SwitchFieldBlocBuilder class
A material design switch
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatelessWidget
- SwitchFieldBlocBuilder
Constructors
-
SwitchFieldBlocBuilder.new({Key? key, required BooleanFieldBloc booleanFieldBloc, required Widget body, bool enableOnlyWhenFormBlocCanSubmit = false, bool isEnabled = true, FieldBlocErrorBuilder? errorBuilder, EdgeInsetsGeometry? padding, AlignmentGeometry alignment = AlignmentDirectional.centerStart, FocusNode? nextFocusNode, FieldBlocBuilderControlAffinity? controlAffinity, DragStartBehavior dragStartBehavior = DragStartBehavior.start, FocusNode? focusNode, bool autofocus = false, bool animateWhenCanShow = true, TextStyle? textStyle, MaterialStateProperty<
Color?> ? textColor, ImageProvider<Object> ? activeThumbImage, ImageProvider<Object> ? inactiveThumbImage, MaterialStateProperty<Color?> ? thumbColor, MaterialStateProperty<Color?> ? trackColor, MaterialTapTargetSize? materialTapTargetSize, MaterialStateProperty<MouseCursor?> ? mouseCursor, MaterialStateProperty<Color?> ? overlayColor, double? splashRadius}) -
const
Properties
-
activeThumbImage
→ ImageProvider<
Object> ? -
An image to use on the thumb of this switch when the switch is on.
final
- alignment → AlignmentGeometry
-
final
- animateWhenCanShow → bool
-
Set to
true
if you want animate size/fade, when the field bloc is added and removed from form bloc.final - autofocus → bool
-
True if this widget will be selected as the initial focus when no other
node in its scope is currently focused.
final
- body → Widget
-
The widget on the right side of the checkbox
final
- booleanFieldBloc → BooleanFieldBloc
-
The
fieldBloc
for rebuild the widget when its state changes.final - controlAffinity → FieldBlocBuilderControlAffinity?
-
Where to place the control in widgets
final
- dragStartBehavior → DragStartBehavior
-
final
- enableOnlyWhenFormBlocCanSubmit → bool
-
If
true
, this widget will be enabled only when thestate
of the FormBloc that contains thisFieldBloc
has FormBlocState.canSubmit intrue
.final - errorBuilder → FieldBlocErrorBuilder?
-
This function take the
context
and the FieldBlocState.error and must return a String error to display in the widget when has an error or null if you don't want to display the error. By default is FieldBlocBuilder.defaultErrorBuilder.final - focusNode → FocusNode?
-
An optional focus node to use as the focus node for this widget.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
-
inactiveThumbImage
→ ImageProvider<
Object> ? -
An image to use on the thumb of this switch when the switch is off.
final
- isEnabled → bool
-
If false the text field is "disabled": it ignores taps
and its
decoration
is rendered in grey.final - key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
- materialTapTargetSize → MaterialTapTargetSize?
-
Switch.materialTapTargetSize
final
-
mouseCursor
→ MaterialStateProperty<
MouseCursor?> ? -
Switch.mouseCursor
final
- nextFocusNode → FocusNode?
-
When change the value of the
FieldBloc
, this will callnextFocusNode.requestFocus()
.final -
overlayColor
→ MaterialStateProperty<
Color?> ? -
Switch.overlayColor
final
- padding → EdgeInsetsGeometry?
-
The amount of space by which to inset the child.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- splashRadius → double?
-
Switch.splashRadius
final
-
textColor
→ MaterialStateProperty<
Color?> ? -
final
- textStyle → TextStyle?
-
final
-
thumbColor
→ MaterialStateProperty<
Color?> ? -
Switch.thumbColor
final
-
trackColor
→ MaterialStateProperty<
Color?> ? -
Switch.trackColor
final
Methods
-
build(
BuildContext context) → Widget -
Describes the part of the user interface represented by this widget.
override
-
createElement(
) → StatelessElement -
Creates a StatelessElement to manage this widget's location in the tree.
inherited
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
themeStyleOf(
BuildContext context) → SwitchFieldTheme -
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited