FlipUnitBase constructor
const
FlipUnitBase({
- Key? key,
- required BoxConstraints unitConstraints,
- required Axis flipAxis,
- FlipDirection flipDirection = FlipDirection.forward,
- Decoration? unitDecoration,
- Duration duration = const Duration(milliseconds: 400),
- int durationJitterMs = 50,
- bool enableBounce = true,
- double bounceOvershoot = 1.2,
Implementation
const FlipUnitBase({
super.key,
required this.unitConstraints,
required this.flipAxis,
this.flipDirection = FlipDirection.forward,
this.unitDecoration,
this.duration = const Duration(milliseconds: 400),
this.durationJitterMs = 50,
this.enableBounce = true,
this.bounceOvershoot = 1.2,
});