ControlState<U extends _ControlWidgetBase> class

The State object for a _ControlWidgetBase.

It manages the lifecycle of the ControlModels provided by the widget.

Inheritance

Constructors

ControlState()

Properties

args → ControlArgs
A shortcut to access the arguments and dependencies stored in the CoreContext.
no setterinherited
context → BuildContext
The location in the tree where this widget builds.
no setterinherited
controls ↔ List<ControlModel>
The list of ControlModels managed by this state.
getter/setter pair
element → CoreContext
A typed getter for the widget's context, which is always a CoreContext.
no setterinherited
hashCode → int
The hash code for this object.
no setterinherited
isDirty → bool
Checks if the element is marked as dirty and needs to be rebuilt.
no setterinherited
mounted → bool
Whether this State object is currently in a tree.
no setterinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
widget → U
The current configuration.
no setterinherited

Methods

activate() → void
Called when this object is reinserted into the tree after having been removed via deactivate.
inherited
build(BuildContext context) → Widget
Describes the part of the user interface represented by this widget.
override
deactivate() → void
Called when this object is removed from the tree.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
didChangeDependencies() → void
Called when a dependency of this State object changes.
inherited
didUpdateWidget(covariant U oldWidget) → void
Called whenever the widget configuration changes.
inherited
dispose() → void
Called when this object is removed from the tree permanently.
override
initState() → void
Called when this object is inserted into the tree.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
notifyState([dynamic state]) → void
Schedules a rebuild of the widget. state - An optional state value passed to onChangeState.
override
onInit() → void
A callback from CoreContext, indicating that the state has been fully initialized and all dependencies are ready.
override
reassemble() → void
Called whenever the application is reassembled during debugging, for example during hot reload.
inherited
setState(VoidCallback fn) → void
Notify the framework that the internal state of this object has changed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) → String
A string representation of this object.
inherited
toStringShort() → String
A brief description of this object, usually just the runtimeType and the hashCode.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited