render method
Should render this Particle
to given Canvas.
Default behavior is empty, so that it's not required to override this in
a Particle
that renders nothing and serve as a behavior container.
Implementation
@override
void render(Canvas canvas) {
final remainingLife = lifespan - _elapsed;
double opacity;
if (remainingLife <= fadeOutDuration) {
// Start fading out
opacity = (remainingLife / fadeOutDuration).clamp(0.0, 1.0);
} else {
// Fully opaque
opacity = 1.0;
}
final paint = Paint()
..color = baseColor.withOpacity(opacity)
..style = PaintingStyle.fill;
canvas.drawCircle(position.toOffset(), radius, paint);
}