ControlState<U extends ControlWidget> class

Inheritance

Constructors

ControlState()

Properties

args ControlArgs
Args used via ControlArgHolder.
no setterinherited
context BuildContext
The location in the tree where this widget builds.
no setterinherited
controls List<ControlModel>?
getter/setter pair
hashCode int
The hash code for this object.
no setterinherited
isDirty bool
Checks if Element is 'dirty' and needs rebuild.
no setterinherited
isInitialized bool
Checks if State is initialized and dependencies are set.
no setterinherited
mounted bool
Whether this State object is currently in a tree.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
widget → U
The current configuration.
no setterinherited

Methods

activate() → void
Called when this object is reinserted into the tree after having been removed via deactivate.
inherited
build(BuildContext context) Widget
Describes the part of the user interface represented by this widget.
override
deactivate() → void
Called when this object is removed from the tree.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
didChangeDependencies() → void
Called when a dependency of this State object changes.
inherited
didUpdateWidget(covariant U oldWidget) → void
Called whenever the widget configuration changes.
inherited
dispose() → void
Disposes and removes all controls. Controller can prevent disposing BaseControl.preventDispose. Then disposes Widget.
override
initControls() → void
initState() → void
Called when this object is inserted into the tree.
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
notifyState([dynamic state]) → void
override
reassemble() → void
Called whenever the application is reassembled during debugging, for example during hot reload.
inherited
register(Disposable? object) → void
Registers object to dispose with this State.
inherited
setState(VoidCallback fn) → void
Notify the framework that the internal state of this object has changed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringShort() String
A brief description of this object, usually just the runtimeType and the hashCode.
inherited
unregister(Disposable? object) → void
Unregisters object to dispose from this State.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited