uniform4ui method

void uniform4ui(
  1. UniformLocation? location,
  2. int v0,
  3. int v1,
  4. int v2,
  5. int v3,
)

Implementation

void uniform4ui(UniformLocation? location, int v0, int v1, int v2, int v3){
  _gl.uniform4ui(location?.id, v0, v1, v2, v3);
  checkError('uniform2ui');
}