camera property
      
      CameraComponent
      get
      camera
      
    
inherited
    The component that is responsible for rendering your world.
In this component you can set different viewports, viewfinders, follow components, set bounds for where the camera can move etc.
You don't have to add the CameraComponent to the tree after setting it here, it is done automatically.
When setting the camera, if it doesn't already have a world it will be set to match the game's world.
Implementation
CameraComponent get camera => _camera;
      
      set
      camera
      (CameraComponent newCameraComponent) 
      
    
    
inherited
    Implementation
set camera(CameraComponent newCameraComponent) {
  _camera.removeFromParent();
  _camera = newCameraComponent;
  if (_camera.parent == null) {
    add(_camera);
  }
  _camera.world ??= world;
}