BezierHeader class
bezier container,if you need to implements indicator with bezier ,you can use consider about use this this will add the bezier container effect
See also:
BezierCircleHeader, bezier container +circle progress indicator
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatefulWidget
- RefreshIndicator
- BezierHeader
Constructors
- BezierHeader({Widget child = const Text(""), OffsetCallBack? onOffsetChange, ModeChangeCallBack? onModeChange, VoidFutureCallBack? readyRefresh, bool enableChildOverflow = false, VoidFutureCallBack? endRefresh, VoidCallback? onResetValue, BezierDismissType dismissType = BezierDismissType.RectSpread, double rectHeight = 70, Color? bezierColor})
Properties
- bezierColor → Color?
-
final
- child → Widget
-
final
- completeDuration → Duration
-
the stopped time when refresh complete or fail
finalinherited
- dismissType → BezierDismissType
-
final
- enableChildOverflow → bool
-
final
- endRefresh → VoidFutureCallBack?
-
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- height → double
-
the visual extent indicator
finalinherited
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
- offset → double
-
finalinherited
- onModeChange → ModeChangeCallBack?
-
final
- onOffsetChange → OffsetCallBack?
-
final
- onResetValue → VoidCallback?
-
final
- readyRefresh → VoidFutureCallBack?
-
final
- rectHeight → double
-
final
- refreshStyle → RefreshStyle?
-
refresh display style
finalinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
createElement(
) → StatefulElement -
Creates a StatefulElement to manage this widget's location in the tree.
inherited
-
createState(
) → State< StatefulWidget> -
Creates the mutable state for this widget at a given location in the tree.
override
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited