HelpChangeNotifier class abstract
Best practices with ChangeNotifer
State in ChangeNotifiers should be init and disposed, e.g.
class StateManagedChangeNotifier extends ChangeNotifier {
void initState() {
/// init class members here
}
void disposeState() {
/// dispose class members here
}
}
Constructors
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited