render method
How to draw this widget on the canvas
Implementation
@override
void render(Canvas canvas, BuildContext context) {
final clipPath = Path()
..moveTo(childSize.x / sqrt2, 0)
..lineTo(childSize.x * sqrt2, childSize.y / sqrt2)
..lineTo(childSize.x / sqrt2, childSize.y * sqrt2)
..lineTo(0, childSize.y / sqrt2)
..close();
final yStart = determinePrefferedSize(bounds).y *
(childrenBuild.length /
(childrenBuild.length + childrenBuild.first.length));
childrenBuild.asMap().forEach((index, row) {
canvas.save();
canvas.translate(index * (childSize.x / sqrt2 - 0.5),
yStart + (index + 1) * (childSize.y / sqrt2 - 0.5));
row.forEach((child) {
if (clipChildBorder) {
canvas.save();
canvas.clipPath(clipPath);
}
child.render(canvas, context);
if (clipChildBorder) canvas.restore();
canvas.translate(childSize.x / sqrt2 - 0.5, -childSize.y / sqrt2 + 0.5);
});
canvas.restore();
});
}