FlipUnitBase constructor

const FlipUnitBase({
  1. Key? key,
  2. required BoxConstraints unitConstraints,
  3. required Axis flipAxis,
  4. FlipDirection flipDirection = FlipDirection.forward,
  5. Decoration? unitDecoration,
  6. Duration duration = const Duration(milliseconds: 400),
  7. int durationJitterMs = 50,
  8. bool enableBounce = true,
  9. double bounceOvershoot = 1.2,
})

Implementation

const FlipUnitBase({
  super.key,
  required this.unitConstraints,
  required this.flipAxis,
  this.flipDirection = FlipDirection.forward,
  this.unitDecoration,
  this.duration = const Duration(milliseconds: 400),
  this.durationJitterMs = 50,
  this.enableBounce = true,
  this.bounceOvershoot = 1.2,
});