allocate static method

Future<NativeTexture> allocate()

Implementation

static Future<NativeTexture> allocate() async {
  final int handle = CameraChannel.nextHandle++;

  final int textureId = (await CameraChannel.channel.invokeMethod<int>(
    '$NativeTexture#allocate',
    <String, dynamic>{'textureHandle': handle},
  ))!;

  return NativeTexture._(handle: handle, textureId: textureId);
}