reBuildChild method
Used to build this child, override to disable if you don't require (re)build
Implementation
@override
void reBuildChild(BuildContext context, Vector2 bounds) {
updateData(bounds, context, null);
final childBounds = bounds - Vector2(padding.horizontal, padding.vertical);
childPreBuild?.updateData(childBounds, context, this);
if (childBuild != this && childBuild != childPreBuild)
childBuild?.dispose();
childBuild = childPreBuild?.build(context);
childBuild?.reBuildChild(context, childBounds);
}