ActorDependantBloc<Event extends ActorDependantEvent, State extends Object> class
A utility that let´s you auto subscribe to multiple ListenableBloc blocs and act on their events to perform new logic based on it
- Inheritance
-
- Object
- ListenableBloc<
ActorDependantEvent, State> - ActorDependantBloc
Constructors
-
ActorDependantBloc(State initialState, {required List<
ActorDependencyDefinition< definitions})ListenableBloc, dynamic, dynamic, dynamic> >
Properties
- customLogOutput → String Function(ActorDependantEvent event)?
-
finalinherited
-
definitions
→ List<
ActorDependencyDefinition< ListenableBloc, dynamic, dynamic, dynamic> > -
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- isClosed → bool
-
Whether the bloc is closed.
no setterinherited
- logEvents → bool
-
finalinherited
- logFilter → bool Function(ActorDependantEvent event)?
-
finalinherited
- logger → Logger?
-
finalinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- state → State
-
The current state.
no setterinherited
-
stream
→ Stream<
State> -
The current stream of states.
no setterinherited
Methods
-
add(
ActorDependantEvent event) → void -
Notifies the
Bloc
of a newevent
which triggers all correspondingEventHandler
instances.inherited -
addError(
Object error, [StackTrace? stackTrace]) → void -
Reports an
error
which triggersonError
with an optional StackTrace.inherited -
close(
) → Future< void> -
Closes the
event
andstate
Streams
. This method should be called when aBloc
is no longer needed. Once close is called,events
that are added will not be processed. In addition, if close is called whileevents
are still being processed, theBloc
will finish processing the pendingevents
.override -
dispatchOnDependant<
DependencyBloc extends ListenableBloc< (DependencyBlocEvent, DependencyBlocState> , DependencyBlocEvent, DependencyBlocState>DependencyBlocEvent event) → dynamic -
dispatchOnRepoServiceDependant<
DependencyBloc extends RepoServiceBloc< (GroupEvent> , GroupEvent extends Enum>{required Object? params, required GroupEvent groupEvent, String? key}) → dynamic -
emit(
State state) → void -
emit
is only for internal use and should never be called directly outside of tests. TheEmitter
instance provided to eachEventHandler
should be used instead.inherited -
events(
) → Stream< ActorDependantEvent> -
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
on<
E extends Event> (EventHandler< E, State> handler, {EventTransformer<E> ? transformer}) → void -
Register event handler for an event of type
E
. There should only ever be one event handler per event typeE
.inherited -
onChange(
Change< State> change) → void -
Called whenever a
change
occurs with the givenchange
. Achange
occurs when a newstate
is emitted.onChange
is called before thestate
of thecubit
is updated.onChange
is a great spot to add logging/analytics for a specificcubit
.inherited -
onError(
Object error, StackTrace stackTrace) → void -
Called whenever an
error
occurs and notifiesBlocObserver.onError
.inherited -
onEvent(
ActorDependantEvent event) → void -
Called whenever an
event
is added to theBloc
. A great spot to add logging/analytics at the individualBloc
level.inherited -
onTransition(
Transition< ActorDependantEvent, State> transition) → void -
Called whenever a
transition
occurs with the giventransition
. Atransition
occurs when a newevent
is added and a new state isemitted
from a correspondingEventHandler
.inherited -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited