SpeedDialMenuButton class

Inheritance

Constructors

SpeedDialMenuButton({bool isEnableAnimation = true, required MainMenuFloatingActionButton mainMenuFloatingActionButton, required bool isMainFABMini, required List<FloatingActionButton> floatingActionButtonWidgetChildren, required bool isSpeedDialFABsMini, double mainFABPosX = 10.0, double mainFABPosY = 10.0, double paddingBtwSpeedDialButton = 20.0, bool isShowSpeedDial = false, void updateSpeedDialStatus(bool)?})

Properties

floatingActionButtonWidgetChildren List<FloatingActionButton>
The children of the speed dial 0 -> bottom to n -> top
final
hashCode int
The hash code for this object.
no setterinherited
isEnableAnimation bool
Is enable animation when hide show the speed dial children
final
isMainFABMini bool
To specify whether main menu FAB is a mini one or normal one for calculating the diff
final
isShowSpeedDial bool
final
isSpeedDialFABsMini bool
To specify whether speed dial FAB is a mini one or normal one for calculating the diff
final
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
mainFABPosX double
Main menu position from Bottom - Right
final
mainFABPosY double
final
Basically is a container of the FloatingActionButton params
final
paddingBtwSpeedDialButton double
The difference between the main Menu FAB and a speed dial FAB radius if not using FloatingActionButton, this field is required to calculate manually in design Padding in radian in between each speed dial buttons Default is set to 20.0
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
updateSpeedDialStatus → (void Function(bool)?)
final

Methods

createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() State<StatefulWidget>
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited