getClip method
Returns a description of the clip given that the render object being clipped is of the given size.
Implementation
@override
Path getClip(Size size) {
var path = Path();
if (!reverse && !flip) {
path.lineTo(0.0, size.height - 20);
var firstControlPoint = Offset(size.width / 4, size.height);
var firstEndPoint = Offset(size.width / 2.25, size.height - 30.0);
path.quadraticBezierTo(firstControlPoint.dx, firstControlPoint.dy,
firstEndPoint.dx, firstEndPoint.dy);
var secondControlPoint =
Offset(size.width - (size.width / 3.25), size.height - 65);
var secondEndPoint = Offset(size.width, size.height - 40);
path.quadraticBezierTo(secondControlPoint.dx, secondControlPoint.dy,
secondEndPoint.dx, secondEndPoint.dy);
path.lineTo(size.width, size.height - 40);
path.lineTo(size.width, 0.0);
path.close();
} else if (!reverse && flip) {
path.lineTo(0.0, size.height - 40);
var firstControlPoint = Offset(size.width / 3.25, size.height - 65);
var firstEndPoint = Offset(size.width / 1.75, size.height - 20);
path.quadraticBezierTo(firstControlPoint.dx, firstControlPoint.dy,
firstEndPoint.dx, firstEndPoint.dy);
var secondCP = Offset(size.width / 1.25, size.height);
var secondEP = Offset(size.width, size.height - 30);
path.quadraticBezierTo(
secondCP.dx, secondCP.dy, secondEP.dx, secondEP.dy);
path.lineTo(size.width, size.height - 20);
path.lineTo(size.width, 0.0);
path.close();
} else if (reverse && flip) {
path.lineTo(0.0, 20);
var firstControlPoint = Offset(size.width / 3.25, 65);
var firstEndPoint = Offset(size.width / 1.75, 40);
path.quadraticBezierTo(firstControlPoint.dx, firstControlPoint.dy,
firstEndPoint.dx, firstEndPoint.dy);
var secondCP = Offset(size.width / 1.25, 0);
var secondEP = Offset(size.width, 30);
path.quadraticBezierTo(
secondCP.dx, secondCP.dy, secondEP.dx, secondEP.dy);
path.lineTo(size.width, size.height);
path.lineTo(0.0, size.height);
path.close();
} else {
path.lineTo(0.0, 20);
var firstControlPoint = Offset(size.width / 4, 0.0);
var firstEndPoint = Offset(size.width / 2.25, 30.0);
path.quadraticBezierTo(firstControlPoint.dx, firstControlPoint.dy,
firstEndPoint.dx, firstEndPoint.dy);
var secondControlPoint = Offset(size.width - (size.width / 3.25), 65);
var secondEndPoint = Offset(size.width, 40);
path.quadraticBezierTo(secondControlPoint.dx, secondControlPoint.dy,
secondEndPoint.dx, secondEndPoint.dy);
path.lineTo(size.width, size.height);
path.lineTo(0.0, size.height);
path.close();
}
return path;
}