uniform4ui method
Implementation
void uniform4ui(UniformLocation? location, int v0, int v1, int v2, int v3){
  startCheck("uniform4ui");
  glUniform4ui(_gl, location?.id, v0, v1, v2, v3);
  checkError('uniform2ui');
}void uniform4ui(UniformLocation? location, int v0, int v1, int v2, int v3){
  startCheck("uniform4ui");
  glUniform4ui(_gl, location?.id, v0, v1, v2, v3);
  checkError('uniform2ui');
}