applyParentTiltMatrix method

void applyParentTiltMatrix(
  1. Matrix2 tiltMatrix
)
inherited

Tilt may apply to the whole container. todo-2 unused? move to base class? similar to offset?

Implementation

void applyParentTiltMatrix(vector_math.Matrix2 tiltMatrix) {
  if (tiltMatrix == vector_math.Matrix2.identity()) return;
  _tiltMatrix = _tiltMatrix * tiltMatrix;
}