addSprite method

Future<void> addSprite(
  1. String fileName
)

Implementation

Future<void> addSprite(String fileName) async {
  if ((_sprites.containsKey(fileName) && _sprites[fileName] != null) ||
      _gameManager == null) return;
  final image = await _gameManager!.images.load(fileName);
  if (_sprites.containsKey(fileName) && _sprites[fileName] != null)
    return; // If aleady registered in the mean time
  _sprites[fileName] = Sprite(image);
}