BodyMapController class

Controller for managing the interactive body map state Supports multi-muscle selection only

Inheritance

Constructors

BodyMapController({Set<Muscle>? initialSelectedMuscles, Set<Muscle>? initialDisabledMuscles, bool initialIsFront = true})
Constructor with optional initial selected muscles

Properties

disabledMuscles Set<Muscle>
Get disabled muscles (read-only)
no setter
hashCode int
The hash code for this object.
no setterinherited
hasListeners bool
Whether any listeners are currently registered.
no setterinherited
isFront bool
Whether to show the front view (true) or back view (false) (writable)
getter/setter pair
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
selectedMuscles Set<Muscle>
Get selected muscles (read-only)
getter/setter pair

Methods

addListener(VoidCallback listener) → void
Register a closure to be called when the object changes.
inherited
clearSelection() → void
Clear all selections
deselectMuscle(Muscle muscle) → void
Deselect a specific muscle
disableMuscle(Muscle muscle) → void
Disable a muscle (add to disabled set and remove from selection)
dispose() → void
Discards any resources used by the object. After this is called, the object is not in a usable state and should be discarded (calls to addListener will throw after the object is disposed).
override
enableMuscle(Muscle muscle) → void
Enable a muscle (remove from disabled set)
isDisabled(Muscle muscle) bool
Check if a muscle is disabled (read-only)
isSelected(Muscle muscle) bool
Check if a muscle is selected (read-only)
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
notifyListeners() → void
Call all the registered listeners.
inherited
removeListener(VoidCallback listener) → void
Remove a previously registered closure from the list of closures that are notified when the object changes.
inherited
selectMultiple(Set<Muscle> muscles) → void
Select multiple muscles at once
selectMuscle(Muscle muscle) → void
Select or toggle a muscle (multi-select mode) If muscle is already selected, it will be deselected (toggle behavior)
setBackView() → void
Set the view to back
setDisabledMuscles(Set<Muscle> muscles) → void
Set disabled muscles
setFrontView() → void
Set the view to front
setInitialSelection(Set<Muscle> muscles) → void
Set initial selection (without triggering listeners)
setSelectedMuscles(Set<Muscle> muscles) → void
Set the entire selection to a specific set of muscles
toggleMuscle(Muscle muscle) → void
Toggle a muscle's selection state
toggleView() → void
Toggle between front and back view
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited