flutter_dubov_system_native_bindings_generated library

Constants

false$ → const int
true$ → const int

Functions

addColor(PlayerHandle player, ColorHandle c) → void
addOpp(PlayerHandle player, int id) → void
addOppRating(PlayerHandle player, int r) → void
addPairingRestriction(PlayerHandle player, int opp_id) → void
addPlayer(TournamentHandle tournament, PlayerHandle player) → void
addPoints(PlayerHandle player, double pt) → void
canPlayOpp(PlayerHandle player, PlayerHandle opp) bool
canUpfloat(PlayerHandle player, int cr) bool
create_player(Pointer<Char> name, int rating, int id, double points) PlayerHandle
Player related functions
create_player_default() PlayerHandle
create_tournament(int total_rounds) TournamentHandle
Tournament related functions
destroy_player(PlayerHandle player) → void
destroy_tournament(TournamentHandle tournament) → void
freeIntArray(IntArray array) → void
freeMatchArray(MatchArray array) → void
freePlayerArray(PlayerArray array) → void
generatePairings(TournamentHandle tournament, int r) MatchArray
generatePairingsBaku(TournamentHandle tournament, int r, bool baku_acceleration) MatchArray
getARO(PlayerHandle player) double
getDueColor(PlayerHandle player) ColorHandle
getFirstColorPlayed(PlayerHandle player) ColorHandle
getID(PlayerHandle player) int
getMaxUpfloatTimes(int total_rounds) int
getName(PlayerHandle player) Pointer<Char>
getNumColors(PlayerHandle player) int
getNumUpfloat(PlayerHandle player) int
getNumUpfloatedIfMaxUpfloater(PlayerHandle player, int total_rounds) int
getOppCount(PlayerHandle player) int
getOppPlayed(PlayerHandle player) IntArray
getPlayerCount(TournamentHandle tournament) int
getPlayers(TournamentHandle tournament) PlayerArray
getPoints(PlayerHandle player) double
getPreferenceStrength(PlayerHandle player) ColorPreferenceHandle
getRating(PlayerHandle player) int
hasReceievedBye(PlayerHandle player) bool
incrementUpfloat(PlayerHandle player) → void
isColorHistEqual(PlayerHandle player, PlayerHandle opp) bool
pairingErrorOccured(TournamentHandle tournament) bool
setByeStatus(PlayerHandle player, bool s) → void
setRound1Color(TournamentHandle tournament, bool make_white) → void
setUpfloatPrevStatus(PlayerHandle player, bool s) → void
shouldAlternate(PlayerHandle player, PlayerHandle opp) bool
upfloatedPreviously(PlayerHandle player) bool