uniform3ui method
Implementation
void uniform3ui(UniformLocation? location, int v0, int v1, int v2){
_gl.uniform3ui(location?.id, v0, v1, v2);
checkError('uniform2ui');
}
void uniform3ui(UniformLocation? location, int v0, int v1, int v2){
_gl.uniform3ui(location?.id, v0, v1, v2);
checkError('uniform2ui');
}