PulseEffect class final

Explicitly driven scale pulse effect.

Inheritance

Constructors

PulseEffect(PulseSpec spec, {MotionTrigger activation = MotionTrigger.onMount})
Creates a pulse effect from spec that responds to activation.

Properties

activation → MotionTrigger
Trigger that starts this effect.
final
controller → AnimationController?
The engine-owned controller available to concrete explicit effects.
no setterinherited
curve → Curve
no setteroverride
duration → Duration
no setteroverride
hashCode → int
The hash code for this object.
no setterinherited
preferredDriver → MotionDriver
no setterinherited
progress → double
Current curved progress from zero to one.
no setter
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
spec → PulseSpec
Configuration used by this effect.
final
trigger → MotionTrigger
Which trigger starts this effect. Defaults to MotionTrigger.onMount.
no setteroverride

Methods

attach(MotionContext context) → void
inherited
dispose() → void
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
play({required MotionTrigger trigger}) → void
override
tick(Duration elapsed) → void
override
toRender() → MotionRender
override
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited