uniform3ui method

void uniform3ui(
  1. UniformLocation? location,
  2. int v0,
  3. int v1,
  4. int v2,
)

Implementation

void uniform3ui(UniformLocation? location, int v0, int v1, int v2){
  _gl.uniform3ui(location?.id, v0, v1, v2);
  checkError('uniform2ui');
}