BackgroundShaderManager class

Helper class to manage background shader loading and texture binding

Constructors

BackgroundShaderManager()

Properties

hashCode → int
The hash code for this object.
no setterinherited
isReady → bool
Whether the shader program is loaded (ready to create shader instances)
no setter
loadError → String?
Error message if loading failed
no setter
loadFailed → bool
Whether shader loading failed permanently (after max retries)
no setter
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

createShaderWithTexture({required Image starTexture}) → FragmentShader?
Create a shader with the star texture bound Returns a new shader instance each time to ensure fresh state
forceReload() → void
Force a complete reload of the shader program This is useful for web platform where WebGL context can be lost
loadShader() → Future<bool>
Load the background shader
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
resetLoadState() → void
Reset the failure state to allow retrying
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited