uiCustomizationLayer property

Map<String, dynamic>? uiCustomizationLayer

JSON structure defining labels and graphic elements to be added to the Camera UI

Implementation

Map<String, dynamic>? get uiCustomizationLayer => _uiCustomizationLayer;
void uiCustomizationLayer=(Map<String, dynamic>? val)

Implementation

set uiCustomizationLayer(Map<String, dynamic>? val) {
  _uiCustomizationLayer = val;
  _set({"uiCustomizationLayer": val});
}