BlocSelector<B extends StateStreamable<S> , S, T> class
BlocSelector is analogous to BlocBuilder but allows developers to filter updates by selecting a new value based on the bloc state. Unnecessary builds are prevented if the selected value does not change.
Note: the selected value must be immutable in order for BlocSelector to accurately determine whether builder should be called again.
BlocSelector<BlocA, BlocAState, SelectedState>(
selector: (state) {
// return selected state based on the provided state.
},
builder: (context, state) {
// return widget here based on the selected state.
},
)
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatefulWidget
- BlocSelector
Constructors
-
BlocSelector({required BlocWidgetSelector<
S, T> selector, required BlocWidgetBuilder<T> builder, Key? key, B? bloc}) -
BlocSelector is analogous to BlocBuilder but allows developers to
filter updates by selecting a new value based on the bloc state.
Unnecessary builds are prevented if the selected value does not change.
const
Properties
- bloc → B?
-
The bloc that the BlocSelector will interact with.
If omitted, BlocSelector will automatically perform a lookup using
BlocProvider and the current BuildContext.
final
-
builder
→ BlocWidgetBuilder<
T> -
The builder function which will be invoked
when the selected state changes.
The builder takes the BuildContext and selected
state
and must return a widget. This is analogous to the builder function in BlocBuilder.final - hashCode → int
-
The hash code for this object.
no setterinherited
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
-
selector
→ BlocWidgetSelector<
S, T> -
The selector function which will be invoked on each widget build
and is responsible for returning a selected value of type
T
based on the current state.final
Methods
-
createElement(
) → StatefulElement -
Creates a StatefulElement to manage this widget's location in the tree.
inherited
-
createState(
) → State< BlocSelector< B, S, T> > -
Creates the mutable state for this widget at a given location in the tree.
override
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited