ListRefreshStrategy<T>  class 
 
列表布局策略
- Implemented types
Constructors
- ListRefreshStrategy({ScrollController? scrollController, bool? primary, ScrollPhysics? physics, bool shrinkWrap = false, EdgeInsetsGeometry? padding, double? itemExtent, Widget? prototypeItem, double? cacheExtent, int? semanticChildCount, String? restorationId, Clip clipBehavior = Clip.hardEdge, Widget loadingBuilder(BuildContext)?, Widget errorBuilder(BuildContext)?, Widget emptyBuilder(BuildContext)?})
Properties
- cacheExtent → double?
- 
  
  final
- clipBehavior → Clip
- 
  
  final
- emptyBuilder → Widget Function(BuildContext)?
- 
  
  final
- errorBuilder → Widget Function(BuildContext)?
- 
  
  final
- hashCode → int
- 
  The hash code for this object.
  no setterinherited
- itemExtent → double?
- 
  
  final
- loadingBuilder → Widget Function(BuildContext)?
- 
  
  final
- padding → EdgeInsetsGeometry?
- 
  
  final
- physics → ScrollPhysics?
- 
  
  final
- primary → bool?
- 
  
  final
- prototypeItem → Widget?
- 
  
  final
- restorationId → String?
- 
  
  final
- runtimeType → Type
- 
  A representation of the runtime type of the object.
  no setterinherited
- scrollController → ScrollController?
- 
  
  final
- semanticChildCount → int?
- 
  
  final
- shrinkWrap → bool
- 
  
  final
Methods
- 
  buildLayout({required BuildContext context, required IRefreshState< T> state, required Widget itemBuilder(BuildContext, T, int)}) → Widget
- 
  
  override
- 
  noSuchMethod(Invocation invocation) → dynamic 
- 
  Invoked when a nonexistent method or property is accessed.
  inherited
- 
  toString() → String 
- 
  A string representation of this object.
  inherited
Operators
- 
  operator ==(Object other) → bool 
- 
  The equality operator.
  inherited