TouchMenu class

An AudioGameMenu which responds to touch.

Inheritance

Constructors

TouchMenu({required String title, required List<AudioGameMenuItem> menuItems, Sound? music, Sound? selectItemSound, Sound? activateItemSound, Duration? musicFadeInTime, Duration? musicFadeOutTime, bool canPop = false, GameShortcutsShortcut backShortcut = GameShortcutsShortcut.escape, GameShortcutsShortcut downShortcut = GameShortcutsShortcut.arrowDown, GameShortcutsShortcut upShortcut = GameShortcutsShortcut.arrowUp, GameShortcutsShortcut activateShortcut = GameShortcutsShortcut.enter, Key? key})
Create an instance.
const

Properties

activateItemSound Sound?
The sound to play when activating an item in this menu.
final
activateShortcut → GameShortcutsShortcut
The shortcut to activate a menu item.
final
backShortcut → GameShortcutsShortcut
The shortcut for popping this menu.
final
canPop bool
Allows the blocking of back gestures.
final
downShortcut → GameShortcutsShortcut
The shortcut to move down in the menu.
final
hashCode int
The hash code for this object.
no setterinherited
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
The menu items in this menu.
final
music Sound?
The music to play for this menu.
final
musicFadeInTime Duration?
The fade in time for music.
final
musicFadeOutTime Duration?
The fade out time for music.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
selectItemSound Sound?
The sound to play when selecting an item in this menu.
final
title String
The title of this menu.
final
upShortcut → GameShortcutsShortcut
The shortcut to move up in the menu.
final

Methods

createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() TouchMenuState
Create state for this widget.
override
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited