Cube constructor

Cube({
  1. Key? key,
  2. bool interactive = true,
  3. SceneCreatedCallback? onSceneCreated,
  4. ObjectCreatedCallback? onObjectCreated,
})

Implementation

Cube({
  Key? key,
  this.interactive = true,
  this.onSceneCreated,
  this.onObjectCreated,
}) : super(key: key);