ComCheckbox constructor
const
ComCheckbox({
- Key? key,
- required bool? value,
- bool tristate = false,
- required ValueChanged<
bool?> ? onChanged, - MouseCursor? mouseCursor,
- Color? activeColor,
- WidgetStateProperty<
Color?> ? fillColor, - Color? checkColor,
- Color? focusColor,
- Color? hoverColor,
- WidgetStateProperty<
Color?> ? overlayColor, - double? splashRadius,
- MaterialTapTargetSize? materialTapTargetSize,
- VisualDensity? visualDensity = const VisualDensity(horizontal: -4.0, vertical: -4.0),
- FocusNode? focusNode,
- bool autofocus = false,
- OutlinedBorder? shape,
- BorderSide? side,
- bool isError = false,
- Offset offset = const Offset(0.5, 0.5),
- String? semanticLabel,
Creates a Material Design checkbox.
The checkbox itself does not maintain any state. Instead, when the state of
the checkbox changes, the widget calls the onChanged
callback. Most
widgets that use a checkbox will listen for the onChanged
callback and
rebuild the checkbox with a new value
to update the visual appearance of
the checkbox.
The following arguments are required:
value
, which determines whether the checkbox is checked. Thevalue
can only be null iftristate
is true.onChanged
, which is called when the value of the checkbox should change. It can be set to null to disable the checkbox.
Implementation
const ComCheckbox({
super.key,
required this.value,
this.tristate = false,
required this.onChanged,
this.mouseCursor,
this.activeColor,
this.fillColor,
this.checkColor,
this.focusColor,
this.hoverColor,
this.overlayColor,
this.splashRadius,
this.materialTapTargetSize,
this.visualDensity = const VisualDensity(horizontal: -4.0, vertical: -4.0),
this.focusNode,
this.autofocus = false,
this.shape,
this.side,
this.isError = false,
this.offset = const Offset(0.5, 0.5),
this.semanticLabel,
}) : _checkboxType = _CheckboxType.material,
assert(tristate || value != null);