build method
Widget
build(
- BuildContext context,
- Widget child,
- AnimationController controller,
- EffectEntry entry,
override
Builds the widgets necessary to implement the effect, based on the provided AnimationController and EffectEntry.
Implementation
@override
Widget build(
BuildContext context,
Widget child,
AnimationController controller,
EffectEntry entry,
) {
Animation<double> animation = buildAnimation(controller, entry);
return getOptimizedBuilder<double>(
animation: animation,
builder: (_, __) => PhysicalModel(
elevation: animation.value,
shadowColor: color,
color: const Color(0x00000000),
borderRadius: borderRadius,
child: child,
),
);
}