FlatNode<T> class

A flattened representation of a tree node for virtualized rendering.

Contains all information needed to render a single row in a flat ListView, including depth, position flags, and ancestor "isLast" info for tree lines.

Constructors

FlatNode({required Node<T> node, required int depth, required bool isFirst, required bool isLast, required bool isRoot, required int ancestorIsLastMask})
const

Properties

ancestorIsLastMask int
Bitmask of "is this ancestor the last child?" over ancestor depth levels. Bit d (for d in 0 .. depth-1) is set when the ancestor at depth d is the last child of its parent — meaning no vertical continuation line is drawn at that depth. Replaces a per-node List<bool> to avoid a heap allocation for every flattened node (the flags are read only when a row is painted, i.e. only for visible rows). Tree depth is therefore capped at maxDepth.
final
depth int
Depth level (0 = root)
final
hashCode int
The hash code for this object.
no setterinherited
isFirst bool
Whether this node is the first child of its parent
final
isLast bool
Whether this node is the last child of its parent
final
isRoot bool
Whether this is a root-level node
final
node Node<T>
The original tree node
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Constants

maxDepth → const int
Maximum tree depth representable in ancestorIsLastMask (one bit per ancestor level, within a 64-bit int with headroom).