getImageToDisplay function
Widget
getImageToDisplay({
- required double size,
- required ChessboardController controller,
- required dynamic squareName,
Get image to display on square
Implementation
Widget getImageToDisplay(
{required double size,
required ChessboardController controller,
required squareName}) {
Widget imageToDisplay = const SizedBox();
if (controller.gameLogic.get(squareName) == null) {
const SizedBox();
}
String piece = (controller.gameLogic.get(squareName)!.color == chessjs.WHITE
? 'W'
: 'B') +
controller.gameLogic.get(squareName)!.type.toUpperCase();
switch (piece) {
case "WP":
imageToDisplay = WhitePawn(size: size);
break;
case "WR":
imageToDisplay = WhiteRook(size: size);
break;
case "WN":
imageToDisplay = WhiteKnight(size: size);
break;
case "WB":
imageToDisplay = WhiteBishop(size: size);
break;
case "WQ":
imageToDisplay = WhiteQueen(size: size);
break;
case "WK":
imageToDisplay = WhiteKing(size: size);
break;
case "BP":
imageToDisplay = BlackPawn(size: size);
break;
case "BR":
imageToDisplay = BlackRook(size: size);
break;
case "BN":
imageToDisplay = BlackKnight(size: size);
break;
case "BB":
imageToDisplay = BlackBishop(size: size);
break;
case "BQ":
imageToDisplay = BlackQueen(size: size);
break;
case "BK":
imageToDisplay = BlackKing(size: size);
break;
default:
imageToDisplay = const SizedBox();
}
return imageToDisplay;
}