname, Pointer<Float> param)
-
-
GlTextureParameterfvEXT
= void Function(int texture, int target, int pname, Pointer<Float> params)
-
-
GlTextureParameterfvEXTNative
= Void Function(Uint32 texture, Uint32 target, Uint32 pname, Pointer<Float> params)
-
-
GlTextureParameterfvNative
= Void Function(Uint32 texture, Uint32 pname, Pointer<Float> param)
-
-
GlTextureParameteri
= void Function(int texture, int pname, int param)
-
-
GlTextureParameteriEXT
= void Function(int texture, int target, int pname, int param)
-
-
GlTextureParameteriEXTNative
= Void Function(Uint32 texture, Uint32 target, Uint32 pname, Int32 param)
-
-
GlTextureParameterIiv
= void Function(int texture, int pname, Pointer<Int32> params)
-
-
GlTextureParameterIivEXT
= void Function(int texture, int target, int pname, Pointer<Int32> params)
-
-
GlTextureParameterIivEXTNative
= Void Function(Uint32 texture, Uint32 target, Uint32 pname, Pointer<Int32> params)
-
-
GlTextureParameterIivNative
= Void Function(Uint32 texture, Uint32 pname, Pointer<Int32> params)
-
-
GlTextureParameteriNative
= Void Function(Uint32 texture, Uint32 pname, Int32 param)
-
-
GlTextureParameterIuiv
= void Function(int texture, int pname, Pointer<Uint32> params)
-
-
GlTextureParameterIuivEXT
= void Function(int texture, int target, int pname, Pointer<Uint32> params)
-
-
GlTextureParameterIuivEXTNative
= Void Function(Uint32 texture, Uint32 target, Uint32 pname, Pointer<Uint32> params)
-
-
GlTextureParameterIuivNative
= Void Function(Uint32 texture, Uint32 pname, Pointer<Uint32> params)
-
-
GlTextureParameteriv
= void Function(int texture, int pname, Pointer<Int32> param)
-
-
GlTextureParameterivEXT
= void Function(int texture, int target, int pname, Pointer<Int32> params)
-
-
GlTextureParameterivEXTNative
= Void Function(Uint32 texture, Uint32 target, Uint32 pname, Pointer<Int32> params)
-
-
GlTextureParameterivNative
= Void Function(Uint32 texture, Uint32 pname, Pointer<Int32> param)
-
-
GlTextureRenderbufferEXT
= void Function(int texture, int target, int renderbuffer)
-
-
GlTextureRenderbufferEXTNative
= Void Function(Uint32 texture, Uint32 target, Uint32 renderbuffer)
-
-
GlTextureStorage1D
= void Function(int texture, int levels, int internalformat, int width)
-
-
GlTextureStorage1DEXT
= void Function(int texture, int target, int levels, int internalformat, int width)
-
-
GlTextureStorage1DEXTNative
= Void Function(Uint32 texture, Uint32 target, Int32 levels, Uint32 internalformat, Int32 width)
-
-
GlTextureStorage1DNative
= Void Function(Uint32 texture, Int32 levels, Uint32 internalformat, Int32 width)
-
-
GlTextureStorage2D
= void Function(int texture, int levels, int internalformat, int width, int height)
-
-
GlTextureStorage2DEXT
= void Function(int texture, int target, int levels, int internalformat, int width, int height)
-
-
GlTextureStorage2DEXTNative
= Void Function(Uint32 texture, Uint32 target, Int32 levels, Uint32 internalformat, Int32 width, Int32 height)
-
-
GlTextureStorage2DMultisample
= void Function(int texture, int samples, int internalformat, int width, int height, int fixedsamplelocations)
-
-
GlTextureStorage2DMultisampleEXT
= void Function(int texture, int target, int samples, int internalformat, int width, int height, int fixedsamplelocations)
-
-
GlTextureStorage2DMultisampleEXTNative
= Void Function(Uint32 texture, Uint32 target, Int32 samples, Uint32 internalformat, Int32 width, Int32 height, Uint8 fixedsamplelocations)
-
-
GlTextureStorage2DMultisampleNative
= Void Function(Uint32 texture, Int32 samples, Uint32 internalformat, Int32 width, Int32 height, Uint8 fixedsamplelocations)
-
-
GlTextureStorage2DNative
= Void Function(Uint32 texture, Int32 levels, Uint32 internalformat, Int32 width, Int32 height)
-
-
GlTextureStorage3D
= void Function(int texture, int levels, int internalformat, int width, int height, int depth)
-
-
GlTextureStorage3DEXT
= void Function(int texture, int target, int levels, int internalformat, int width, int height, int depth)
-
-
GlTextureStorage3DEXTNative
= Void Function(Uint32 texture, Uint32 target, Int32 levels, Uint32 internalformat, Int32 width, Int32 height, Int32 depth)
-
-
GlTextureStorage3DMultisample
= void Function(int texture, int samples, int internalformat, int width, int height, int depth, int fixedsamplelocations)
-
-
GlTextureStorage3DMultisampleEXT
= void Function(int texture, int target, int samples, int internalformat, int width, int height, int depth, int fixedsamplelocations)
-
-
GlTextureStorage3DMultisampleEXTNative
= Void Function(Uint32 texture, Uint32 target, Int32 samples, Uint32 internalformat, Int32 width, Int32 height, Int32 depth, Uint8 fixedsamplelocations)
-
-
GlTextureStorage3DMultisampleNative
= Void Function(Uint32 texture, Int32 samples, Uint32 internalformat, Int32 width, Int32 height, Int32 depth, Uint8 fixedsamplelocations)
-
-
GlTextureStorage3DNative
= Void Function(Uint32 texture, Int32 levels, Uint32 internalformat, Int32 width, Int32 height, Int32 depth)
-
-
GlTextureSubImage1D
= void Function(int texture, int level, int xoffset, int width, int format, int type, Pointer<NativeType> pixels)
-
-
GlTextureSubImage1DEXT
= void Function(int texture, int target, int level, int xoffset, int width, int format, int type, Pointer<NativeType> pixels)
-
-
GlTextureSubImage1DEXTNative
= Void Function(Uint32 texture, Uint32 target, Int32 level, Int32 xoffset, Int32 width, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
-
-
GlTextureSubImage1DNative
= Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 width, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
-
-
GlTextureSubImage2D
= void Function(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, Pointer<NativeType> pixels)
-
-
GlTextureSubImage2DEXT
= void Function(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Pointer<NativeType> pixels)
-
-
GlTextureSubImage2DEXTNative
= Void Function(Uint32 texture, Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
-
-
GlTextureSubImage2DNative
= Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
-
-
GlTextureSubImage3D
= void Function(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Pointer<NativeType> pixels)
-
-
GlTextureSubImage3DEXT
= void Function(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Pointer<NativeType> pixels)
-
-
GlTextureSubImage3DEXTNative
= Void Function(Uint32 texture, Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
-
-
GlTextureSubImage3DNative
= Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
-
-
GlTextureView
= void Function(int texture, int target, int origtexture, int internalformat, int minlevel, int numlevels, int minlayer, int numlayers)
-
-
GlTextureViewNative
= Void Function(Uint32 texture, Uint32 target, Uint32 origtexture, Uint32 internalformat, Uint32 minlevel, Uint32 numlevels, Uint32 minlayer, Uint32 numlayers)
-
-
GlTransformFeedbackBufferBase
= void Function(int xfb, int index, int buffer)
-
-
GlTransformFeedbackBufferBaseNative
= Void Function(Uint32 xfb, Uint32 index, Uint32 buffer)
-
-
GlTransformFeedbackBufferRange
= void Function(int xfb, int index, int buffer, int offset, int size)
-
-
GlTransformFeedbackBufferRangeNative
= Void Function(Uint32 xfb, Uint32 index, Uint32 buffer, Int64 offset, Int64 size)
-
-
GlTransformFeedbackVaryings
= void Function(int program, int count, Pointer<NativeType> varyings, int bufferMode)
-
-
GlTransformFeedbackVaryingsNative
= Void Function(Uint32 program, Int32 count, Pointer<NativeType> varyings, Uint32 bufferMode)
-
-
GlTransformPathNV
= void Function(int resultPath, int srcPath, int transformType, Pointer<Float> transformValues)
-
-
GlTransformPathNVNative
= Void Function(Uint32 resultPath, Uint32 srcPath, Uint32 transformType, Pointer<Float> transformValues)
-
-
GlUniform1d
= void Function(int location, double x)
-
-
GlUniform1dNative
= Void Function(Int32 location, Double x)
-
-
GlUniform1dv
= void Function(int location, int count, Pointer<Double> value)
-
-
GlUniform1dvNative
= Void Function(Int32 location, Int32 count, Pointer<Double> value)
-
-
GlUniform1f
= void Function(int location, double v0)
-
-
GlUniform1fNative
= Void Function(Int32 location, Float v0)
-
-
GlUniform1fv
= void Function(int location, int count, Pointer<Float> value)
-
-
GlUniform1fvNative
= Void Function(Int32 location, Int32 count, Pointer<Float> value)
-
-
GlUniform1i
= void Function(int location, int v0)
-
-
GlUniform1i64ARB
= void Function(int location, int x)
-
-
GlUniform1i64ARBNative
= Void Function(Int32 location, Int64 x)
-
-
GlUniform1i64NV
= void Function(int location, int x)
-
-
GlUniform1i64NVNative
= Void Function(Int32 location, Int64 x)
-
-
GlUniform1i64vARB
= void Function(int location, int count, Pointer<Int64> value)
-
-
GlUniform1i64vARBNative
= Void Function(Int32 location, Int32 count, Pointer<Int64> value)
-
-
GlUniform1i64vNV
= void Function(int location, int count, Pointer<Int64> value)
-
-
GlUniform1i64vNVNative
= Void Function(Int32 location, Int32 count, Pointer<Int64> value)
-
-
GlUniform1iNative
= Void Function(Int32 location, Int32 v0)
-
-
GlUniform1iv
= void Function(int location, int count, Pointer<Int32> value)
-
-
GlUniform1ivNative
= Void Function(Int32 location, Int32 count, Pointer<Int32> value)
-
-
GlUniform1ui
= void Function(int location, int v0)
-
-
GlUniform1ui64ARB
= void Function(int location, int x)
-
-
GlUniform1ui64ARBNative
= Void Function(Int32 location, Uint64 x)
-
-
GlUniform1ui64NV
= void Function(int location, int x)
-
-
GlUniform1ui64NVNative
= Void Function(Int32 location, Uint64 x)
-
-
GlUniform1ui64vARB
= void Function(int location, int count, Pointer<Uint64> value)
-
-
GlUniform1ui64vARBNative
= Void Function(Int32 location, Int32 count, Pointer<Uint64> value)
-
-
GlUniform1ui64vNV
= void Function(int location, int count, Pointer<Uint64> value)
-
-
GlUniform1ui64vNVNative
= Void Function(Int32 location, Int32 count, Pointer<Uint64> value)
-
-
GlUniform1uiNative
= Void Function(Int32 location, Uint32 v0)
-
-
GlUniform1uiv
= void Function(int location, int count, Pointer<Uint32> value)
-
-
GlUniform1uivNative
= Void Function(Int32 location, Int32 count, Pointer<Uint32> value)
-
-
GlUniform2d
= void Function(int location, double x, double y)
-
-
GlUniform2dNative
= Void Function(Int32 location, Double x, Double y)
-
-
GlUniform2dv
= void Function(int location, int count, Pointer<Double> value)
-
-
GlUniform2dvNative
= Void Function(Int32 location, Int32 count, Pointer<Double> value)
-
-
GlUniform2f
= void Function(int location, double v0, double v1)
-
-
GlUniform2fNative
= Void Function(Int32 location, Float v0, Float v1)
-
-
GlUniform2fv
= void Function(int location, int count, Pointer<Float> value)
-
-
GlUniform2fvNative
= Void Function(Int32 location, Int32 count, Pointer<Float> value)
-
-
GlUniform2i
= void Function(int location, int v0, int v1)
-
-
GlUniform2i64ARB
= void Function(int location, int x, int y)
-
-
GlUniform2i64ARBNative
= Void Function(Int32 location, Int64 x, Int64 y)
-
-
GlUniform2i64NV
= void Function(int location, int x, int y)
-
-
GlUniform2i64NVNative
= Void Function(Int32 location, Int64 x, Int64 y)
-
-
GlUniform2i64vARB
= void Function(int location, int count, Pointer<Int64> value)
-
-
GlUniform2i64vARBNative
= Void Function(Int32 location, Int32 count, Pointer<Int64> value)
-
-
GlUniform2i64vNV
= void Function(int location, int count, Pointer<Int64> value)
-
-
GlUniform2i64vNVNative
= Void Function(Int32 location, Int32 count, Pointer<Int64> value)
-
-
GlUniform2iNative
= Void Function(Int32 location, Int32 v0, Int32 v1)
-
-
GlUniform2iv
= void Function(int location, int count, Pointer<Int32> value)
-
-
GlUniform2ivNative
= Void Function(Int32 location, Int32 count, Pointer<Int32> value)
-
-
GlUniform2ui
= void Function(int location, int v0, int v1)
-
-
GlUniform2ui64ARB
= void Function(int location, int x, int y)
-
-
GlUniform2ui64ARBNative
= Void Function(Int32 location, Uint64 x, Uint64 y)
-
-
GlUniform2ui64NV
= void Function(int location, int x, int y)
-
-
GlUniform2ui64NVNative
= Void Function(Int32 location, Uint64 x, Uint64 y)
-
-
GlUniform2ui64vARB
= void Function(int location, int count, Pointer<Uint64> value)
-
-
GlUniform2ui64vARBNative
= Void Function(Int32 location, Int32 count, Pointer<Uint64> value)
-
-
GlUniform2ui64vNV
= void Function(int location, int count, Pointer<Uint64> value)
-
-
GlUniform2ui64vNVNative
= Void Function(Int32 location, Int32 count, Pointer<Uint64> value)
-
-
GlUniform2uiNative
= Void Function(Int32 location, Uint32 v0, Uint32 v1)
-
-
GlUniform2uiv
= void Function(int location, int count, Pointer<Uint32> value)
-
-
GlUniform2uivNative
= Void Function(Int32 location, Int32 count, Pointer<Uint32> value)
-
-
GlUniform3d
= void Function(int location, double x, double y, double z)
-
-
GlUniform3dNative
= Void Function(Int32 location, Double x, Double y, Double z)
-
-
GlUniform3dv
= void Function(int location, int count, Pointer<Double> value)
-
-
GlUniform3dvNative
= Void Function(Int32 location, Int32 count, Pointer<Double> value)
-
-
GlUniform3f
= void Function(int location, double v0, double v1, double v2)
-
-
GlUniform3fNative
= Void Function(Int32 location, Float v0, Float v1, Float v2)
-
-
GlUniform3fv
= void Function(int location, int count, Pointer<Float> value)
-
-
GlUniform3fvNative
= Void Function(Int32 location, Int32 count, Pointer<Float> value)
-
-
GlUniform3i
= void Function(int location, int v0, int v1, int v2)
-
-
GlUniform3i64ARB
= void Function(int location, int x, int y, int z)
-
-
GlUniform3i64ARBNative
= Void Function(Int32 location, Int64 x, Int64 y, Int64 z)
-
-
GlUniform3i64NV
= void Function(int location, int x, int y, int z)
-
-
GlUniform3i64NVNative
= Void Function(Int32 location, Int64 x, Int64 y, Int64 z)
-
-
GlUniform3i64vARB
= void Function(int location, int count, Pointer<Int64> value)
-
-
GlUniform3i64vARBNative
= Void Function(Int32 location, Int32 count, Pointer<Int64> value)
-
-
GlUniform3i64vNV
= void Function(int location, int count, Pointer<Int64> value)
-
-
GlUniform3i64vNVNative
= Void Function(Int32 location, Int32 count, Pointer<Int64> value)
-
-
GlUniform3iNative
= Void Function(Int32 location, Int32 v0, Int32 v1, Int32 v2)
-
-
GlUniform3iv
= void Function(int location, int count, Pointer<Int32> value)
-
-
GlUniform3ivNative
= Void Function(Int32 location, Int32 count, Pointer<Int32> value)
-
-
GlUniform3ui
= void Function(int location, int v0, int v1, int v2)
-
-
GlUniform3ui64ARB
= void Function(int location, int x, int y, int z)
-
-
GlUniform3ui64ARBNative
= Void Function(Int32 location, Uint64 x, Uint64 y, Uint64 z)
-
-
GlUniform3ui64NV
= void Function(int location, int x, int y, int z)
-
-
GlUniform3ui64NVNative
= Void Function(Int32 location, Uint64 x, Uint64 y, Uint64 z)
-
-
GlUniform3ui64vARB
= void Function(int location, int count, Pointer<Uint64> value)
-
-
GlUniform3ui64vARBNative
= Void Function(Int32 location, Int32 count, Pointer<Uint64> value)
-
-
GlUniform3ui64vNV
= void Function(int location, int count, Pointer<Uint64> value)
-
-
GlUniform3ui64vNVNative
= Void Function(Int32 location, Int32 count, Pointer<Uint64> value)
-
-
GlUniform3uiNative
= Void Function(Int32 location, Uint32 v0, Uint32 v1, Uint32 v2)
-
-
GlUniform3uiv
= void Function(int location, int count, Pointer<Uint32> value)
-
-
GlUniform3uivNative
= Void Function(Int32 location, Int32 count, Pointer<Uint32> value)
-
-
GlUniform4d
= void Function(int location, double x, double y, double z, double w)
-
-
GlUniform4dNative
= Void Function(Int32 location, Double x, Double y, Double z, Double w)
-
-
GlUniform4dv
= void Function(int location, int count, Pointer<Double> value)
-
-
GlUniform4dvNative
= Void Function(Int32 location, Int32 count, Pointer<Double> value)
-
-
GlUniform4f
= void Function(int location, double v0, double v1, double v2, double v3)
-
-
GlUniform4fNative
= Void Function(Int32 location, Float v0, Float v1, Float v2, Float v3)
-
-
GlUniform4fv
= void Function(int location, int count, Pointer<Float> value)
-
-
GlUniform4fvNative
= Void Function(Int32 location, Int32 count, Pointer<Float> value)
-
-
GlUniform4i
= void Function(int location, int v0, int v1, int v2, int v3)
-
-
GlUniform4i64ARB
= void Function(int location, int x, int y, int z, int w)
-
-
GlUniform4i64ARBNative
= Void Function(Int32 location, Int64 x, Int64 y, Int64 z, Int64 w)
-
-
GlUniform4i64NV
= void Function(int location, int x, int y, int z, int w)
-
-
GlUniform4i64NVNative
= Void Function(Int32 location, Int64 x, Int64 y, Int64 z, Int64 w)
-
-
GlUniform4i64vARB
= void Function(int location, int count, Pointer<Int64> value)
-
-
GlUniform4i64vARBNative
= Void Function(Int32 location, Int32 count, Pointer<Int64> value)
-
-
GlUniform4i64vNV
= void Function(int location, int count, Pointer<Int64> value)
-
-
GlUniform4i64vNVNative
= Void Function(Int32 location, Int32 count, Pointer<Int64> value)
-
-
GlUniform4iNative
= Void Function(Int32 location, Int32 v0, Int32 v1, Int32 v2, Int32 v3)
-
-
GlUniform4iv
= void Function(int location, int count, Pointer<Int32> value)
-
-
GlUniform4ivNative
= Void Function(Int32 location, Int32 count, Pointer<Int32> value)
-
-
GlUniform4ui
= void Function(int location, int v0, int v1, int v2, int v3)
-
-
GlUniform4ui64ARB
= void Function(int location, int x, int y, int z, int w)
-
-
GlUniform4ui64ARBNative
= Void Function(Int32 location, Uint64 x, Uint64 y, Uint64 z, Uint64 w)
-
-
GlUniform4ui64NV
= void Function(int location, int x, int y, int z, int w)
-
-
GlUniform4ui64NVNative
= Void Function(Int32 location, Uint64 x, Uint64 y, Uint64 z, Uint64 w)
-
-
GlUniform4ui64vARB
= void Function(int location, int count, Pointer<Uint64> value)
-
-
GlUniform4ui64vARBNative
= Void Function(Int32 location, Int32 count, Pointer<Uint64> value)
-
-
GlUniform4ui64vNV
= void Function(int location, int count, Pointer<Uint64> value)
-
-
GlUniform4ui64vNVNative
= Void Function(Int32 location, Int32 count, Pointer<Uint64> value)
-
-
GlUniform4uiNative
= Void Function(Int32 location, Uint32 v0, Uint32 v1, Uint32 v2, Uint32 v3)
-
-
GlUniform4uiv
= void Function(int location, int count, Pointer<Uint32> value)
-
-
GlUniform4uivNative
= Void Function(Int32 location, Int32 count, Pointer<Uint32> value)
-
-
GlUniformBlockBinding
= void Function(int program, int uniformBlockIndex, int uniformBlockBinding)
-
-
GlUniformBlockBindingNative
= Void Function(Uint32 program, Uint32 uniformBlockIndex, Uint32 uniformBlockBinding)
-
-
GlUniformHandleui64ARB
= void Function(int location, int value)
-
-
GlUniformHandleui64ARBNative
= Void Function(Int32 location, Uint64 value)
-
-
GlUniformHandleui64NV
= void Function(int location, int value)
-
-
GlUniformHandleui64NVNative
= Void Function(Int32 location, Uint64 value)
-
-
GlUniformHandleui64vARB
= void Function(int location, int count, Pointer<Uint64> value)
-
-
GlUniformHandleui64vARBNative
= Void Function(Int32 location, Int32 count, Pointer<Uint64> value)
-
-
GlUniformHandleui64vNV
= void Function(int location, int count, Pointer<Uint64> value)
-
-
GlUniformHandleui64vNVNative
= Void Function(Int32 location, Int32 count, Pointer<Uint64> value)
-
-
GlUniformMatrix2dv
= void Function(int location, int count, int transpose, Pointer<Double> value)
-
-
GlUniformMatrix2dvNative
= Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
-
-
GlUniformMatrix2fv
= void Function(int location, int count, int transpose, Pointer<Float> value)
-
-
GlUniformMatrix2fvNative
= Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
-
-
GlUniformMatrix2x3dv
= void Function(int location, int count, int transpose, Pointer<Double> value)
-
-
GlUniformMatrix2x3dvNative
= Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
-
-
GlUniformMatrix2x3fv
= void Function(int location, int count, int transpose, Pointer<Float> value)
-
-
GlUniformMatrix2x3fvNative
= Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
-
-
GlUniformMatrix2x4dv
= void Function(int location, int count, int transpose, Pointer<Double> value)
-
-
GlUniformMatrix2x4dvNative
= Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
-
-
GlUniformMatrix2x4fv
= void Function(int location, int count, int transpose, Pointer<Float> value)
-
-
GlUniformMatrix2x4fvNative
= Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
-
-
GlUniformMatrix3dv
= void Function(int location, int count, int transpose, Pointer<Double> value)
-
-
GlUniformMatrix3dvNative
= Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
-
-
GlUniformMatrix3fv
= void Function(int location, int count, int transpose, Pointer<Float> value)
-
-
GlUniformMatrix3fvNative
= Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
-
-
GlUniformMatrix3x2dv
= void Function(int location, int count, int transpose, Pointer<Double> value)
-
-
GlUniformMatrix3x2dvNative
= Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
-
-
GlUniformMatrix3x2fv
= void Function(int location, int count, int transpose, Pointer<Float> value)
-
-
GlUniformMatrix3x2fvNative
= Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
-
-
GlUniformMatrix3x4dv
= void Function(int location, int count, int transpose, Pointer<Double> value)
-
-
GlUniformMatrix3x4dvNative
= Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
-
-
GlUniformMatrix3x4fv
= void Function(int location, int count, int transpose, Pointer<Float> value)
-
-
GlUniformMatrix3x4fvNative
= Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
-
-
GlUniformMatrix4dv
= void Function(int location, int count, int transpose, Pointer<Double> value)
-
-
GlUniformMatrix4dvNative
= Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
-
-
GlUniformMatrix4fv
= void Function(int location, int count, int transpose, Pointer<Float> value)
-
-
GlUniformMatrix4fvNative
= Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
-
-
GlUniformMatrix4x2dv
= void Function(int location, int count, int transpose, Pointer<Double> value)
-
-
GlUniformMatrix4x2dvNative
= Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
-
-
GlUniformMatrix4x2fv
= void Function(int location, int count, int transpose, Pointer<Float> value)
-
-
GlUniformMatrix4x2fvNative
= Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
-
-
GlUniformMatrix4x3dv
= void Function(int location, int count, int transpose, Pointer<Double> value)
-
-
GlUniformMatrix4x3dvNative
= Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
-
-
GlUniformMatrix4x3fv
= void Function(int location, int count, int transpose, Pointer<Float> value)
-
-
GlUniformMatrix4x3fvNative
= Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
-
-
GlUniformSubroutinesuiv
= void Function(int shadertype, int count, Pointer<Uint32> indices)
-
-
GlUniformSubroutinesuivNative
= Void Function(Uint32 shadertype, Int32 count, Pointer<Uint32> indices)
-
-
GlUniformui64NV
= void Function(int location, int value)
-
-
GlUniformui64NVNative
= Void Function(Int32 location, Uint64 value)
-
-
GlUniformui64vNV
= void Function(int location, int count, Pointer<Uint64> value)
-
-
GlUniformui64vNVNative
= Void Function(Int32 location, Int32 count, Pointer<Uint64> value)
-
-
GlUnmapBuffer
= int Function(int target)
-
-
GlUnmapBufferNative
= Uint8 Function(Uint32 target)
-
-
GlUnmapNamedBuffer
= int Function(int buffer)
-
-
GlUnmapNamedBufferEXT
= int Function(int buffer)
-
-
GlUnmapNamedBufferEXTNative
= Uint8 Function(Uint32 buffer)
-
-
GlUnmapNamedBufferNative
= Uint8 Function(Uint32 buffer)
-
-
GlUseProgram
= void Function(int program)
-
-
GlUseProgramNative
= Void Function(Uint32 program)
-
-
GlUseProgramStages
= void Function(int pipeline, int stages, int program)
-
-
GlUseProgramStagesNative
= Void Function(Uint32 pipeline, Uint32 stages, Uint32 program)
-
-
GlUseShaderProgramEXT
= void Function(int type, int program)
-
-
GlUseShaderProgramEXTNative
= Void Function(Uint32 type, Uint32 program)
-
-
GlValidateProgram
= void Function(int program)
-
-
GlValidateProgramNative
= Void Function(Uint32 program)
-
-
GlValidateProgramPipeline
= void Function(int pipeline)
-
-
GlValidateProgramPipelineNative
= Void Function(Uint32 pipeline)
-
-
GlVertexArrayAttribBinding
= void Function(int vaobj, int attribindex, int bindingindex)
-
-
GlVertexArrayAttribBindingNative
= Void Function(Uint32 vaobj, Uint32 attribindex, Uint32 bindingindex)
-
-
GlVertexArrayAttribFormat
= void Function(int vaobj, int attribindex, int size, int type, int normalized, int relativeoffset)
-
-
GlVertexArrayAttribFormatNative
= Void Function(Uint32 vaobj, Uint32 attribindex, Int32 size, Uint32 type, Uint8 normalized, Uint32 relativeoffset)
-
-
GlVertexArrayAttribIFormat
= void Function(int vaobj, int attribindex, int size, int type, int relativeoffset)
-
-
GlVertexArrayAttribIFormatNative
= Void Function(Uint32 vaobj, Uint32 attribindex, Int32 size, Uint32 type, Uint32 relativeoffset)
-
-
GlVertexArrayAttribLFormat
= void Function(int vaobj, int attribindex, int size, int type, int relativeoffset)
-
-
GlVertexArrayAttribLFormatNative
= Void Function(Uint32 vaobj, Uint32 attribindex, Int32 size, Uint32 type, Uint32 relativeoffset)
-
-
GlVertexArrayBindingDivisor
= void Function(int vaobj, int bindingindex, int divisor)
-
-
GlVertexArrayBindingDivisorNative
= Void Function(Uint32 vaobj, Uint32 bindingindex, Uint32 divisor)
-
-
GlVertexArrayBindVertexBufferEXT
= void Function(int vaobj, int bindingindex, int buffer, int offset, int stride)
-
-
GlVertexArrayBindVertexBufferEXTNative
= Void Function(Uint32 vaobj, Uint32 bindingindex, Uint32 buffer, Int64 offset, Int32 stride)
-
-
GlVertexArrayColorOffsetEXT
= void Function(int vaobj, int buffer, int size, int type, int stride, int offset)
-
-
GlVertexArrayColorOffsetEXTNative
= Void Function(Uint32 vaobj, Uint32 buffer, Int32 size, Uint32 type, Int32 stride, Int64 offset)
-
-
GlVertexArrayEdgeFlagOffsetEXT
= void Function(int vaobj, int buffer, int stride, int offset)
-
-
GlVertexArrayEdgeFlagOffsetEXTNative
= Void Function(Uint32 vaobj, Uint32 buffer, Int32 stride, Int64 offset)
-
-
GlVertexArrayElementBuffer
= void Function(int vaobj, int buffer)
-
-
GlVertexArrayElementBufferNative
= Void Function(Uint32 vaobj, Uint32 buffer)
-
-
GlVertexArrayFogCoordOffsetEXT
= void Function(int vaobj, int buffer, int type, int stride, int offset)
-
-
GlVertexArrayFogCoordOffsetEXTNative
= Void Function(Uint32 vaobj, Uint32 buffer, Uint32 type, Int32 stride, Int64 offset)
-
-
GlVertexArrayIndexOffsetEXT
= void Function(int vaobj, int buffer, int type, int stride, int offset)
-
-
GlVertexArrayIndexOffsetEXTNative
= Void Function(Uint32 vaobj, Uint32 buffer, Uint32 type, Int32 stride, Int64 offset)
-
-
GlVertexArrayMultiTexCoordOffsetEXT
= void Function(int vaobj, int buffer, int texunit, int size, int type, int stride, int offset)
-
-
GlVertexArrayMultiTexCoordOffsetEXTNative
= Void Function(Uint32 vaobj, Uint32 buffer, Uint32 texunit, Int32 size, Uint32 type, Int32 stride, Int64 offset)
-
-
GlVertexArrayNormalOffsetEXT
= void Function(int vaobj, int buffer, int type, int stride, int offset)
-
-
GlVertexArrayNormalOffsetEXTNative
= Void Function(Uint32 vaobj, Uint32 buffer, Uint32 type, Int32 stride, Int64 offset)
-
-
GlVertexArraySecondaryColorOffsetEXT
= void Function(int vaobj, int buffer, int size, int type, int stride, int offset)
-
-
GlVertexArraySecondaryColorOffsetEXTNative
= Void Function(Uint32 vaobj, Uint32 buffer, Int32 size, Uint32 type, Int32 stride, Int64 offset)
-
-
GlVertexArrayTexCoordOffsetEXT
= void Function(int vaobj, int buffer, int size, int type, int stride, int offset)
-
-
GlVertexArrayTexCoordOffsetEXTNative
= Void Function(Uint32 vaobj, Uint32 buffer, Int32 size, Uint32 type, Int32 stride, Int64 offset)
-
-
GlVertexArrayVertexAttribBindingEXT
= void Function(int vaobj, int attribindex, int bindingindex)
-
-
GlVertexArrayVertexAttribBindingEXTNative
= Void Function(Uint32 vaobj, Uint32 attribindex, Uint32 bindingindex)
-
-
GlVertexArrayVertexAttribDivisorEXT
= void Function(int vaobj, int index, int divisor)
-
-
GlVertexArrayVertexAttribDivisorEXTNative
= Void Function(Uint32 vaobj, Uint32 index, Uint32 divisor)
-
-
GlVertexArrayVertexAttribFormatEXT
= void Function(int vaobj, int attribindex, int size, int type, int normalized, int relativeoffset)
-
-
GlVertexArrayVertexAttribFormatEXTNative
= Void Function(Uint32 vaobj, Uint32 attribindex, Int32 size, Uint32 type, Uint8 normalized, Uint32 relativeoffset)
-
-
GlVertexArrayVertexAttribIFormatEXT
= void Function(int vaobj, int attribindex, int size, int type, int relativeoffset)
-
-
GlVertexArrayVertexAttribIFormatEXTNative
= Void Function(Uint32 vaobj, Uint32 attribindex, Int32 size, Uint32 type, Uint32 relativeoffset)
-
-
GlVertexArrayVertexAttribIOffsetEXT
= void Function(int vaobj, int buffer, int index, int size, int type, int stride, int offset)
-
-
GlVertexArrayVertexAttribIOffsetEXTNative
= Void Function(Uint32 vaobj, Uint32 buffer, Uint32 index, Int32 size, Uint32 type, Int32 stride, Int64 offset)
-
-
GlVertexArrayVertexAttribLFormatEXT
= void Function(int vaobj, int attribindex, int size, int type, int relativeoffset)
-
-
GlVertexArrayVertexAttribLFormatEXTNative
= Void Function(Uint32 vaobj, Uint32 attribindex, Int32 size, Uint32 type, Uint32 relativeoffset)
-
-
GlVertexArrayVertexAttribLOffsetEXT
= void Function(int vaobj, int buffer, int index, int size, int type, int stride, int offset)
-
-
GlVertexArrayVertexAttribLOffsetEXTNative
= Void Function(Uint32 vaobj, Uint32 buffer, Uint32 index, Int32 size, Uint32 type, Int32 stride, Int64 offset)
-
-
GlVertexArrayVertexAttribOffsetEXT
= void Function(int vaobj, int buffer, int index, int size, int type, int normalized, int stride, int offset)
-
-
GlVertexArrayVertexAttribOffsetEXTNative
= Void Function(Uint32 vaobj, Uint32 buffer, Uint32 index, Int32 size, Uint32 type, Uint8 normalized, Int32 stride, Int64 offset)
-
-
GlVertexArrayVertexBindingDivisorEXT
= void Function(int vaobj, int bindingindex, int divisor)
-
-
GlVertexArrayVertexBindingDivisorEXTNative
= Void Function(Uint32 vaobj, Uint32 bindingindex, Uint32 divisor)
-
-
GlVertexArrayVertexBuffer
= void Function(int vaobj, int bindingindex, int buffer, int offset, int stride)
-
-
GlVertexArrayVertexBufferNative
= Void Function(Uint32 vaobj, Uint32 bindingindex, Uint32 buffer, Int64 offset, Int32 stride)
-
-
GlVertexArrayVertexBuffers
= void Function(int vaobj, int first, int count, Pointer<Uint32> buffers, Pointer<Int64> offsets, Pointer<Int32> strides)
-
-
GlVertexArrayVertexBuffersNative
= Void Function(Uint32 vaobj, Uint32 first, Int32 count, Pointer<Uint32> buffers, Pointer<Int64> offsets, Pointer<Int32> strides)
-
-
GlVertexArrayVertexOffsetEXT
= void Function(int vaobj, int buffer, int size, int type, int stride, int offset)
-
-
GlVertexArrayVertexOffsetEXTNative
= Void Function(Uint32 vaobj, Uint32 buffer, Int32 size, Uint32 type, Int32 stride, Int64 offset)
-
-
GlVertexAttrib1d
= void Function(int index, double x)
-
-
GlVertexAttrib1dNative
= Void Function(Uint32 index, Double x)
-
-
GlVertexAttrib1dv
= void Function(int index, Pointer<Double> v)
-
-
GlVertexAttrib1dvNative
= Void Function(Uint32 index, Pointer<Double> v)
-
-
GlVertexAttrib1f
= void Function(int index, double x)
-
-
GlVertexAttrib1fNative
= Void Function(Uint32 index, Float x)
-
-
GlVertexAttrib1fv
= void Function(int index, Pointer<Float> v)
-
-
GlVertexAttrib1fvNative
= Void Function(Uint32 index, Pointer<Float> v)
-
-
GlVertexAttrib1s
= void Function(int index, int x)
-
-
GlVertexAttrib1sNative
= Void Function(Uint32 index, Int16 x)
-
-
GlVertexAttrib1sv
= void Function(int index, Pointer<Int16> v)
-
-
GlVertexAttrib1svNative
= Void Function(Uint32 index, Pointer<Int16> v)
-
-
GlVertexAttrib2d
= void Function(int index, double x, double y)
-
-
GlVertexAttrib2dNative
= Void Function(Uint32 index, Double x, Double y)
-
-
GlVertexAttrib2dv
= void Function(int index, Pointer<Double> v)
-
-
GlVertexAttrib2dvNative
= Void Function(Uint32 index, Pointer<Double> v)
-
-
GlVertexAttrib2f
= void Function(int index, double x, double y)
-
-
GlVertexAttrib2fNative
= Void Function(Uint32 index, Float x, Float y)
-
-
GlVertexAttrib2fv
= void Function(int index, Pointer<Float> v)
-
-
GlVertexAttrib2fvNative
= Void Function(Uint32 index, Pointer<Float> v)
-
-
GlVertexAttrib2s
= void Function(int index, int x, int y)
-
-
GlVertexAttrib2sNative
= Void Function(Uint32 index, Int16 x, Int16 y)
-
-
GlVertexAttrib2sv
= void Function(int index, Pointer<Int16> v)
-
-
GlVertexAttrib2svNative
= Void Function(Uint32 index, Pointer<Int16> v)
-
-
GlVertexAttrib3d
= void Function(int index, double x, double y, double z)
-
-
GlVertexAttrib3dNative
= Void Function(Uint32 index, Double x, Double y, Double z)
-
-
GlVertexAttrib3dv
= void Function(int index, Pointer<Double> v)
-
-
GlVertexAttrib3dvNative
= Void Function(Uint32 index, Pointer<Double> v)
-
-
GlVertexAttrib3f
= void Function(int index, double x, double y, double z)
-
-
GlVertexAttrib3fNative
= Void Function(Uint32 index, Float x, Float y, Float z)
-
-
GlVertexAttrib3fv
= void Function(int index, Pointer<Float> v)
-
-
GlVertexAttrib3fvNative
= Void Function(Uint32 index, Pointer<Float> v)
-
-
GlVertexAttrib3s
= void Function(int index, int x, int y, int z)
-
-
GlVertexAttrib3sNative
= Void Function(Uint32 index, Int16 x, Int16 y, Int16 z)
-
-
GlVertexAttrib3sv
= void Function(int index, Pointer<Int16> v)
-
-
GlVertexAttrib3svNative
= Void Function(Uint32 index, Pointer<Int16> v)
-
-
GlVertexAttrib4bv
= void Function(int index, Pointer<Int8> v)
-
-
GlVertexAttrib4bvNative
= Void Function(Uint32 index, Pointer<Int8> v)
-
-
GlVertexAttrib4d
= void Function(int index, double x, double y, double z, double w)
-
-
GlVertexAttrib4dNative
= Void Function(Uint32 index, Double x, Double y, Double z, Double w)
-
-
GlVertexAttrib4dv
= void Function(int index, Pointer<Double> v)
-
-
GlVertexAttrib4dvNative
= Void Function(Uint32 index, Pointer<Double> v)
-
-
GlVertexAttrib4f
= void Function(int index, double x, double y, double z, double w)
-
-
GlVertexAttrib4fNative
= Void Function(Uint32 index, Float x, Float y, Float z, Float w)
-
-
GlVertexAttrib4fv
= void Function(int index, Pointer<Float> v)
-
-
GlVertexAttrib4fvNative
= Void Function(Uint32 index, Pointer<Float> v)
-
-
GlVertexAttrib4iv
= void Function(int index, Pointer<Int32> v)
-
-
GlVertexAttrib4ivNative
= Void Function(Uint32 index, Pointer<Int32> v)
-
-
GlVertexAttrib4Nbv
= void Function(int index, Pointer<Int8> v)
-
-
GlVertexAttrib4NbvNative
= Void Function(Uint32 index, Pointer<Int8> v)
-
-
GlVertexAttrib4Niv
= void Function(int index, Pointer<Int32> v)
-
-
GlVertexAttrib4NivNative
= Void Function(Uint32 index, Pointer<Int32> v)
-
-
GlVertexAttrib4Nsv
= void Function(int index, Pointer<Int16> v)
-
-
GlVertexAttrib4NsvNative
= Void Function(Uint32 index, Pointer<Int16> v)
-
-
GlVertexAttrib4Nub
= void Function(int index, int x, int y, int z, int w)
-
-
GlVertexAttrib4NubNative
= Void Function(Uint32 index, Uint8 x, Uint8 y, Uint8 z, Uint8 w)
-
-
GlVertexAttrib4Nubv
= void Function(int index, Pointer<NativeType> v)
-
-
GlVertexAttrib4NubvNative
= Void Function(Uint32 index, Pointer<NativeType> v)
-
-
GlVertexAttrib4Nuiv
= void Function(int index, Pointer<Uint32> v)
-
-
GlVertexAttrib4NuivNative
= Void Function(Uint32 index, Pointer<Uint32> v)
-
-
GlVertexAttrib4Nusv
= void Function(int index, Pointer<Uint16> v)
-
-
GlVertexAttrib4NusvNative
= Void Function(Uint32 index, Pointer<Uint16> v)
-
-
GlVertexAttrib4s
= void Function(int index, int x, int y, int z, int w)
-
-
GlVertexAttrib4sNative
= Void Function(Uint32 index, Int16 x, Int16 y, Int16 z, Int16 w)
-
-
GlVertexAttrib4sv
= void Function(int index, Pointer<Int16> v)
-
-
GlVertexAttrib4svNative
= Void Function(Uint32 index, Pointer<Int16> v)
-
-
GlVertexAttrib4ubv
= void Function(int index, Pointer<NativeType> v)
-
-
GlVertexAttrib4ubvNative
= Void Function(Uint32 index, Pointer<NativeType> v)
-
-
GlVertexAttrib4uiv
= void Function(int index, Pointer<Uint32> v)
-
-
GlVertexAttrib4uivNative
= Void Function(Uint32 index, Pointer<Uint32> v)
-
-
GlVertexAttrib4usv
= void Function(int index, Pointer<Uint16> v)
-
-
GlVertexAttrib4usvNative
= Void Function(Uint32 index, Pointer<Uint16> v)
-
-
GlVertexAttribBinding
= void Function(int attribindex, int bindingindex)
-
-
GlVertexAttribBindingNative
= Void Function(Uint32 attribindex, Uint32 bindingindex)
-
-
GlVertexAttribDivisor
= void Function(int index, int divisor)
-
-
GlVertexAttribDivisorARB
= void Function(int index, int divisor)
-
-
GlVertexAttribDivisorARBNative
= Void Function(Uint32 index, Uint32 divisor)
-
-
GlVertexAttribDivisorNative
= Void Function(Uint32 index, Uint32 divisor)
-
-
GlVertexAttribFormat
= void Function(int attribindex, int size, int type, int normalized, int relativeoffset)
-
-
GlVertexAttribFormatNative
= Void Function(Uint32 attribindex, Int32 size, Uint32 type, Uint8 normalized, Uint32 relativeoffset)
-
-
GlVertexAttribFormatNV
= void Function(int index, int size, int type, int normalized, int stride)
-
-
GlVertexAttribFormatNVNative
= Void Function(Uint32 index, Int32 size, Uint32 type, Uint8 normalized, Int32 stride)
-
-
GlVertexAttribI1i
= void Function(int index, int x)
-
-
GlVertexAttribI1iNative
= Void Function(Uint32 index, Int32 x)
-
-
GlVertexAttribI1iv
= void Function(int index, Pointer<Int32> v)
-
-
GlVertexAttribI1ivNative
= Void Function(Uint32 index, Pointer<Int32> v)
-
-
GlVertexAttribI1ui
= void Function(int index, int x)
-
-
GlVertexAttribI1uiNative
= Void Function(Uint32 index, Uint32 x)
-
-
GlVertexAttribI1uiv
= void Function(int index, Pointer<Uint32> v)
-
-
GlVertexAttribI1uivNative
= Void Function(Uint32 index, Pointer<Uint32> v)
-
-
GlVertexAttribI2i
= void Function(int index, int x, int y)
-
-
GlVertexAttribI2iNative
= Void Function(Uint32 index, Int32 x, Int32 y)
-
-
GlVertexAttribI2iv
= void Function(int index, Pointer<Int32> v)
-
-
GlVertexAttribI2ivNative
= Void Function(Uint32 index, Pointer<Int32> v)
-
-
GlVertexAttribI2ui
= void Function(int index, int x, int y)
-
-
GlVertexAttribI2uiNative
= Void Function(Uint32 index, Uint32 x, Uint32 y)
-
-
GlVertexAttribI2uiv
= void Function(int index, Pointer<Uint32> v)
-
-
GlVertexAttribI2uivNative
= Void Function(Uint32 index, Pointer<Uint32> v)
-
-
GlVertexAttribI3i
= void Function(int index, int x, int y, int z)
-
-
GlVertexAttribI3iNative
= Void Function(Uint32 index, Int32 x, Int32 y, Int32 z)
-
-
GlVertexAttribI3iv
= void Function(int index, Pointer<Int32> v)
-
-
GlVertexAttribI3ivNative
= Void Function(Uint32 index, Pointer<Int32> v)
-
-
GlVertexAttribI3ui
= void Function(int index, int x, int y, int z)
-
-
GlVertexAttribI3uiNative
= Void Function(Uint32 index, Uint32 x, Uint32 y, Uint32 z)
-
-
GlVertexAttribI3uiv
= void Function(int index, Pointer<Uint32> v)
-
-
GlVertexAttribI3uivNative
= Void Function(Uint32 index, Pointer<Uint32> v)
-
-
GlVertexAttribI4bv
= void Function(int index, Pointer<Int8> v)
-
-
GlVertexAttribI4bvNative
= Void Function(Uint32 index, Pointer<Int8> v)
-
-
GlVertexAttribI4i
= void Function(int index, int x, int y, int z, int w)
-
-
GlVertexAttribI4iNative
= Void Function(Uint32 index, Int32 x, Int32 y, Int32 z, Int32 w)
-
-
GlVertexAttribI4iv
= void Function(int index, Pointer<Int32> v)
-
-
GlVertexAttribI4ivNative
= Void Function(Uint32 index, Pointer<Int32> v)
-
-
GlVertexAttribI4sv
= void Function(int index, Pointer<Int16> v)
-
-
GlVertexAttribI4svNative
= Void Function(Uint32 index, Pointer<Int16> v)
-
-
GlVertexAttribI4ubv
= void Function(int index, Pointer<NativeType> v)
-
-
GlVertexAttribI4ubvNative
= Void Function(Uint32 index, Pointer<NativeType> v)
-
-
GlVertexAttribI4ui
= void Function(int index, int x, int y, int z, int w)
-
-
GlVertexAttribI4uiNative
= Void Function(Uint32 index, Uint32 x, Uint32 y, Uint32 z, Uint32 w)
-
-
GlVertexAttribI4uiv
= void Function(int index, Pointer<Uint32> v)
-
-
GlVertexAttribI4uivNative
= Void Function(Uint32 index, Pointer<Uint32> v)
-
-
GlVertexAttribI4usv
= void Function(int index, Pointer<Uint16> v)
-
-
GlVertexAttribI4usvNative
= Void Function(Uint32 index, Pointer<Uint16> v)
-
-
GlVertexAttribIFormat
= void Function(int attribindex, int size, int type, int relativeoffset)
-
-
GlVertexAttribIFormatNative
= Void Function(Uint32 attribindex, Int32 size, Uint32 type, Uint32 relativeoffset)
-
-
GlVertexAttribIFormatNV
= void Function(int index, int size, int type, int stride)
-
-
GlVertexAttribIFormatNVNative
= Void Function(Uint32 index, Int32 size, Uint32 type, Int32 stride)
-
-
GlVertexAttribIPointer
= void Function(int index, int size, int type, int stride, int pointer)
-
-
GlVertexAttribIPointerNative
= Void Function(Uint32 index, Int32 size, Uint32 type, Int32 stride, Uint32 pointer)
-
-
GlVertexAttribL1d
= void Function(int index, double x)
-
-
GlVertexAttribL1dNative
= Void Function(Uint32 index, Double x)
-
-
GlVertexAttribL1dv
= void Function(int index, Pointer<Double> v)
-
-
GlVertexAttribL1dvNative
= Void Function(Uint32 index, Pointer<Double> v)
-
-
GlVertexAttribL1i64NV
= void Function(int index, int x)
-
-
GlVertexAttribL1i64NVNative
= Void Function(Uint32 index, Int64 x)
-
-
GlVertexAttribL1i64vNV
= void Function(int index, Pointer<Int64> v)
-
-
GlVertexAttribL1i64vNVNative
= Void Function(Uint32 index, Pointer<Int64> v)
-
-
GlVertexAttribL1ui64ARB
= void Function(int index, int x)
-
-
GlVertexAttribL1ui64ARBNative
= Void Function(Uint32 index, Uint64 x)
-
-
GlVertexAttribL1ui64NV
= void Function(int index, int x)
-
-
GlVertexAttribL1ui64NVNative
= Void Function(Uint32 index, Uint64 x)
-
-
GlVertexAttribL1ui64vARB
= void Function(int index, Pointer<Uint64> v)
-
-
GlVertexAttribL1ui64vARBNative
= Void Function(Uint32 index, Pointer<Uint64> v)
-
-
GlVertexAttribL1ui64vNV
= void Function(int index, Pointer<Uint64> v)
-
-
GlVertexAttribL1ui64vNVNative
= Void Function(Uint32 index, Pointer<Uint64> v)
-
-
GlVertexAttribL2d
= void Function(int index, double x, double y)
-
-
GlVertexAttribL2dNative
= Void Function(Uint32 index, Double x, Double y)
-
-
GlVertexAttribL2dv
= void Function(int index, Pointer<Double> v)
-
-
GlVertexAttribL2dvNative
= Void Function(Uint32 index, Pointer<Double> v)
-
-
GlVertexAttribL2i64NV
= void Function(int index, int x, int y)
-
-
GlVertexAttribL2i64NVNative
= Void Function(Uint32 index, Int64 x, Int64 y)
-
-
GlVertexAttribL2i64vNV
= void Function(int index, Pointer<Int64> v)
-
-
GlVertexAttribL2i64vNVNative
= Void Function(Uint32 index, Pointer<Int64> v)
-
-
GlVertexAttribL2ui64NV
= void Function(int index, int x, int y)
-
-
GlVertexAttribL2ui64NVNative
= Void Function(Uint32 index, Uint64 x, Uint64 y)
-
-
GlVertexAttribL2ui64vNV
= void Function(int index, Pointer<Uint64> v)
-
-
GlVertexAttribL2ui64vNVNative
= Void Function(Uint32 index, Pointer<Uint64> v)
-
-
GlVertexAttribL3d
= void Function(int index, double x, double y, double z)
-
-
GlVertexAttribL3dNative
= Void Function(Uint32 index, Double x, Double y, Double z)
-
-
GlVertexAttribL3dv
= void Function(int index, Pointer<Double> v)
-
-
GlVertexAttribL3dvNative
= Void Function(Uint32 index, Pointer<Double> v)
-
-
GlVertexAttribL3i64NV
= void Function(int index, int x, int y, int z)
-
-
GlVertexAttribL3i64NVNative
= Void Function(Uint32 index, Int64 x, Int64 y, Int64 z)
-
-
GlVertexAttribL3i64vNV
= void Function(int index, Pointer<Int64> v)
-
-
GlVertexAttribL3i64vNVNative
= Void Function(Uint32 index, Pointer<Int64> v)
-
-
GlVertexAttribL3ui64NV
= void Function(int index, int x, int y, int z)
-
-
GlVertexAttribL3ui64NVNative
= Void Function(Uint32 index, Uint64 x, Uint64 y, Uint64 z)
-
-
GlVertexAttribL3ui64vNV
= void Function(int index, Pointer<Uint64> v)
-
-
GlVertexAttribL3ui64vNVNative
= Void Function(Uint32 index, Pointer<Uint64> v)
-
-
GlVertexAttribL4d
= void Function(int index, double x, double y, double z, double w)
-
-
GlVertexAttribL4dNative
= Void Function(Uint32 index, Double x, Double y, Double z, Double w)
-
-
GlVertexAttribL4dv
= void Function(int index, Pointer<Double> v)
-
-
GlVertexAttribL4dvNative
= Void Function(Uint32 index, Pointer<Double> v)
-
-
GlVertexAttribL4i64NV
= void Function(int index, int x, int y, int z, int w)
-
-
GlVertexAttribL4i64NVNative
= Void Function(Uint32 index, Int64 x, Int64 y, Int64 z, Int64 w)
-
-
GlVertexAttribL4i64vNV
= void Function(int index, Pointer<Int64> v)
-
-
GlVertexAttribL4i64vNVNative
= Void Function(Uint32 index, Pointer<Int64> v)
-
-
GlVertexAttribL4ui64NV
= void Function(int index, int x, int y, int z, int w)
-
-
GlVertexAttribL4ui64NVNative
= Void Function(Uint32 index, Uint64 x, Uint64 y, Uint64 z, Uint64 w)
-
-
GlVertexAttribL4ui64vNV
= void Function(int index, Pointer<Uint64> v)
-
-
GlVertexAttribL4ui64vNVNative
= Void Function(Uint32 index, Pointer<Uint64> v)
-
-
GlVertexAttribLFormat
= void Function(int attribindex, int size, int type, int relativeoffset)
-
-
GlVertexAttribLFormatNative
= Void Function(Uint32 attribindex, Int32 size, Uint32 type, Uint32 relativeoffset)
-
-
GlVertexAttribLFormatNV
= void Function(int index, int size, int type, int stride)
-
-
GlVertexAttribLFormatNVNative
= Void Function(Uint32 index, Int32 size, Uint32 type, Int32 stride)
-
-
GlVertexAttribLPointer
= void Function(int index, int size, int type, int stride, int pointer)
-
-
GlVertexAttribLPointerNative
= Void Function(Uint32 index, Int32 size, Uint32 type, Int32 stride, Uint32 pointer)
-
-
GlVertexAttribP1ui
= void Function(int index, int type, int normalized, int value)
-
-
GlVertexAttribP1uiNative
= Void Function(Uint32 index, Uint32 type, Uint8 normalized, Uint32 value)
-
-
GlVertexAttribP1uiv
= void Function(int index, int type, int normalized, Pointer<Uint32> value)
-
-
GlVertexAttribP1uivNative
= Void Function(Uint32 index, Uint32 type, Uint8 normalized, Pointer<Uint32> value)
-
-
GlVertexAttribP2ui
= void Function(int index, int type, int normalized, int value)
-
-
GlVertexAttribP2uiNative
= Void Function(Uint32 index, Uint32 type, Uint8 normalized, Uint32 value)
-
-
GlVertexAttribP2uiv
= void Function(int index, int type, int normalized, Pointer<Uint32> value)
-
-
GlVertexAttribP2uivNative
= Void Function(Uint32 index, Uint32 type, Uint8 normalized, Pointer<Uint32> value)
-
-
GlVertexAttribP3ui
= void Function(int index, int type, int normalized, int value)
-
-
GlVertexAttribP3uiNative
= Void Function(Uint32 index, Uint32 type, Uint8 normalized, Uint32 value)
-
-
GlVertexAttribP3uiv
= void Function(int index, int type, int normalized, Pointer<Uint32> value)
-
-
GlVertexAttribP3uivNative
= Void Function(Uint32 index, Uint32 type, Uint8 normalized, Pointer<Uint32> value)
-
-
GlVertexAttribP4ui
= void Function(int index, int type, int normalized, int value)
-
-
GlVertexAttribP4uiNative
= Void Function(Uint32 index, Uint32 type, Uint8 normalized, Uint32 value)
-
-
GlVertexAttribP4uiv
= void Function(int index, int type, int normalized, Pointer<Uint32> value)
-
-
GlVertexAttribP4uivNative
= Void Function(Uint32 index, Uint32 type, Uint8 normalized, Pointer<Uint32> value)
-
-
GlVertexAttribPointer
= void Function(int index, int size, int type, int normalized, int stride, int pointer)
-
-
GlVertexAttribPointerNative
= Void Function(Uint32 index, Int32 size, Uint32 type, Uint8 normalized, Int32 stride, Uint32 pointer)
-
-
GlVertexBindingDivisor
= void Function(int bindingindex, int divisor)
-
-
GlVertexBindingDivisorNative
= Void Function(Uint32 bindingindex, Uint32 divisor)
-
-
GlVertexFormatNV
= void Function(int size, int type, int stride)
-
-
GlVertexFormatNVNative
= Void Function(Int32 size, Uint32 type, Int32 stride)
-
-
GlViewport
= void Function(int x, int y, int width, int height)
-
-
GlViewportArrayv
= void Function(int first, int count, Pointer<Float> v)
-
-
GlViewportArrayvNative
= Void Function(Uint32 first, Int32 count, Pointer<Float> v)
-
-
GlViewportIndexedf
= void Function(int index, double x, double y, double w, double h)
-
-
GlViewportIndexedfNative
= Void Function(Uint32 index, Float x, Float y, Float w, Float h)
-
-
GlViewportIndexedfv
= void Function(int index, Pointer<Float> v)
-
-
GlViewportIndexedfvNative
= Void Function(Uint32 index, Pointer<Float> v)
-
-
GlViewportNative
= Void Function(Int32 x, Int32 y, Int32 width, Int32 height)
-
-
GlViewportPositionWScaleNV
= void Function(int index, double xcoeff, double ycoeff)
-
-
GlViewportPositionWScaleNVNative
= Void Function(Uint32 index, Float xcoeff, Float ycoeff)
-
-
GlViewportSwizzleNV
= void Function(int index, int swizzlex, int swizzley, int swizzlez, int swizzlew)
-
-
GlViewportSwizzleNVNative
= Void Function(Uint32 index, Uint32 swizzlex, Uint32 swizzley, Uint32 swizzlez, Uint32 swizzlew)
-
-
GlWaitSync
= void Function(Pointer<NativeType> sync, int flags, int timeout)
-
-
GlWaitSyncNative
= Void Function(Pointer<NativeType> sync, Uint32 flags, Uint64 timeout)
-
-
GlWaitVkSemaphoreNV
= void Function(int vkSemaphore)
-
-
GlWaitVkSemaphoreNVNative
= Void Function(Uint64 vkSemaphore)
-
-
GlWeightPathsNV
= void Function(int resultPath, int numPaths, Pointer<Uint32> paths, Pointer<Float> weights)
-
-
GlWeightPathsNVNative
= Void Function(Uint32 resultPath, Int32 numPaths, Pointer<Uint32> paths, Pointer<Float> weights)
-
-
GlWindowRectanglesEXT
= void Function(int mode, int count, Pointer<Int32> box)
-
-
GlWindowRectanglesEXTNative
= Void Function(Uint32 mode, Int32 count, Pointer<Int32> box)
-