BackgroundShaderManager class
Helper class to manage background shader loading and texture binding
Constructors
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- isReady → bool
-
Whether the shader program is loaded (ready to create shader instances)
no setter
- loadError → String?
-
Error message if loading failed
no setter
- loadFailed → bool
-
Whether shader loading failed permanently (after max retries)
no setter
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
createShaderWithTexture(
{required Image starTexture}) → FragmentShader? - Create a shader with the star texture bound Returns a new shader instance each time to ensure fresh state
-
forceReload(
) → void - Force a complete reload of the shader program This is useful for web platform where WebGL context can be lost
-
loadShader(
) → Future< bool> - Load the background shader
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
resetLoadState(
) → void - Reset the failure state to allow retrying
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited