stop method
Stop the currently playing audio
Implementation
@override
Future<void> stop() async {
_positionTimer?.cancel();
_audioElement?.pause();
if (_audioElement != null) {
_audioElement!.currentTime = 0.0;
// Unregister this instance
_instances.remove(_audioElement);
}
_currentPosition = 0.0;
_isPlaying = false;
_isPaused = false;
}