uniform4ui method
Implementation
void uniform4ui(UniformLocation? location, int v0, int v1, int v2, int v3){
_gl.uniform4ui(location?.id, v0, v1, v2, v3);
checkError('uniform2ui');
}
void uniform4ui(UniformLocation? location, int v0, int v1, int v2, int v3){
_gl.uniform4ui(location?.id, v0, v1, v2, v3);
checkError('uniform2ui');
}