TouchMenu class
An AudioGameMenu which responds to touch.
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatefulWidget
- TouchMenu
Constructors
- TouchMenu({required String title, Sound? music, Sound? selectItemSound, Sound? activateItemSound, Duration? musicFadeInTime, Duration? musicFadeOutTime, bool canPop = false, GameShortcutsShortcut backShortcut = GameShortcutsShortcut.escape, GameShortcutsShortcut downShortcut = GameShortcutsShortcut.arrowDown, GameShortcutsShortcut upShortcut = GameShortcutsShortcut.arrowUp, GameShortcutsShortcut activateShortcut = GameShortcutsShortcut.enter, Key? key})
-
Create an instance.
const
Properties
- activateItemSound → Sound?
-
The sound to play when activating an item in this menu.
final
- activateShortcut → GameShortcutsShortcut
-
The shortcut to activate a menu item.
final
- backShortcut → GameShortcutsShortcut
-
The shortcut for popping this menu.
final
- canPop → bool
-
Allows the blocking of back gestures.
final
- downShortcut → GameShortcutsShortcut
-
The shortcut to move down in the menu.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
-
The menu items in this menu.
final
- music → Sound?
-
The music to play for this menu.
final
- musicFadeInTime → Duration?
-
The fade in time for music.
final
- musicFadeOutTime → Duration?
-
The fade out time for music.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- selectItemSound → Sound?
-
The sound to play when selecting an item in this menu.
final
- title → String
-
The title of this menu.
final
- upShortcut → GameShortcutsShortcut
-
The shortcut to move up in the menu.
final
Methods
-
createElement(
) → StatefulElement -
Creates a StatefulElement to manage this widget's location in the tree.
inherited
-
createState(
) → TouchMenuState -
Create state for this widget.
override
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited