ControlState<U extends _ControlWidgetBase> class

State of _ControlWidgetBase. Handles lifecycle of given controls.

Inheritance

Constructors

ControlState()

Properties

args ControlArgs
Reference to CoreContext.args.
no setterinherited
context BuildContext
The location in the tree where this widget builds.
no setterinherited
controls List<ControlModel>
List of used Models. Both CoreContext.args and this List holds references to given Models.
getter/setter pair
element CoreContext
Retype context of this state to CoreContext. CoreWidget comes with CoreContext by default.
no setterinherited
hashCode int
The hash code for this object.
no setterinherited
isDirty bool
Checks if Element is 'dirty' and needs rebuild.
no setterinherited
mounted bool
Whether this State object is currently in a tree.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
widget → U
The current configuration.
no setterinherited

Methods

activate() → void
Called when this object is reinserted into the tree after having been removed via deactivate.
inherited
build(BuildContext context) Widget
Describes the part of the user interface represented by this widget.
override
deactivate() → void
Called when this object is removed from the tree.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
didChangeDependencies() → void
Called when a dependency of this State object changes.
inherited
didUpdateWidget(covariant U oldWidget) → void
Called whenever the widget configuration changes.
inherited
dispose() → void
Called when this object is removed from the tree permanently.
override
initState() → void
Called when this object is inserted into the tree.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
notifyState([dynamic state]) → void
Notify this state to schedule rebuild. setState is called only if context is ready and Widget is not scheduled for rebuild.
override
onInit() → void
Callback, controlled by CoreContext. State is ready with all dependencies and context is fully usable without restrictions.
override
reassemble() → void
Called whenever the application is reassembled during debugging, for example during hot reload.
inherited
setState(VoidCallback fn) → void
Notify the framework that the internal state of this object has changed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringShort() String
A brief description of this object, usually just the runtimeType and the hashCode.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited