reBuildChild method
Used to build this child, override to disable if you don't require (re)build
Implementation
@override
void reBuildChild(BuildContext context, Vector2 bounds) {
updateData(bounds, context, null);
var childBounds = _determineChildPrefferedSize(bounds);
if (childBounds == Vector2.zero()) {
childBounds = bounds;
}
childPreBuild?.updateData(childBounds, context, this);
if (childPreBuild != this && childPreBuild != childBuild)
childBuild?.dispose();
childBuild = childPreBuild?.build(context);
childBuild?.reBuildChild(context, childBounds);
}