SvgAssetLoader class
A BytesLoader that decodes and parses an SVG asset in an isolate and creates a vector_graphics binary representation.
- Inheritance
-
- Object
- BytesLoader
- SvgLoader<
ByteData> - SvgAssetLoader
Constructors
- SvgAssetLoader(String assetName, {String? packageName, AssetBundle? assetBundle, SvgTheme? theme, ColorMapper? colorMapper})
-
See class doc.
const
Properties
- assetBundle → AssetBundle?
-
The asset bundle to use, or DefaultAssetBundle if null.
final
- assetName → String
-
The name of the asset, e.g. foo.svg.
final
- colorMapper → ColorMapper?
-
The ColorMapper used to transform colors from the SVG, if any.
finalinherited
- hashCode → int
-
The hash code for this object.
no setteroverride
- packageName → String?
-
The package containing the asset.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- theme → SvgTheme?
-
The theme to determine currentColor and font sizing attributes.
finalinherited
Methods
-
cacheKey(
BuildContext? context) → SvgCacheKey -
Create an object that can be used to uniquely identify this asset
and loader combination.
override
-
getTheme(
BuildContext? context) → SvgTheme -
Returns the svg theme.
inherited
-
loadBytes(
BuildContext? context) → Future< ByteData> -
This method intentionally avoids using
await
to avoid unnecessary event loop turns. This is meant to to help tests in particular.inherited -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
prepareMessage(
BuildContext? context) → Future< ByteData?> -
Will be called
override
-
provideSvg(
ByteData? message) → String -
Will be called in compute with the result of prepareMessage.
override
-
toString(
) → String -
A string representation of this object.
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
override