doWarmUp method
Implementation
@override
void doWarmUp() {
if (delta.abs() > 1e-6) {
shortestAngleFloat32x4 = Float32x4.splat(delta);
fromFloat32x4 = Float32x4.splat(begin);
}
}
@override
void doWarmUp() {
if (delta.abs() > 1e-6) {
shortestAngleFloat32x4 = Float32x4.splat(delta);
fromFloat32x4 = Float32x4.splat(begin);
}
}