flutter_dubov_system_native_bindings_generated
library
Functions
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addColor(PlayerHandle player, ColorHandle c)
→ void
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addOpp(PlayerHandle player, int id)
→ void
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addOppRating(PlayerHandle player, int r)
→ void
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addPairingRestriction(PlayerHandle player, int opp_id)
→ void
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addPlayer(TournamentHandle tournament, PlayerHandle player)
→ void
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addPoints(PlayerHandle player, double pt)
→ void
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canPlayOpp(PlayerHandle player, PlayerHandle opp)
→ bool
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canUpfloat(PlayerHandle player, int cr)
→ bool
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create_player(Pointer<Char> name, int rating, int id, double points)
→ PlayerHandle
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Player related functions
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create_player_default()
→ PlayerHandle
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create_tournament(int total_rounds)
→ TournamentHandle
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Tournament related functions
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destroy_player(PlayerHandle player)
→ void
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destroy_tournament(TournamentHandle tournament)
→ void
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freeIntArray(IntArray array)
→ void
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freeMatchArray(MatchArray array)
→ void
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freePlayerArray(PlayerArray array)
→ void
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generatePairings(TournamentHandle tournament, int r)
→ MatchArray
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generatePairingsBaku(TournamentHandle tournament, int r, bool baku_acceleration)
→ MatchArray
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getARO(PlayerHandle player)
→ double
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getDueColor(PlayerHandle player)
→ ColorHandle
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getFirstColorPlayed(PlayerHandle player)
→ ColorHandle
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getID(PlayerHandle player)
→ int
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getMaxUpfloatTimes(int total_rounds)
→ int
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getName(PlayerHandle player)
→ Pointer<Char>
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getNumColors(PlayerHandle player)
→ int
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getNumUpfloat(PlayerHandle player)
→ int
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getNumUpfloatedIfMaxUpfloater(PlayerHandle player, int total_rounds)
→ int
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getOppCount(PlayerHandle player)
→ int
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getOppPlayed(PlayerHandle player)
→ IntArray
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getPlayerCount(TournamentHandle tournament)
→ int
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getPlayers(TournamentHandle tournament)
→ PlayerArray
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getPoints(PlayerHandle player)
→ double
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getPreferenceStrength(PlayerHandle player)
→ ColorPreferenceHandle
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getRating(PlayerHandle player)
→ int
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hasReceievedBye(PlayerHandle player)
→ bool
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incrementUpfloat(PlayerHandle player)
→ void
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isColorHistEqual(PlayerHandle player, PlayerHandle opp)
→ bool
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pairingErrorOccured(TournamentHandle tournament)
→ bool
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setByeStatus(PlayerHandle player, bool s)
→ void
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setRound1Color(TournamentHandle tournament, bool make_white)
→ void
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setUpfloatPrevStatus(PlayerHandle player, bool s)
→ void
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shouldAlternate(PlayerHandle player, PlayerHandle opp)
→ bool
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upfloatedPreviously(PlayerHandle player)
→ bool
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