NodeAction class
Defines a single actionable item in a context menu.
Constructors
-
NodeAction({required String id, required String label, Widget? icon, Future<
void> onInvoke(VisibleNode node)?}) -
Creates a menu action.
const
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- icon → Widget?
-
Optional leading icon for the menu item.
final
- id → String
-
Unique ID for this action (e.g. 'delete', 'rename').
final
- label → String
-
The text displayed in the menu item.
final
-
onInvoke
→ Future<
void> Function(VisibleNode node)? -
Callback to execute when the action is chosen.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited