target property
The AstNode which this break statement is breaking from. This will be
either a Statement (in the case of breaking out of a loop), a
SwitchMember (in the case of a labeled break statement whose label
matches a label on a switch case in an enclosing switch statement), or
null
if the AST has not yet been resolved or if the target could not be
resolved. Note that if the source code has errors, the target might be
invalid (e.g. trying to break to a switch case).
Implementation
@override
AstNode? target;