Flutter Cast Framework
Overview
Flutter Cast Framework is a POC of a flutter plugin that lets you use Chromecast API in a flutter app.
Useful links
Exposed APIs
Currently only the following APIs are integrated (both Android and iOS):
- Cast State
- Session state
- Send custom message
- Listen to received custom messages
- Load RemoteMediaRequestData
- Play, Pause, Stop media
- Expanded controls
- Mini Controller
- Cast Button
- Chromecast connection
Setup
Add Dependency
Clone this repo and add the following piece of code to your app's pubspec
dependencies:
flutter_cast_framework:
path: ../flutter_cast_framework/ # the path depends on where you cloned this repo
Android Setup
1. Create CastOptionsProvider
Add the following class to your Android project:
import android.content.Context
import com.google.android.gms.cast.framework.CastOptions
import com.google.android.gms.cast.framework.OptionsProvider
import com.google.android.gms.cast.framework.SessionProvider
class CastOptionsProvider : OptionsProvider {
override fun getCastOptions(context: Context): CastOptions {
return CastOptions.Builder()
.setReceiverApplicationId("4F8B3483") // Your receiver Application ID
.build()
}
override fun getAdditionalSessionProviders(context: Context): List<SessionProvider>? {
return null
}
}
2. Load CastOptionsProvider
Add the following entry in the AndroidManifest.xml
file under the <application>
tag to reference the CastOptionsProvider
class:
<application>
<meta-data
android:name="com.google.android.gms.cast.framework.OPTIONS_PROVIDER_CLASS_NAME"
android:value="com.gianlucaparadise.flutter_cast_framework_example.CastOptionsProvider" />
</application>
3. Theme
Make sure that your application and your activity are using an AppCompat
theme (as stated here).
iOS Setup
1. Minimum iOS version
Make sure you minimum iOS version is 10.0. Select Runner from left pane > General tab > Deployment Info > Target: set 10.0 or higher
2. Install iOS dependencies
When Xcode is closed, open a terminal at the root folder of your project and run:
cd ios && pod install
3. Open project in Xcode
To open your flutter project with Xcode, from root folder run open ios/Runner.xcworkspace
4. Chromecast SDK setup
Add the following lines to your AppDelegate.swift
:
import UIKit
import Flutter
+import GoogleCast
@UIApplicationMain
-@objc class AppDelegate: FlutterAppDelegate {
+@objc class AppDelegate: FlutterAppDelegate, GCKLoggerDelegate {
+ let kReceiverAppID = "4F8B3483" // Your receiver Application ID
+ let kDebugLoggingEnabled = true
+
override func application(
_ application: UIApplication,
didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?
) -> Bool {
+ let criteria = GCKDiscoveryCriteria(applicationID: kReceiverAppID)
+ let options = GCKCastOptions(discoveryCriteria: criteria)
+ GCKCastContext.setSharedInstanceWith(options)
+
+ // Enable logger.
+ GCKLogger.sharedInstance().delegate = self
+
GeneratedPluginRegistrant.register(with: self)
return super.application(application, didFinishLaunchingWithOptions: launchOptions)
}
+
+ // MARK: - GCKLoggerDelegate
+
+ func logMessage(_ message: String,
+ at level: GCKLoggerLevel,
+ fromFunction function: String,
+ location: String) {
+ if (kDebugLoggingEnabled) {
+ print(function + " - " + message)
+ }
+ }
}
Tech notes
I used this project to test the capabilities of the following technologies:
- Chromecast API (Sender - Android SDK)
- Flutter
- Flutter custom platform-specific code
Roadmap
Next features to be developed:
- CC in Expanded Controls (iOS)
- Expanded Controls cosmetics (ad in progress bar, full screen, progress bar handle)
- Title in MiniController and ExpandedControls (blocked because of a pigeon issue)
- Handle queue
- Handle progress seek
- Understand if it is better to refactor using streams instead of listeners
- Add tests