vertexAttribIPointer method

dynamic vertexAttribIPointer(
  1. dynamic v0,
  2. dynamic v1,
  3. dynamic v2,
  4. dynamic v3,
  5. dynamic v4,
)

Implementation

vertexAttribIPointer(v0, v1, v2, v3, v4) {
  return gl.vertexAttribIPointer(v0, v1, v2, v3, v4);
}